UUM-741
Fixed in 2022.3.12f1Mentioned in 39 release notes.
First fixed in 2022.3.12f1 (Oct 26, 2023); relisted in 6 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.23f1 | Changes UI | Change | Added Unsupported MSAA Fallback in Player settings to specify how to handle cases with unsupported sample counts. | |
| 6000.0.23f1 | Changes URP | Change | Vulkan URP will use MSAA samples count fallback from Player settings. Prior to this x2 fallback would have been required upgrade to x4. | |
| 6000.0.0b16 | Changes UI | Change | Added Unsupported MSAA Fallback in Player settings to specify how to handle cases with unsupported sample counts. | |
| 6000.0.0b16 | Changes URP | Change | Vulkan URP will use MSAA samples count fallback from Player settings. Prior to this x2 fallback would have been required upgrade to x4. | |
| 6000.0.0b16 | Fixes Graphics | Fix | Fixed GLES anti aliasing samples count fallback being different for post processing on Android Mali Devices. | |
| 6000.0.0b15 | Changes UI | Change | Added Unsupported MSAA Fallback in Player settings to specify how to handle cases with unsupported sample counts. | |
| 6000.0.0b15 | Changes URP | Change | Vulkan URP will use MSAA samples count fallback from Player settings. Prior to this x2 fallback would have been required upgrade to x4. | |
| 6000.0.0b15 | Fixes Graphics | Fix | Fixed GLES anti aliasing samples count fallback being different for post processing on Android Mali Devices. | |
| 6000.0.0b13 | Changes UI | Change | Added Unsupported MSAA Fallback in Player settings to specify how to handle cases with unsupported sample counts. | |
| 6000.0.0b13 | Changes URP | Change | Vulkan URP will use MSAA samples count fallback from Player settings. Prior to this x2 fallback would have been required upgrade to x4. | |
| 6000.0.0b13 | Fixes Graphics | Fix | Fixed GLES anti aliasing samples count fallback being different for post processing on Android Mali Devices. | |
| 6000.0.0b12 | Changes UI | Change | Added Unsupported MSAA Fallback in Player settings to specify how to handle cases with unsupported sample counts. | |
| 6000.0.0b12 | Changes URP | Change | Vulkan URP will use MSAA samples count fallback from Player settings. Prior to this x2 fallback would have been required upgrade to x4. | |
| 6000.0.0b12 | Fixes Graphics | Fix | Fixed GLES anti aliasing samples count fallback being different for post processing on Android Mali Devices. | |
| 6000.0.0b11 | Changes UI | Change | Added Unsupported MSAA Fallback in Player settings to specify how to handle cases with unsupported sample counts. | |
| 6000.0.0b11 | Changes URP | Change | Vulkan URP will use MSAA samples count fallback from Player settings. Prior to this x2 fallback would have been required upgrade to x4. | |
| 6000.0.0b11 | Fixes Graphics | Fix | Fixed GLES anti aliasing samples count fallback being different for post processing on Android Mali Devices. | |
| 2021.3.32f1 | Changes Graphics | Change | D3D11 will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to disable anti aliasing. | |
| 2021.3.32f1 | Changes Graphics | Change | D3D12 will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to disable anti aliasing. | |
| 2021.3.32f1 | Changes Graphics | Change | GLES will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4. | |
| 2021.3.32f1 | Changes Graphics | Change | IOS will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4. | |
| 2021.3.32f1 | Changes Graphics | Change | Mac will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4. | |
| 2021.3.32f1 | Changes Graphics | Change | RenderTexture will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to disable anti aliasing. | |
| 2021.3.32f1 | Changes Graphics | Change | TvOS will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4. | |
| 2021.3.32f1 | Changes Graphics | Change | Vulkan will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4. | |
| 2021.3.32f1 | Changes UI | Change | Added "Unsupported MSAA Fallback" in player settings to specify how to handle cases with unsupported sample counts. | |
| 2021.3.32f1 | Changes URP | Change | Vulkan URP will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4. | |
| 2021.3.32f1 | Fixes Graphics | Fix | MSAA sample count will fallback with same sample count, no matter what API is used. | |
| 2022.3.12f1 | Changes Graphics | Change | D3D11 will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to disable anti aliasing. | |
| 2022.3.12f1 | Changes Graphics | Change | D3D12 will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to disable anti aliasing. | |
| 2022.3.12f1 | Changes Graphics | Change | GLES will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4. | |
| 2022.3.12f1 | Changes Graphics | Change | IOS will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4. | |
| 2022.3.12f1 | Changes Graphics | Change | Mac will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4. | |
| 2022.3.12f1 | Changes Graphics | Change | RenderTexture will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to disable anti aliasing. | |
| 2022.3.12f1 | Changes Graphics | Change | TvOS will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4. | |
| 2022.3.12f1 | Changes Graphics | Change | Vulkan will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4. | |
| 2022.3.12f1 | Changes UI | Change | Added "Unsupported MSAA Fallback" in player settings to specify how to handle cases with unsupported sample counts. | |
| 2022.3.12f1 | Changes URP | Change | Vulkan URP will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4. | |
| 2022.3.12f1 | Fixes Graphics | Fix | MSAA sample count will fallback with same sample count, no matter what API is used. |