Rendering issues

1,076–1,100 of 1,646

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-68132FixedHDRP: Moved water-specific global shader variables to a separate file.—6000.0.0b15Apr 13, 2024—2
UUM-68492FixedShaders: Fixed a shader miscompilation that occurred when encountering comparisons of elements arrays.—6000.0.0b15Apr 13, 2024—4
UUM-68610FixedGraphics: Fixed an issue that sometimes caused a crash when using procedural geometries in ray tracing effects.—6000.0.0b15Apr 13, 2024—3
UUM-68633FixedHDRP: Fixed an assert failure that triggered when the decal count went over the max light limit.—6000.0.0b15Apr 13, 2024—3
UUM-21302FixedVFX Graph: Fixed some VFX being always considered dirty.—2022.3.24f1Apr 9, 2024—1
UUM-506RegressedGraphics Optimization: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open2022.3.24f1Apr 9, 20242021.3.36f1Mar 5, 2024-3511
UUM-57915FixedVFX Graph: Fixed Construct Matrix operator serialization issue.—2022.3.24f1Apr 9, 2024—3
UUM-58379FixedHDRP: Fixed a scaling issue with the recorder.—2022.3.23f1Apr 2, 2024—3
UUM-66215FixedHDRP: Restore EditorGUIUtility.labelWidth to default after drawing Material GUI.—2022.3.23f1Apr 2, 2024—3
UUM-66898FixedShaders: Fixed a rare crash when rendering using a replacement shader that has dynamic keywords.—2022.3.23f1Apr 2, 2024—3
UUM-45872FixedGraphics: Prevent swizzling of ARGB32 format.—2021.3.37f1Apr 2, 2024—1
UUM-62724FixedSRP Core: Fixed PackFloat2To8 in packing.hlsl.—6000.0.0b13Mar 27, 2024—5
UUM-64617FixedHDRP: Fixed invalid AABB error in the console when using the APV with reflection probes (UUM-64617) Fixed in 6000.0.0b14.6000.0.0b13Mar 27, 20242022.3.23f1Apr 2, 202464
UUM-65457FixedSRP Core: Fixed DebugUI.Button not working in Rendering Debugger runtime UI.—6000.0.0b13Mar 27, 2024—5
UUM-65786FixedVFX Graph: Fixed an issue that reduced FloatField to a height of 1px.—6000.0.0b13Mar 27, 2024—3
UUM-61688FixedGraphics: Fixed an issue with APV default resource initialization.—6000.0.0b12Mar 19, 2024—4
UUM-63687FixedHDRP: Fix a NaN issue in volumetric fog reprojection causing black to propagate in the fog (UUM-63687) Fixed in 6000.0.0b14.6000.0.0b12Mar 19, 20242022.3.23f1Apr 2, 2024135
UUM-64343FixedHDRP: Fix game view flicker with HDR and Reflection Probe on. (UUM-64343) Fixed in 6000.0.0b13.6000.0.0b12Mar 19, 20246000.0.0b13Mar 27, 202475
UUM-8907FixedVFX Graph: Added tooltips to the VFX Control panel.—6000.0.0b12Mar 19, 2024—5
UUM-11868FixedGraphics: Added support for SRP depth-only passes to accept RenderBuffers as store targets, rather than using the whole RenderTexture.—6000.0.0b11Mar 13, 2024—5
UUM-1259FixedVFX Graph: Logical operators And (logical) and And (Bitwise) could be mixed up in the node search window when search for "and" (same for Or operator).—6000.0.0b11Mar 13, 2024—5
UUM-17666FixedVFX Graph: Blackboard menu entries are better human readable.—6000.0.0b11Mar 13, 2024—5
UUM-20257FixedGraphics: Fixed an issue where multiple RayTracingAccelerationStructures bindings did not work in ray generation shaders.—6000.0.0b11Mar 13, 2024—5
UUM-22094FixedGraphics: Fixed an issue where some functionality of the CubemapInspector was unintentionally left available when inspecting native Cubemap textures.—6000.0.0b11Mar 13, 2024—7
UUM-26673FixedVFX Graph: Removed the option to support VFX Graph on incompatible targets.—6000.0.0b11Mar 13, 2024—5
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested 5h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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