Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
1,076–1,100 of 1,438
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-9343 | Fixed | Graphics: Fixed crash when loading a zero-sized Texture2D asset. | — | 2021.3.32f1Nov 1, 2023 | — | 1 |
| UUM-26513 | Fixed | URP: Added workarounds for MSAA-specific visual artifacts on materials that use alpha clipping in unexpected ways. | — | 2022.3.12f1Oct 26, 2023 | — | 1 |
| UUM-40810 | Fixed | URP: Fixed per-vertex light layers. | — | 2022.3.12f1Oct 26, 2023 | — | 6 |
| UUM-41220 | Fixed | VFX Graph: Exception while switching fabric material to transparent. | — | 2022.3.12f1Oct 26, 2023 | — | 6 |
| UUM-42135 | Fixed | Graphics: Fixed a crash happening when destroying a RayTracingAccelerationStructure declared as a static member in a C\# class. | — | 2022.3.12f1Oct 26, 2023 | — | 6 |
| UUM-43288 | Fixed | Shaders: Fixed PackageRequirements block in ShaderLab not recognizing experimental package versions. | — | 2022.3.12f1Oct 26, 2023 | — | 7 |
| UUM-43926 | Fixed | HDRP: Fixed crash when cleaning up the reflection probe camera cache. | — | 2022.3.12f1Oct 26, 2023 | — | 7 |
| UUM-45881 | Fixed | Graphics: Fixed time scale bug when previewing trails. | — | 2022.3.12f1Oct 26, 2023 | — | 6 |
| UUM-46001 | Fixed | HDRP: Fixed a SetData error when using more lights in a scene than the configured max light count settings. | — | 2022.3.12f1Oct 26, 2023 | — | 7 |
| UUM-46848 | Fixed | HDRP: Fixed an issue where non directional light could react to "interact with sky" flag. | — | 2022.3.12f1Oct 26, 2023 | — | 7 |
| UUM-46922 | Fixed | HDRP: Fixed blending between cascaded shadowmaps and shadowmask as well as cascades border ranges. | — | 2022.3.12f1Oct 26, 2023 | — | 7 |
| UUM-47230 | Fixed | HDRP: Allowed users to change the maximum amount of lights used in a local neighborhood in the HDRP path tracer through the shader config mechanism. | — | 2022.3.12f1Oct 26, 2023 | — | 6 |
| UUM-49812 | Fixed | HDRP: Fixed layered lit displacement. | — | 2022.3.12f1Oct 26, 2023 | — | 7 |
| UUM-534 | Fixed | VFX Graph: Fix unexpected assert when capacity is really high | — | 2022.3.12f1Oct 26, 2023 | — | 1 |
| UUM-741 | Fixed | Graphics: RenderTexture will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to disable anti aliasing. | — | 2022.3.12f1Oct 26, 2023 | — | 8 |
| UUM-26418 | Fixed | VFX Graph: Take search window mode user's preference into account for object fields in VFX Graph (classic / advanced). | — | 2022.3.11f1Oct 10, 2023 | — | 1 |
| UUM-28528 | Fixed | VFX Graph: Fixed an error in the console when clicking on the \[+\] button in the blackboard in the "No Asset" window. | — | 2022.3.11f1Oct 10, 2023 | — | 1 |
| UUM-33050 | Fixed | Graphics: Hide legacy probe debugging when APV is enabled. | — | 2022.3.11f1Oct 10, 2023 | — | 1 |
| UUM-33276 | Fixed | VFX Graph: Fixed exception while removing clip event in timeline inspector. | — | 2022.3.11f1Oct 10, 2023 | — | 1 |
| UUM-34988 | Fixed | VFX Graph: Prevent unexpected border highlight after clicking on VFX toolbar button. | — | 2022.3.11f1Oct 10, 2023 | — | 1 |
| UUM-35755 | Fixed | VFX Graph: Unexpected behavior with material setup in case of multimesh output. | — | 2022.3.11f1Oct 10, 2023 | — | 6 |
| UUM-36588 | Fixed | VFX Graph: Crash while sampling combined or deleted mesh with SampleMesh. | — | 2022.3.11f1Oct 10, 2023 | — | 1 |
| UUM-3984 | Fixed | Graphics: Lens Flare does not perform Occlusion with a certain Occlusion Offset value when the Camera is facing Light. | — | 2022.3.11f1Oct 10, 2023 | — | 7 |
| UUM-39970 | Fixed | Graphics: Fixed Vulkan rendering when viewport or scissor rectangle has negative offset. | — | 2022.3.11f1Oct 10, 2023 | — | 7 |
| UUM-41708 | Fixed | Graphics: Fixed on-the-fly decompression of ASTC-compressed textures in Editor when width or height is smaller than 4 pixels. | — | 2022.3.11f1Oct 10, 2023 | — | 7 |