UUM-11868
Fixed in 6000.0.0b11Mentioned in 5 release notes.
First fixed in 6000.0.0b11 (Mar 13, 2024); relisted in 4 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.0b16 | Fixes Graphics | Fix | Added support for SRP depth-only passes to accept RenderBuffers as store targets, rather than using the whole RenderTexture. | |
| 6000.0.0b15 | Fixes Graphics | Fix | Added support for SRP depth-only passes to accept RenderBuffers as store targets, rather than using the whole RenderTexture. | |
| 6000.0.0b13 | Fixes Graphics | Fix | Added support for SRP depth-only passes to accept RenderBuffers as store targets, rather than using the whole RenderTexture. | |
| 6000.0.0b12 | Fixes Graphics | Fix | Added support for SRP depth-only passes to accept RenderBuffers as store targets, rather than using the whole RenderTexture. | |
| 6000.0.0b11 | Fixes Graphics | Fix | Added support for SRP depth-only passes to accept RenderBuffers as store targets, rather than using the whole RenderTexture. |