Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
626–650 of 1,412
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-95698 | Fixed | VFX Graph: Fixed errors when deleting Integration Update Rotation and Trigger blocks. (UUM-95698) Fixed in 6000.2.0a3. | 6000.2.0a1Jan 29, 2025 | 6000.2.0a4Feb 19, 2025 | 21 | 32 |
| UUM-95871 | Fixed | VFX Graph: Fixed VFX Graph template window was empty when the Terrain Tool package is installed. (UUM-95871) Fixed in 6000.2.0a3. | 6000.2.0a1Jan 29, 2025 | 6000.1.0b7Feb 19, 2025 | 20 | 32 |
| UUM-97068 | Fixed | VFX Graph: Fixed glitch with GPU events and strips, when the parent system particle count exceeds child system strip capacity. (UUM-97068) Fixed in 6000.2.0a5. | 6000.2.0a1Jan 29, 2025 | 6000.1.0b8Feb 26, 2025 | 28 | 25 |
| UUM-97309 | Fixed | Graphics: Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. (UUM-97309) Fixed in 6000.2.0a8. | 6000.2.0a1Jan 29, 2025 | 6000.2.0a8Apr 3, 2025 | 64 | 34 |
| UUM-83996 | Fixed | Shadergraph: Fixed an issue where right-clicking on the Blackboard or Graph Inspector displayed an incorrect context menu. | — | 6000.1.0b4Jan 28, 2025 | — | 13 |
| UUM-85110 | Fixed | Shadergraph: Fixed an issue where the Create Node menu could become stuck if it is visible when Shader Graph is closed. | — | 6000.1.0b4Jan 28, 2025 | — | 13 |
| UUM-72852 | Fixed | Shaders: Fixed a situation where some shaders would appear to cause an internal communcations error with the shader compiler. | — | 6000.0.36f1Jan 28, 2025 | — | 36 |
| UUM-85253 | Fixed | HDRP: High Definition Render Pipeline's Wizard will no longer assume a check fail while waiting a reply from the Package Manager and will display a specific pending icon. | — | 6000.0.36f1Jan 28, 2025 | — | 33 |
| UUM-83271 | Fixed | SRP Core: Fixed crash on leaking streaming scratch buffer differently sized into the current pool. | — | 6000.1.0b3Jan 22, 2025 | — | 15 |
| UUM-90251 | Fixed | HDRP: Fixed an issue with High Definition Render Pipeline (HDRP) sky rendering when Camera Relative Rendering is disabled. | — | 6000.1.0b3Jan 22, 2025 | — | 17 |
| UUM-91854 | Fixed | Graphics: Fixed incorrect lightmap textures bound to objects after additively loading or unloading scenes in the case of objects rendered through the GPU Resident Drawer. | — | 6000.1.0b3Jan 22, 2025 | — | 15 |
| UUM-74198 | Fixed | Graphics: Fixed crash issue with DX11 Tessellation Displacement sample project from the asset store. | — | 6000.1.0b2Jan 16, 2025 | — | 17 |
| UUM-83073 | Fixed | VFX Graph: Fixed sprites in Texture Sheet Animation module in HDRP. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-83339 | Fixed | Graphics: Fixed potential race condition when calling GraphicsBuffer.SetData and GraphicsBuffer.LockBufferForWrite/GraphicsBuffer.UnlockBufferAfterWrite. | — | 6000.1.0b2Jan 16, 2025 | — | 17 |
| UUM-84307 | Fixed | VFX Graph: Fixed an issue where CustomHLSL was incorrectly marking parent assets as dirty. | — | 6000.1.0b2Jan 16, 2025 | — | 15 |
| UUM-84459 | Fixed | HDRP: Added a condition to the Receiver Motion Rejection feature that checks whether a pixel has actually moved. | — | 6000.1.0b2Jan 16, 2025 | — | 17 |
| UUM-86162 | Fixed | Graphics: Fixed a helpbox that displayed a misleading message for FrameSettings configuration in volume components' Inspector. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-86604 | Fixed | VFX Graph: Fixed emissive decal when using color attribute for emissive. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-86724 | Fixed | Graphics: Fixed the rendered color of the preset differs from the preview color when adding a new swatch in the HDR Color Picker. | — | 6000.1.0b2Jan 16, 2025 | — | 18 |
| UUM-89988 | Fixed | VFX Graph: Fixed an issue where direct material modification in VFXRenderer could lead to crashes. | — | 6000.1.0b2Jan 16, 2025 | — | 17 |
| UUM-90709 | Fixed | HDRP: Fixed an issue that prevented changing the Shadow Map resolution for HDAdditionalLightData when using preserveCachedShadow. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-90911 | Fixed | SRP Core: Fixed Rendering Debugger - Silent crash when selecting a Volume component with public RTHandles. | — | 6000.1.0b2Jan 16, 2025 | — | 17 |
| UUM-92319 | Fixed | VFX Graph: Fix NullReferenceExpection happening with disconnected output contexts. (UUM-92319) Fixed in 6000.1.0b3. | 6000.1.0b2Jan 16, 2025 | 6000.1.0b3Jan 22, 2025 | 6 | 17 |
| UUM-66422 | Fixed | Graphics Optimization Systems: Vertex snapping doesn't work when the GPU Resident Drawer is enabled | 6000.0.34f1Jan 15, 2025 | 6000.0.37f1Feb 4, 2025 | 20 | 39 |
| UUM-91648 | Fixed | Shaders: Fixed a rare crash during removal of unused material properties. | — | 6000.0.34f1Jan 15, 2025 | — | 16 |