Rendering issues

626650 of 1,412

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-95698FixedVFX Graph: Fixed errors when deleting Integration Update Rotation and Trigger blocks. (UUM-95698) Fixed in 6000.2.0a3.6000.2.0a1Jan 29, 20256000.2.0a4Feb 19, 20252132
UUM-95871FixedVFX Graph: Fixed VFX Graph template window was empty when the Terrain Tool package is installed. (UUM-95871) Fixed in 6000.2.0a3.6000.2.0a1Jan 29, 20256000.1.0b7Feb 19, 20252032
UUM-97068FixedVFX Graph: Fixed glitch with GPU events and strips, when the parent system particle count exceeds child system strip capacity. (UUM-97068) Fixed in 6000.2.0a5.6000.2.0a1Jan 29, 20256000.1.0b8Feb 26, 20252825
UUM-97309FixedGraphics: Fixed shadow culling not working for non mesh renderer types and causing unnecessary draw calls to be generated. (UUM-97309) Fixed in 6000.2.0a8.6000.2.0a1Jan 29, 20256000.2.0a8Apr 3, 20256434
UUM-83996FixedShadergraph: Fixed an issue where right-clicking on the Blackboard or Graph Inspector displayed an incorrect context menu.6000.1.0b4Jan 28, 202513
UUM-85110FixedShadergraph: Fixed an issue where the Create Node menu could become stuck if it is visible when Shader Graph is closed.6000.1.0b4Jan 28, 202513
UUM-72852FixedShaders: Fixed a situation where some shaders would appear to cause an internal communcations error with the shader compiler.6000.0.36f1Jan 28, 202536
UUM-85253FixedHDRP: High Definition Render Pipeline's Wizard will no longer assume a check fail while waiting a reply from the Package Manager and will display a specific pending icon.6000.0.36f1Jan 28, 202533
UUM-83271FixedSRP Core: Fixed crash on leaking streaming scratch buffer differently sized into the current pool.6000.1.0b3Jan 22, 202515
UUM-90251FixedHDRP: Fixed an issue with High Definition Render Pipeline (HDRP) sky rendering when Camera Relative Rendering is disabled.6000.1.0b3Jan 22, 202517
UUM-91854FixedGraphics: Fixed incorrect lightmap textures bound to objects after additively loading or unloading scenes in the case of objects rendered through the GPU Resident Drawer.6000.1.0b3Jan 22, 202515
UUM-74198FixedGraphics: Fixed crash issue with DX11 Tessellation Displacement sample project from the asset store.6000.1.0b2Jan 16, 202517
UUM-83073FixedVFX Graph: Fixed sprites in Texture Sheet Animation module in HDRP.6000.1.0b2Jan 16, 202516
UUM-83339FixedGraphics: Fixed potential race condition when calling GraphicsBuffer.SetData and GraphicsBuffer.LockBufferForWrite/GraphicsBuffer.UnlockBufferAfterWrite.6000.1.0b2Jan 16, 202517
UUM-84307FixedVFX Graph: Fixed an issue where CustomHLSL was incorrectly marking parent assets as dirty.6000.1.0b2Jan 16, 202515
UUM-84459FixedHDRP: Added a condition to the Receiver Motion Rejection feature that checks whether a pixel has actually moved.6000.1.0b2Jan 16, 202517
UUM-86162FixedGraphics: Fixed a helpbox that displayed a misleading message for FrameSettings configuration in volume components' Inspector.6000.1.0b2Jan 16, 202516
UUM-86604FixedVFX Graph: Fixed emissive decal when using color attribute for emissive.6000.1.0b2Jan 16, 202516
UUM-86724FixedGraphics: Fixed the rendered color of the preset differs from the preview color when adding a new swatch in the HDR Color Picker.6000.1.0b2Jan 16, 202518
UUM-89988FixedVFX Graph: Fixed an issue where direct material modification in VFXRenderer could lead to crashes.6000.1.0b2Jan 16, 202517
UUM-90709FixedHDRP: Fixed an issue that prevented changing the Shadow Map resolution for HDAdditionalLightData when using preserveCachedShadow.6000.1.0b2Jan 16, 202516
UUM-90911FixedSRP Core: Fixed Rendering Debugger - Silent crash when selecting a Volume component with public RTHandles.6000.1.0b2Jan 16, 202517
UUM-92319FixedVFX Graph: Fix NullReferenceExpection happening with disconnected output contexts. (UUM-92319) Fixed in 6000.1.0b3.6000.1.0b2Jan 16, 20256000.1.0b3Jan 22, 2025617
UUM-66422FixedGraphics Optimization Systems: Vertex snapping doesn't work when the GPU Resident Drawer is enabled6000.0.34f1Jan 15, 20256000.0.37f1Feb 4, 20252039
UUM-91648FixedShaders: Fixed a rare crash during removal of unused material properties.6000.0.34f1Jan 15, 202516
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.