Rendering issues

351–375 of 1,602

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-114854FixedShadergraph: Fixed color picker for selecting custom node colors.—6000.5.0a4Jan 8, 2026—19
UUM-116404FixedHDRP: Fixed error when using non-Decal Projector supported Materials.—6000.5.0a4Jan 8, 2026—18
UUM-121106FixedGraphics: Undo now works properly for LODGroup's reparenting behavior.—6000.5.0a4Jan 8, 2026—18
UUM-124782FixedVFX Graph: Added missing tooltips for the VFX overlay.—6000.5.0a4Jan 8, 2026—18
UUM-126193FixedShaders: Shaders with dynamic_branch keywords and a corresponding material property are now reported as SRP Batcher compatible.—6000.5.0a4Jan 8, 2026—28
UUM-126581FixedURP: Fixed Render Pipeline Converter - Animation Clip converter was not converting some Animation Clips. (UUM-126581) First seen in 6000.5.0a1.—6000.5.0a4Jan 8, 2026—1
UUM-126697FixedSRP Core: Volume Inspector - Add override - Fixed height on the pop up menu. (UUM-126697) First seen in 6000.5.0a1.—6000.5.0a4Jan 8, 2026—1
UUM-127471FixedSRP Core: Fixed a Frame Debugger issue where the wrong texture was displayed after selecting certain passes (e.g DrawSkybox).—6000.5.0a4Jan 8, 2026—18
UUM-127725FixedHDRP: HDRP Wizard - Fix All button is shown even if there are no converters for the current editor platform.—6000.5.0a4Jan 8, 2026—18
UUM-130102FixedShaders: Fixed a crash in ShaderUtil.GetPassKeywords when called with ShaderType.RayTracing.—6000.5.0a4Jan 8, 2026—31
UUM-129553FixedShaders: Fixed shader keyword declaration override UI in shader build settings getting confused by multiple whitespaces.—6000.4.0b3Jan 7, 2026—29
UUM-103724FixedGraphics: Allow to set Render Pipeline Asset alongside with Global Settings in case when Asset Bundles were used.—6000.0.65f1Jan 7, 2026—30
UUM-125596FixedGraphics: Fixed floating point precision issue with ACES tonemapping.—6000.0.65f1Jan 7, 2026—30
UUM-130032FixedURP: Fixed fog interfering with an active debug mode.—6000.0.65f1Jan 7, 2026—30
UUM-128741FixedGraphics: Fixed transient AA depth in renderpass not getting memoryless.—6000.4.0b2Dec 17, 2025—32
UUM-128844FixedSRP Core: Render Graph Viewer - Fixes incorrect data source labeling when a remote standalone build disconnects.—6000.4.0b2Dec 17, 2025—31
UUM-129124FixedSRP Core: Render Graph Viewer - Fixes broken RG viewer window when switching the platform in the Editor.—6000.4.0b2Dec 17, 2025—31
UUM-128967FixedShaders: Fixed redundant shader reimports at editor startup and shutdown.—6000.3.2f1Dec 16, 2025—30
UUM-101887FixedGraphics: Fixed an issue with URP deferred screen-space decals where depth would be loaded with insufficient precision.—6000.5.0a3Dec 16, 2025—29
UUM-115708FixedSRP Core: Graphics Settings - The Volume Default Profile setting moves out of its table/bounds when the Project Settings window is resized.—6000.5.0a3Dec 16, 2025—19
UUM-116514FixedShaders: Fixed the issue where Missing dependency errors are thrown in the inspector when creating a computeshader and raytracingshader via cacheserver.—6000.5.0a3Dec 16, 2025—31
UUM-121608FixedSRP Core: Render Pipeline Converter - throws error when Converter is closed while in the process of initialization.—6000.5.0a3Dec 16, 2025—19
UUM-121824FixedSRP Core: Volume Component - Light Theme - NONE/ALL text is now black instead of white.—6000.5.0a3Dec 16, 2025—19
UUM-121825FixedSRP Core: Override move options in Inspector are not disabled when only one Override is added in URP Volume.—6000.5.0a3Dec 16, 2025—19
UUM-122097FixedVFX Graph: The default name for a new category in the blackboard now use the camel case convention: New Category.—6000.5.0a3Dec 16, 2025—19
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested 7h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.