Rendering issues

251–275 of 1,604

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-136545FixedVFX Graph: Sorting templates could be unstable when some templates had the same value for the sorting criteria. Now the order criteria is used to stabilize the sorting in this case.—6000.6.0a2Apr 2, 2026—16
UUM-137197FixedGraphics: Fixed UAVs in closest hit shaders from Shader Passes causing a crash. They are currently not supported and the shader compilers will report an error instead in this case.—6000.6.0a2Apr 2, 2026—27
UUM-137670FixedSRP Core: Fixed NullReferenceException when exiting play mode with debug UI open.—6000.6.0a2Apr 2, 2026—17
UUM-137953FixedGraphics: Apply GPU skinning to meshes that only have blend shapes when available. (UUM-137953) Fixed in 6000.6.0a6.6000.6.0a2Apr 2, 20266000.4.9f1May 27, 20265424
UUM-137981FixedURP: Fixed an issue in the render graph debug UI subheader.—6000.6.0a2Apr 2, 2026—16
UUM-138486FixedSRP Core: Fixed a compilation when terrain module was present and SURFACE_CACHE was defined. (UUM-138486) First seen in 6000.6.0a2. Fixed in 6000.6.0a3.6000.6.0a2Apr 2, 20266000.6.0a3Apr 15, 2026132
UUM-142526FixedGraphics: Resolved an issue where EntityIDs would be cast to int instead of ulong which resulted in an exception. (UUM-142526) Fixed in 6000.6.0a7.6000.6.0a2Apr 2, 20266000.5.0b11Jun 4, 20266219
UUM-132444FixedGraphics: Fixed GPU-resident drawers incorrectly rendering quad topology meshes as triangles during GPU Occlusion Culling.—6000.5.0b2Apr 2, 2026—30
UUM-137827FixedHDRP: Fixed bad asset reference in sample description.—6000.5.0b2Apr 2, 2026—29
UUM-135239FixedVFX Graph: Incorrect Custom Attribute evaluation leading to wrong behavior and shader warnings.—6000.0.72f1Apr 1, 2026—1
UUM-113756FixedHDRP: Fixed Frame Debugger flickering by disabling water updates and CPU-readbacks while the Frame Debugger is active.—6000.4.1f1Mar 31, 2026—28
UUM-132639FixedShaders: Fixed poorly visible error messages in the Keyword Declaration Overrides section of Shader Build Settings.—6000.4.1f1Mar 31, 2026—29
UUM-135708FixedGraphics: Used glClear instead of clear quad when possible to avoid artifacts on some older Android devices.—6000.4.1f1Mar 31, 2026—30
UUM-136528FixedURP: Fixed an issue where the Nearest-Neighbor Upscaling Filter was ignored when no final post-processing pass was present.—6000.4.1f1Mar 31, 2026—28
UUM-137007FixedShadergraph: Fix wrong additional lights indexation in custom lighting samples.—6000.4.1f1Mar 31, 2026—29
UUM-134265FixedShadergraph: Fixed NullReferenceException being thrown after deleting a shader input category.—6000.5.0b1Mar 26, 2026—29
UUM-134685FixedSRP Core: Added header-level documentation references to rendering debugger. (UUM-134685) First seen in 6000.5.0a7.—6000.5.0b1Mar 26, 2026—17
UUM-128596FixedGraphics: Increased the internal limit for maximum number of subpasses to 16.—6000.3.12f1Mar 25, 2026—30
UUM-137132FixedGraphics: Fixed SystemInfo.supportsInlineRayTracing becoming false after NVIDIA driver update.—6000.3.12f1Mar 25, 2026—30
UUM-132990FixedVFX Graph: Fixed a "missing script" warning when saving a VFX asset while in Play mode or loading a scene with VisualEffects from a script.—6000.5.0a9Mar 19, 2026—13
UUM-133727FixedVFX Graph: Fixed inconsistent item spacing when the template list is too narrow.—6000.5.0a9Mar 19, 2026—29
UUM-130622FixedShaders: Set the flow control preference flag to report shader compilation warnings instead of errors.—6000.4.0f1Mar 18, 2026—31
UUM-133596FixedShaders: Fixed crash when prewarming ShaderVariantCollections. (UUM-133596) First seen in 6000.4.0a2.—6000.4.0f1Mar 18, 2026—1
UUM-134784FixedShaders: Fixed a rare crash during the build process.—6000.4.0f1Mar 18, 2026—30
UUM-76825FixedURP: Added checks related to OpenGL device support on an active build profile in DecalRenderFeature.—6000.4.0f1Mar 18, 2026—17
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested 2h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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