Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
251–275 of 1,500
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-130842 | Fixed | Graphics: Add missing buffer warning log in vulkan (UUM-130842) Fixed in 6000.4.0b6. | 6000.4.0b4Jan 8, 2026 | 6000.3.6f1Jan 29, 2026 | 20 | 10 |
| UUM-131564 | Fixed | Shadergraph: Fixed a NullReferenceException that generated when selecting a custom preview mesh in the Shader Graph editor. (UUM-131564) First seen in 6000.4.0b3. Fixed in 6000.4.0b5. | 6000.4.0b4Jan 8, 2026 | 6000.4.0b5Jan 22, 2026 | 13 | 18 |
| UUM-113720 | Fixed | HDRP: Fixed DLSS & FSR2 black screen after adding a custom render pass. | — | 6000.5.0a4Jan 8, 2026 | — | 29 |
| UUM-114616 | Fixed | Shaders: Fixed the non deterministic build issue when building shader AssetBundle. | — | 6000.5.0a4Jan 8, 2026 | — | 30 |
| UUM-114854 | Fixed | Shadergraph: Fixed color picker for selecting custom node colors. | — | 6000.5.0a4Jan 8, 2026 | — | 18 |
| UUM-116404 | Fixed | HDRP: Fixed error when using non-Decal Projector supported Materials. | — | 6000.5.0a4Jan 8, 2026 | — | 18 |
| UUM-121106 | Fixed | Graphics: Undo now works properly for LODGroup's reparenting behavior. | — | 6000.5.0a4Jan 8, 2026 | — | 18 |
| UUM-124782 | Fixed | VFX Graph: Added missing tooltips for the VFX overlay. | — | 6000.5.0a4Jan 8, 2026 | — | 18 |
| UUM-126193 | Fixed | Shaders: Shaders with dynamic_branch keywords and a corresponding material property are now reported as SRP Batcher compatible. | — | 6000.5.0a4Jan 8, 2026 | — | 28 |
| UUM-126581 | Fixed | URP: Fixed Render Pipeline Converter - Animation Clip converter was not converting some Animation Clips. (UUM-126581) First seen in 6000.5.0a1. | — | 6000.5.0a4Jan 8, 2026 | — | 1 |
| UUM-126697 | Fixed | SRP Core: Volume Inspector - Add override - Fixed height on the pop up menu. (UUM-126697) First seen in 6000.5.0a1. | — | 6000.5.0a4Jan 8, 2026 | — | 1 |
| UUM-127471 | Fixed | SRP Core: Fixed a Frame Debugger issue where the wrong texture was displayed after selecting certain passes (e.g DrawSkybox). | — | 6000.5.0a4Jan 8, 2026 | — | 18 |
| UUM-127725 | Fixed | HDRP: HDRP Wizard - Fix All button is shown even if there are no converters for the current editor platform. | — | 6000.5.0a4Jan 8, 2026 | — | 18 |
| UUM-130102 | Fixed | Shaders: Fixed a crash in ShaderUtil.GetPassKeywords when called with ShaderType.RayTracing. | — | 6000.5.0a4Jan 8, 2026 | — | 31 |
| UUM-129553 | Fixed | Shaders: Fixed shader keyword declaration override UI in shader build settings getting confused by multiple whitespaces. | — | 6000.4.0b3Jan 7, 2026 | — | 29 |
| UUM-103724 | Fixed | Graphics: Allow to set Render Pipeline Asset alongside with Global Settings in case when Asset Bundles were used. | — | 6000.0.65f1Jan 7, 2026 | — | 30 |
| UUM-125596 | Fixed | Graphics: Fixed floating point precision issue with ACES tonemapping. | — | 6000.0.65f1Jan 7, 2026 | — | 30 |
| UUM-130032 | Fixed | URP: Fixed fog interfering with an active debug mode. | — | 6000.0.65f1Jan 7, 2026 | — | 30 |
| UUM-128741 | Fixed | Graphics: Fixed transient AA depth in renderpass not getting memoryless. | — | 6000.4.0b2Dec 17, 2025 | — | 32 |
| UUM-128844 | Fixed | SRP Core: Render Graph Viewer - Fixes incorrect data source labeling when a remote standalone build disconnects. | — | 6000.4.0b2Dec 17, 2025 | — | 31 |
| UUM-129124 | Fixed | SRP Core: Render Graph Viewer - Fixes broken RG viewer window when switching the platform in the Editor. | — | 6000.4.0b2Dec 17, 2025 | — | 31 |
| UUM-128967 | Fixed | Shaders: Fixed redundant shader reimports at editor startup and shutdown. | — | 6000.3.2f1Dec 16, 2025 | — | 30 |
| UUM-101887 | Fixed | Graphics: Fixed an issue with URP deferred screen-space decals where depth would be loaded with insufficient precision. | — | 6000.5.0a3Dec 16, 2025 | — | 29 |
| UUM-115708 | Fixed | SRP Core: Graphics Settings - The Volume Default Profile setting moves out of its table/bounds when the Project Settings window is resized. | — | 6000.5.0a3Dec 16, 2025 | — | 19 |
| UUM-116514 | Fixed | Shaders: Fixed the issue where Missing dependency errors are thrown in the inspector when creating a computeshader and raytracingshader via cacheserver. | — | 6000.5.0a3Dec 16, 2025 | — | 31 |