Rendering issues

251275 of 1,500

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-130842FixedGraphics: Add missing buffer warning log in vulkan (UUM-130842) Fixed in 6000.4.0b6.6000.4.0b4Jan 8, 20266000.3.6f1Jan 29, 20262010
UUM-131564FixedShadergraph: Fixed a NullReferenceException that generated when selecting a custom preview mesh in the Shader Graph editor. (UUM-131564) First seen in 6000.4.0b3. Fixed in 6000.4.0b5.6000.4.0b4Jan 8, 20266000.4.0b5Jan 22, 20261318
UUM-113720FixedHDRP: Fixed DLSS & FSR2 black screen after adding a custom render pass.6000.5.0a4Jan 8, 202629
UUM-114616FixedShaders: Fixed the non deterministic build issue when building shader AssetBundle.6000.5.0a4Jan 8, 202630
UUM-114854FixedShadergraph: Fixed color picker for selecting custom node colors.6000.5.0a4Jan 8, 202618
UUM-116404FixedHDRP: Fixed error when using non-Decal Projector supported Materials.6000.5.0a4Jan 8, 202618
UUM-121106FixedGraphics: Undo now works properly for LODGroup's reparenting behavior.6000.5.0a4Jan 8, 202618
UUM-124782FixedVFX Graph: Added missing tooltips for the VFX overlay.6000.5.0a4Jan 8, 202618
UUM-126193FixedShaders: Shaders with dynamic_branch keywords and a corresponding material property are now reported as SRP Batcher compatible.6000.5.0a4Jan 8, 202628
UUM-126581FixedURP: Fixed Render Pipeline Converter - Animation Clip converter was not converting some Animation Clips. (UUM-126581) First seen in 6000.5.0a1.6000.5.0a4Jan 8, 20261
UUM-126697FixedSRP Core: Volume Inspector - Add override - Fixed height on the pop up menu. (UUM-126697) First seen in 6000.5.0a1.6000.5.0a4Jan 8, 20261
UUM-127471FixedSRP Core: Fixed a Frame Debugger issue where the wrong texture was displayed after selecting certain passes (e.g DrawSkybox).6000.5.0a4Jan 8, 202618
UUM-127725FixedHDRP: HDRP Wizard - Fix All button is shown even if there are no converters for the current editor platform.6000.5.0a4Jan 8, 202618
UUM-130102FixedShaders: Fixed a crash in ShaderUtil.GetPassKeywords when called with ShaderType.RayTracing.6000.5.0a4Jan 8, 202631
UUM-129553FixedShaders: Fixed shader keyword declaration override UI in shader build settings getting confused by multiple whitespaces.6000.4.0b3Jan 7, 202629
UUM-103724FixedGraphics: Allow to set Render Pipeline Asset alongside with Global Settings in case when Asset Bundles were used.6000.0.65f1Jan 7, 202630
UUM-125596FixedGraphics: Fixed floating point precision issue with ACES tonemapping.6000.0.65f1Jan 7, 202630
UUM-130032FixedURP: Fixed fog interfering with an active debug mode.6000.0.65f1Jan 7, 202630
UUM-128741FixedGraphics: Fixed transient AA depth in renderpass not getting memoryless.6000.4.0b2Dec 17, 202532
UUM-128844FixedSRP Core: Render Graph Viewer - Fixes incorrect data source labeling when a remote standalone build disconnects.6000.4.0b2Dec 17, 202531
UUM-129124FixedSRP Core: Render Graph Viewer - Fixes broken RG viewer window when switching the platform in the Editor.6000.4.0b2Dec 17, 202531
UUM-128967FixedShaders: Fixed redundant shader reimports at editor startup and shutdown.6000.3.2f1Dec 16, 202530
UUM-101887FixedGraphics: Fixed an issue with URP deferred screen-space decals where depth would be loaded with insufficient precision.6000.5.0a3Dec 16, 202529
UUM-115708FixedSRP Core: Graphics Settings - The Volume Default Profile setting moves out of its table/bounds when the Project Settings window is resized.6000.5.0a3Dec 16, 202519
UUM-116514FixedShaders: Fixed the issue where Missing dependency errors are thrown in the inspector when creating a computeshader and raytracingshader via cacheserver.6000.5.0a3Dec 16, 202531
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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