Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
6000.0.72f1
LTS · Released Apr 1, 2026 · Changeset b731fd3ae857 · 84 release notes
Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds
[iOS] [Android] External library generics fail during IL2CPP build
Game freezes after command buffer Timeout error
macOS stutters in a minimal project in the Editor in Play Mode
Editor memory leak in VisualElement when recompiling in a blank URP project
Delayed workspace creation when opening projects from the Unity Hub.
Version Control
Fixed a warning from ChannelGroupI::getPitch in the fakemod module in WebGLSupport.
2.6.2 to 2.6.5
1.4.2 to 1.4.5
1.4.2 to 1.4.5
1.4.15 to 1.4.18
1.1.10 to 1.1.11
2.10.6 to 2.10.7
2.11.4 to 2.12.4
1.11.5 to 1.11.6
3.5.0 to 3.5.4
1.0.2 to 1.0.3
3.1.2 to 3.1.5
16.8.0 to 16.10.0
2.8.3 to 2.8.4
3.2.0 to 3.3.0
1.9.10 to 1.9.11
2.6.0 to 2.7.2
1.1.11 to 1.1.12
2.0.11 to 2.0.12
Added "Add to Source Control" and "Undo Changes" actions for folders from the Project browser and Inspector.
Version ControlFeature
Added a new Branch Explorer to visualize and navigate branches.
Version ControlFeature
Added persistence for all splitter positions across window reloads and sessions.
Version ControlFeature
Added support in the merge view to partially apply a shelve.
Version ControlFeature
Added the F2 keyboard shortcut to rename branches and labels.
Version ControlFeature
Added direct links to the Memory Profiler package.
DocumentationImprovement
Added information about clean and dirty page management to memory management documentation.
DocumentationImprovement
Installers on Windows can now take up to 60% less time due to an optimization in the compression strategy.
Changed the image used for as a warning icon in the Tile Palette to a higher resolution image so that it looks less blurry in the Editor.
Fixed an issue where Brush Picks List items are initialized with a lower height than the minimum size when the Tile Palette Brush Pick Overlay is expanded.
Fixed an issue where Brush Picks List items become malformed, causing the list to become cut off when decreasing the Pick size with the slider.
Fixed an issue where Brush Picks Names disappear after adjusting the Size of the picks and switching view mode to Grid.
Fixed an issue where Destroying assets is not permitted to avoid data loss error thrown when creating a second Tile Palette Brush Pick Asset.
Fixed an issue where scrolling in Brush Picks List when a lot of Brush Picks are saved.
Fixed shadow caster 2d culling.
Fixed a crash during render target binding when CommandBuffer.SetRenderTarget used an invalid depth slice.
Fixed missing resource barrier after resuming drawing to the render target previously bound as a compute shader SRV.
Differentiated duplicated BuildProfile with parentheses, e.g. Windows (1).
Fixed applying prefab property modification when FormerlySerializedAs collides with a field in the type.
Fixed crash when using CJK in TextCore.
Fixed global fallback not being found when using bold style in Standard Text.
Fixed label truncation in Player Settings.
Fixed missing destroy of mesh in MeshToSDFBaker in case of multiple meshes have been provided to.
Enabled CPU lightmapper on Apple Silicon Editor and Windows on ARM Editor by running CPU lightmapper using x64 emulation in a separate process.
Fixed APV Virtual Offset baking on AMD.
Fixed an issue where Pipeline State Object (PSO) warmup using the GraphicsStateCollection API had incorrect cache misses on Metal when the traced PSO was recorded outside of a render pass.
Fixed SystemInfo.supportsInlineRayTracing becoming false after NVIDIA driver update.
Fixed terrain seams when using instancing on some Android devices.
\[Vulkan\] \[Android\] Fixed visual artifacts on Mali GPUs (non-Midgard) when rendering with depth-read and stencil-write operations in the same render pass subpass. Workaround applies to drivers before version 41.0.0 where the issue exists.
Fixed invalid MethodsToPreserve entries for lambda expressions.
Fixed inconsistency in the preservation of Z in flat UI (overlay or editor).
Fixed issues in MultiColumnTreeView returning the wrong data from GetIdFromIndex and GetItemDataForIndex when sorted.
Fixed play mode tint that would not always be applied.
Fixed WebGL shader precision issue.
Forcing invertCulling to false when rendering overlay UI for added safety against leaked state.
Fixed a layout exception when right-clicking Pending Changes in the side bar.
Version ControlFix
Fixed a NullReferenceException when opening history from a branch diff.
Version ControlFix
Fixed a potential NullReferenceException in the changeset-by-changeset diff panel.
Version ControlFix
Fixed and localized the Checkin dialog progress label.
Version ControlFix
Fixed blurry icons in the Explore Repositories window.
Version ControlFix
Fixed button capitalization in the Unity Version Control window to match Unity standards.
Version ControlFix
Fixed issues in the changeset-by-changeset diff from the branches view.
Version ControlFix
Fixed the branches context menu not opening when the table is empty.
Version ControlFix
Fixed the Checkin dialog not auto-focusing the comment field.
Version ControlFix
Fixed the labels context menu not opening when the table is empty.
Version ControlFix
Fixed the New Branch button failing when the current selection is a changeset or label.
Version ControlFix
Fixed the status bar turning gray after exiting Play Mode.
Version ControlFix
Fixed the Unity Version Control window during Create Workspace to refresh without requiring mouse movement.
Version ControlFix
Fixed validation messages alignment in the Unity Version Control window.
Version ControlFix
Fixed ColorField get lost after domain reload (and it was also similar with submesh mask or sliders).
Incorrect Custom Attribute evaluation leading to wrong behavior and shader warnings.
Added changeset and label icons to the status bar.
Version ControlChange
Improved text field focus behavior across dialogs for more consistent keyboard workflows.
Version ControlChange
Improved the empty state in the Pending Changes view.
Version ControlChange
Prevented connecting a project to a different organization by mistake.
Version ControlChange
Updated new project initialization to perform a full initial checkin.
Version ControlChange
Updated the macOS hide shortcut to Cmd+Shift+H.
Version ControlChangemacOS