Other issues

926950 of 1,905

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-75642FixedParticles: Limit the tile count in the Texture Sheet Animation module to 511 to avoid a potential crash scenario.2022.3.53f1Nov 19, 20241
UUM-79406FixedWebGL: Fixed video playing issue in WebGL when another video is still loading in Firefox.2022.3.53f1Nov 19, 202424
UUM-82949FixedUniversal RP: Fixed an issue where Camera view is not rendered on PowerVR Rogue GE8320 GPU'S if Shadows are enabled in URP Asset and Camera stack contains Overlay Camera's.2022.3.53f1Nov 19, 20242
UUM-79521FixedDocumentation: Improved EventInterestAttribute documentation by specifying what happens with event types that are not part of an EventInterestAttribute argument.6000.1.0a4Nov 14, 202423
UUM-80046FixedUndo System: Fixed an issue to ensure driven RectTransforms have the correct driving object when applying undo and redo.6000.1.0a4Nov 14, 202423
UUM-82370FixedTextCore: Fixed an issue to ensure the editor only clear FontAssets that are initialized.6000.1.0a4Nov 14, 202423
UUM-82909FixedAccessibility: Fixed text overflow when resizing Accessibility Hierarchy Viewer Inspector pane.6000.1.0a4Nov 14, 202423
UUM-83013Fixed2D: Fixed active buffers for overlay in Rendergraph2D.6000.1.0a4Nov 14, 202423
UUM-83351Fixed2D: Fixed clear flags when skybox is used with Renderer2D.6000.1.0a4Nov 14, 202424
UUM-85335Fixed2D: Fixed case where 2D Renderer Breaks When Animating Material Property with MaterialPropertyBlock.6000.1.0a4Nov 14, 202423
UUM-86354FixedDirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API6000.1.0a4Nov 14, 20246000.1.0b7Feb 19, 20259762
UUM-86782FixedKernel: Fixed a hang that would occur when accessing transforms immediately after scheduling a transform job with dependencies. (UUM-86782) Fixed in 6000.1.0a6.6000.1.0a4Nov 14, 20242022.3.53f1Nov 19, 2024524
UUM-86917OpenDirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected6000.1.0a4Nov 14, 202455522
UUM-83890FixedWeb: Improved error message in abort handler.2021.3.46f1Nov 13, 202425
UUM-71022FixedWindows: Fixed an issue where change in the default icon isn't refreshed by the Windows Explorer when re-building a project into the previously used build folder.6000.1.0a3Nov 7, 202426
UUM-78458FixedTextCore: Fixed thread issue when using CJK text.6000.1.0a3Nov 7, 202424
UUM-79381FixedText: Fixed an issue where the text cache would continue to refer to a cleared font asset.6000.1.0a3Nov 7, 202424
UUM-82787Fixed2D: Fixed light blending issues with shadows.6000.1.0a3Nov 7, 202424
UUM-83764FixedUniversal RP: Fixed an issue where Game View would flip upside down when using HDR Debug Mode.6000.1.0a3Nov 7, 202424
UUM-85328FixedSpeedTree: Fixed a crash in SpeedTreeWindManager with certain prefab assets when play mode was engaged.6000.1.0a3Nov 7, 202424
UUM-49035FixedText: Disabled warnings for missing Unicode.2022.3.52f1Nov 6, 20241
UUM-76481FixedUndo System: Fixed callback to OnTransformParentChanged during undo and redo.2022.3.52f1Nov 6, 20241
UUM-79222FixedText: Fixed out of range issue when dragging on a empty field.2022.3.52f1Nov 6, 202425
UUM-69142FixedSearch: Fixed Scene Provider search when a string property is a numerical value.6000.1.0a2Oct 30, 202425
UUM-73173FixedSearch: Fixed Audio Mixer asset icons in the Search window.6000.1.0a2Oct 30, 202425
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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