Fixed · Other issues

776800 of 1,838

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-99022Fixed2D: Fixed normal map preview in Sprite Editor Window's Secondary Texture module.6000.2.0a8Apr 3, 202520
UUM-99031Fixed2D: Fixed case where Inconsistent rendering of Sprite Shapes occurs when a Fill Material is not selected or a custom shader material is set as the Edge Material.6000.2.0a8Apr 3, 202518
UUM-99480FixedApple TV: Fixed provisioning profile type not being set on tvOS.6000.2.0a8Apr 3, 202516
UUM-99777FixedPlayables: Fixed an issue where setting the time of a PlayableDirector with no extrapolation past its duration would cause it to never leave a Playing state. (UUM-99777) First seen in 6000.2.0a1.6000.2.0a8Apr 3, 20251
UUM-99797FixedProfiler: Fixed Memory Usage Module in Profiler Window not displaying the UI provided by the package com.unity.memoryprofiler versions 1.1.4 and 1.1.5. (UUM-99797) First seen in 6000.2.0a6.6000.2.0a8Apr 3, 20251
UUM-100338FixedScene/Game View: Fixed an issue where the CameraOverlay render texture would throw errors in the console.6000.0.45f1Apr 2, 202519
UUM-100501Fixed2D: Fixed case Sprite Atlas samples show white textures in playmode when using late binding.6000.0.45f1Apr 2, 202520
UUM-40370FixedTerrain: Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1,…6000.0.45f1Apr 2, 202520
UUM-99288Fixed2D: Fixed case where sprites are rendered improperly when SRP batcher is toggled off.6000.0.45f1Apr 2, 202519
UUM-100910FixedWindows: Fix this issue by reverting original PR that cause the regression, related to losing focus on windows player during startup (UUM-100910) First seen in 6000.1.0b12. Fixed in 6000.1.0b13.6000.1.0b12Mar 28, 20256000.0.45f1Apr 2, 202553
UUM-11350Fixed2D: Fixed runtime light2d not created with target sorting layers.6000.1.0b12Mar 28, 202521
UUM-78860FixedWindows: Fixed an issue with monitor handle association to display details, ensuring correct behavior for all resolutions.6000.1.0b12Mar 28, 202522
UUM-86973FixedParticles: Fixed a potential crash that occurred when a sub-emitter had multiple parent emitters.6000.1.0b12Mar 28, 202521
UUM-90705FixedGI: Fixed an issue where Adaptive Probe Volumes could not be loaded from Asset Bundles.6000.1.0b12Mar 28, 202520
UUM-98061FixedWeb: Array buffer allocation failed was thrown when running URP sample on Chrome with compression.6000.1.0b12Mar 28, 202521
UUM-99113FixedParticles: Fixed an issue by clarifing the unexpected behavior on ParticleSystem.Play() API documentation.6000.1.0b12Mar 28, 202521
UUM-99455Fixed2D: Fixed post processing resolve for Renderer2D.6000.1.0b12Mar 28, 202521
UUM-99796FixedDX12: Fixed RenderDoc crashes during duration calculations for Unity captures taken with DX12.6000.1.0b12Mar 28, 202520
UUM-91212FixedSerialization: In 2021.x Fixed Timestep was serialized as a float. It was switched to IntegerTime::RationalTime, but was missing a migration for the older values. This would show up as the Fixed Timestep being reset to the default value. There is now a…6000.1.0b11Mar 18, 202520
UUM-98081FixedProfiler: Fixed a potential Editor crash on invalid_parameter_internal when starting the Standalone Profiler.6000.1.0b11Mar 18, 202522
UUM-98259FixedText: Fixed Multi-Atlas for Advanced Text Generator.6000.1.0b11Mar 18, 202520
UUM-98455Fixed2D: Fixed an issue where users couldn't pick tiles from a Tile Palette if the Tile Palette contained fewer tiles than were previously placed on it. (UUM-98455) First seen in 6000.1.0b7.6000.1.0b11Mar 18, 202515
UUM-98517Fixed2D: Fixed a case where textures swapped when SpriteRenderers with shared materials and animators were toggled on and off.6000.1.0b11Mar 18, 202522
UUM-99056FixedText: Fixed an issue with the OTL GSUB Table Reader.6000.1.0b11Mar 18, 202521
UUM-99612Fixed2D: Fixed an issue when the Grid was occasionally not drawn when a Tilemap Editor Tool was activated.6000.1.0b11Mar 18, 20257
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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