VersionSectionRiskImpactNote
6000.4.0f1Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.4.0b11Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.4.0b10Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.4.0b8Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.4.0b9Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.4.0b7Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.4.0b6Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.4.0b5Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.4.0b4Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.4.0b3Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.4.0b2Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.4.0b1Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.3.0f1Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.4.0a5Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.3.0b10Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.3.0b9Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.4.0a4Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.3.0b8Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.3.0b7Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.3.0b6Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.4.0a2Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash
6000.3.0b5Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.3.0b3Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.3.0b3Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.2.6f1Fixes
Physics
FixFixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
6000.1.14f1Known Issues
3D Physics
BlockerKnown issueCrash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
6000.2.0b12Known Issues
3D Physics
BlockerKnown issueCrash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
6000.2.0b11Known Issues
3D Physics
BlockerKnown issueCrash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
6000.3.0a3Known Issues
3D Physics
BlockerKnown issueCrash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
6000.1.13f1Known Issues
3D Physics
BlockerKnown issueCrash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
6000.3.0a2Known Issues
3D Physics
BlockerKnown issueCrash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
6000.2.0b10Known Issues
3D Physics
BlockerKnown issueCrash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
6000.1.12f1Known Issues
3D Physics
BlockerKnown issueCrash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
6000.2.0b9Known Issues
Video
BlockerKnown issueCrash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
6000.1.11f1Known Issues
Video
BlockerKnown issueCrash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
6000.1.10f1Known Issues
Video
BlockerKnown issueCrash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
6000.2.0b8Known Issues
Video
BlockerKnown issueCrash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
6000.2.0b7Known Issues
Video
BlockerKnown issueCrash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
6000.1.9f1Known Issues
Video
BlockerKnown issueCrash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
6000.2.0b6Known Issues
Video
BlockerKnown issueCrash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
6000.1.8f1Known Issues
Video
BlockerKnown issueCrash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
6000.1.7f1Known Issues
Video
BlockerKnown issueCrash on WindowsVideoMedia::GetVideoFrameAtIndex when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
6000.2.0b5Known Issues
Video
BlockerKnown issueCrash on WindowsVideoMedia::GetVideoFrameAtIndex when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle

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