VersionSectionRiskImpactNote
6000.2.0f1Fixes
GI
FixFixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.
6000.2.0b13Fixes
GI
FixFixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.
6000.2.0b12Fixes
GI
FixFixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.
6000.2.0b11Fixes
GI
FixFixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.
6000.2.0b10Fixes
GI
FixFixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.
6000.2.0b9Fixes
GI
FixFixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.
6000.2.0b8Fixes
GI
FixFixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.
6000.2.0b7Fixes
GI
FixFixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.
6000.2.0b6Fixes
GI
FixFixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.
6000.2.0b5Fixes
GI
FixFixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.
2022.3.63f1Fixes
GI
FixFixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.
6000.2.0b4Fixes
GI
FixFixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.
6000.2.0b3Fixes
GI
FixFixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.
6000.0.50f1Fixes
GI
FixFixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.
6000.1.5f1Fixes
GI
FixFixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.
6000.2.0b2Fixes
GI
FixFixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.
6000.2.0b1Fixes
GI
FixFixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.
6000.2.0b1Fixes
GI
FixFixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.

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