Other issues

426450 of 1,890

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-84218FixedGI: Fixed a bug where scenes lit entirely by adaptive probe volumes would have shadowmask and subtractive related keywords stripped out, even if they were required. Affected projects must do a clean build for the fix to take effect.6000.4.0a2Oct 16, 202519
UUM-93877FixedUNET: Fixed the UI Builder's selector pill being frozen when dragging and scrolling at the same time.6000.4.0a2Oct 16, 202523
UUM-96043FixedGI: Fixed a bug where using a rotated 6-pass skybox shader would cause the lightmapper to produce NaN values.6000.4.0a2Oct 16, 202522
UUM-111929FixedGI: Re-import cubemaps with specular convolution instead of re-baking reflection probes when switching platforms.6000.2.8f1Oct 15, 202523
UUM-114563FixedGI: Fixed APV Virtual Offset baking on AMD.6000.2.8f1Oct 15, 202523
UUM-116738FixedGI: Ensured that the APV "Unload These Scenes" button does not attempt to unload an unsaved scene.6000.2.8f1Oct 15, 202522
UUM-117619FixedText: Added early out with invalid padding.6000.2.8f1Oct 15, 202523
UUM-119726FixedDX12: Fixed a memory leak when using ray tracing effects.6000.2.8f1Oct 15, 20252
UUM-121727FixedMetal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit6000.2.8f1Oct 15, 20256000.3.0b8Oct 29, 20251432
UUM-122354FixedSerialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode6000.2.8f1Oct 15, 20256000.0.63f1Nov 28, 20254310
UUM-122921FixedTerrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene6000.2.8f1Oct 15, 20256000.2.14f1Nov 26, 20254242
UUM-65656FixedAI: Navigation queries, including path calculations, now correctly identify valid locations on rugged sections of the NavMesh.6000.2.8f1Oct 15, 202523
UUM-86671FixedAI: Navigation queries, including path calculations, now correctly identify valid locations on rugged sections of the NavMesh.6000.2.8f1Oct 15, 20258
UUM-107502FixedUniversal RP: Added support for declaring only some fog shader keywords, instead of requiring all or none, to help improve shader compile times. This change speeds up shader compiling time. (UUM-107502) First seen in 6000.3.0a5.6000.3.0b5Oct 9, 202516
UUM-114156FixedGI: Fixed error saying that certain files in the SurfaceCacheCore folder are missing their meta file. (UUM-114156) First seen in 6000.3.0a4.6000.3.0b5Oct 9, 202516
UUM-110863FixedAI: A Navigation Raycast() was freezing the game when passing through very small NavMesh polygons created by NavMesh Obstacles that carve.6000.0.59f2Oct 8, 202524
UUM-115918FixedScene/Game View: Fixed an issue where opening Game View would crash if the editor's layout had previously serialized with an invalid display target value.6000.0.59f2Oct 8, 202524
UUM-117115FixedAI: The NavMesh was getting built over disabled Terrain Colliders.6000.0.59f2Oct 8, 202524
UUM-105168FixedParticles: Fixed an issue where some buttons overlapped in the Particle System editor window when the window size was too small.6000.3.0b3Sep 25, 20258
UUM-114922FixedScene/Game View: Fixed issue where collapse behaviour of new tool groups would not work until selection changed. (UUM-114922) First seen in 6000.3.0a6.6000.3.0b3Sep 25, 202516
UUM-115185FixedScene/Game View: Fixed issue where manipulating points using the Edit Light Probe Group would not function correctly. (UUM-115185) First seen in 6000.3.0a6.6000.3.0b3Sep 25, 202516
UUM-116049FixedProfiler: Fixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or new…6000.3.0b3Sep 25, 202516
UUM-116119FixedGI: Fixed using a wrapping style for text.6000.3.0b3Sep 25, 202523
UUM-116137FixedGI: Fixed using a style which respects themes for text.6000.3.0b3Sep 25, 202523
UUM-116148FixedGI: Fixed icons suited for light/dark theme so now are used as appropriate for volumetric fog and decal projector. (UUM-116148) First seen in 6000.3.0b1.6000.3.0b3Sep 25, 202516
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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