Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
426–450 of 1,890
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-84218 | Fixed | GI: Fixed a bug where scenes lit entirely by adaptive probe volumes would have shadowmask and subtractive related keywords stripped out, even if they were required. Affected projects must do a clean build for the fix to take effect. | — | 6000.4.0a2Oct 16, 2025 | — | 19 |
| UUM-93877 | Fixed | UNET: Fixed the UI Builder's selector pill being frozen when dragging and scrolling at the same time. | — | 6000.4.0a2Oct 16, 2025 | — | 23 |
| UUM-96043 | Fixed | GI: Fixed a bug where using a rotated 6-pass skybox shader would cause the lightmapper to produce NaN values. | — | 6000.4.0a2Oct 16, 2025 | — | 22 |
| UUM-111929 | Fixed | GI: Re-import cubemaps with specular convolution instead of re-baking reflection probes when switching platforms. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-114563 | Fixed | GI: Fixed APV Virtual Offset baking on AMD. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-116738 | Fixed | GI: Ensured that the APV "Unload These Scenes" button does not attempt to unload an unsaved scene. | — | 6000.2.8f1Oct 15, 2025 | — | 22 |
| UUM-117619 | Fixed | Text: Added early out with invalid padding. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-119726 | Fixed | DX12: Fixed a memory leak when using ray tracing effects. | — | 6000.2.8f1Oct 15, 2025 | — | 2 |
| UUM-121727 | Fixed | Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit | 6000.2.8f1Oct 15, 2025 | 6000.3.0b8Oct 29, 2025 | 14 | 32 |
| UUM-122354 | Fixed | Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode | 6000.2.8f1Oct 15, 2025 | 6000.0.63f1Nov 28, 2025 | 43 | 10 |
| UUM-122921 | Fixed | Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene | 6000.2.8f1Oct 15, 2025 | 6000.2.14f1Nov 26, 2025 | 42 | 42 |
| UUM-65656 | Fixed | AI: Navigation queries, including path calculations, now correctly identify valid locations on rugged sections of the NavMesh. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-86671 | Fixed | AI: Navigation queries, including path calculations, now correctly identify valid locations on rugged sections of the NavMesh. | — | 6000.2.8f1Oct 15, 2025 | — | 8 |
| UUM-107502 | Fixed | Universal RP: Added support for declaring only some fog shader keywords, instead of requiring all or none, to help improve shader compile times. This change speeds up shader compiling time. (UUM-107502) First seen in 6000.3.0a5. | — | 6000.3.0b5Oct 9, 2025 | — | 16 |
| UUM-114156 | Fixed | GI: Fixed error saying that certain files in the SurfaceCacheCore folder are missing their meta file. (UUM-114156) First seen in 6000.3.0a4. | — | 6000.3.0b5Oct 9, 2025 | — | 16 |
| UUM-110863 | Fixed | AI: A Navigation Raycast() was freezing the game when passing through very small NavMesh polygons created by NavMesh Obstacles that carve. | — | 6000.0.59f2Oct 8, 2025 | — | 24 |
| UUM-115918 | Fixed | Scene/Game View: Fixed an issue where opening Game View would crash if the editor's layout had previously serialized with an invalid display target value. | — | 6000.0.59f2Oct 8, 2025 | — | 24 |
| UUM-117115 | Fixed | AI: The NavMesh was getting built over disabled Terrain Colliders. | — | 6000.0.59f2Oct 8, 2025 | — | 24 |
| UUM-105168 | Fixed | Particles: Fixed an issue where some buttons overlapped in the Particle System editor window when the window size was too small. | — | 6000.3.0b3Sep 25, 2025 | — | 8 |
| UUM-114922 | Fixed | Scene/Game View: Fixed issue where collapse behaviour of new tool groups would not work until selection changed. (UUM-114922) First seen in 6000.3.0a6. | — | 6000.3.0b3Sep 25, 2025 | — | 16 |
| UUM-115185 | Fixed | Scene/Game View: Fixed issue where manipulating points using the Edit Light Probe Group would not function correctly. (UUM-115185) First seen in 6000.3.0a6. | — | 6000.3.0b3Sep 25, 2025 | — | 16 |
| UUM-116049 | Fixed | Profiler: Fixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or new… | — | 6000.3.0b3Sep 25, 2025 | — | 16 |
| UUM-116119 | Fixed | GI: Fixed using a wrapping style for text. | — | 6000.3.0b3Sep 25, 2025 | — | 23 |
| UUM-116137 | Fixed | GI: Fixed using a style which respects themes for text. | — | 6000.3.0b3Sep 25, 2025 | — | 23 |
| UUM-116148 | Fixed | GI: Fixed icons suited for light/dark theme so now are used as appropriate for volumetric fog and decal projector. (UUM-116148) First seen in 6000.3.0b1. | — | 6000.3.0b3Sep 25, 2025 | — | 16 |