Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
376–400 of 1,891
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-110296 | Fixed | Plugins: Fixed white flickering around the edges of the image when the camera is rotated. | — | 6000.2.10f1Oct 29, 2025 | — | 20 |
| UUM-113117 | Fixed | DX12: Fixed render targets to be set correctly to shader texture parameters in D3D12. | — | 6000.2.10f1Oct 29, 2025 | — | 19 |
| UUM-115947 | Fixed | Scene/Game View: Fixed Shortcut Manager's UI elements overlapping when window is resized down to narrow width. | — | 6000.2.10f1Oct 29, 2025 | — | 20 |
| UUM-122127 | Fixed | Scene/Game View: Fixed UI layout issue for Scene View's 3D Mode Placement preference. | — | 6000.2.10f1Oct 29, 2025 | — | 19 |
| UUM-123124 | Fixed | 3D Physics: No valid hits are returned when using RaycastCommand | 6000.2.10f1Oct 29, 2025 | 6000.2.14f1Nov 26, 2025 | 28 | 42 |
| UUM-125063 | Open | DirectX12: Memory leak when rapidly spawning and destroying VFX with DirectX 12 and Graphics Jobs enabled | 6000.2.10f1Oct 29, 2025 | — | 205 | 2 |
| UUM-110571 | Fixed | Web: Fixed an issue where WebGL 1.0 builds were not correctly using the fallback fullscreen mesh with fullscreen blits using URP. | — | 2022.3.68f1Oct 23, 2025 | — | 1 |
| UUM-113483 | Fixed | Package Manager: Clearing the 'Minimum Unity Version' field now properly leaves it empty (and removes it from the manifest) instead of defaulting to '0a1'. (UUM-113483) First seen in 6000.3.0a4. | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-114468 | Fixed | Profiler: Fixed capture list warning tooltip background colour in light mode. (UUM-114468) First seen in 6000.3.0a5. | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-116428 | Fixed | Search: Fixed crash in Search when a domain reload occurs while an index merge operation is in progress. (UUM-116428) First seen in 6000.3.0b2. | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-116894 | Fixed | Profiler: Fixed profiler captures being treated as different to their loaded data if they were renamed after being loaded. (UUM-116894) First seen in 6000.3.0b1. | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-117087 | Fixed | GI: Editor closes and does not reopen after applying changes to GPU Baking Device in Lighting window. Only the hub is opened. (UUM-117087) First seen in 6000.3.0b1. | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-117707 | Fixed | Profiler: Fixed profiler captures section reappearing after domain reload if it was previously collapsed. (UUM-117707) First seen in 6000.3.0b2. | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-121604 | Fixed | WebGL: Fixed compressed 3d textures if the WebGPU extension is available. | — | 6000.3.0b7Oct 22, 2025 | — | 20 |
| UUM-121729 | Fixed | Package Manager: Fixed an issue where running -upmPack produced a valid signed package but Unity Editor process exited with code 1. (UUM-121729) First seen in 6000.3.0a3. | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-121754 | Fixed | Package Manager: Fixed an issue when selecting the manifest of a package in the Inspector window did not throw NullException if the author field is set to a simple string value. (UUM-121754) First seen in 6000.3.0b5. Fixed in 6000.3.0b8. | 6000.3.0b7Oct 22, 2025 | 6000.3.0b8Oct 29, 2025 | 7 | 16 |
| UUM-114855 | Fixed | Terrain: Added missing selected icons for Terrain properties. | — | 6000.2.9f1Oct 22, 2025 | — | 21 |
| UUM-116877 | Fixed | Scene/Game View: Fixed an issue where the editor would throw if layers StateCache json file was empty. | — | 6000.2.9f1Oct 22, 2025 | — | 21 |
| UUM-119198 | Fixed | 2D: Fixed issue where the "Invalid SortingGroup index set in Renderer" assert is triggered when multiple SortingGroups and SpriteRenderers are disabled and enabled in a single frame without a SortingGroupManager.Update occurring. | — | 6000.2.9f1Oct 22, 2025 | — | 21 |
| UUM-120770 | Fixed | GI: Ensured that we don't crash the Editor in a specific edge case, when a reflection probe is added to a scene which has never been saved and the scene is then baked without first explicitly saving the scene. | — | 6000.2.9f1Oct 22, 2025 | — | 21 |
| UUM-121449 | Fixed | Code Stripping: Fixed crash on startup that could occur when the legacy Unity Analytics module is removed from the package manifest and code stripping is enabled for the build. | — | 6000.2.9f1Oct 22, 2025 | — | 15 |
| UUM-97138 | Fixed | Linux: Fixed Steam Deck D-Pad is either not working or sometimes working when UI->Navigation is set to "Pass Through" in Input Actions. | — | 6000.2.9f1Oct 22, 2025 | — | 21 |
| UUM-99304 | Fixed | Universal RP: Added a missing shader include in Shadows.hlsl, so that the function LerpWhiteTo() is included correctly. | — | 6000.0.60f1Oct 16, 2025 | — | 2 |
| UUM-104711 | Fixed | GI: Fixed a bug where baking a scene containing a static Skinned Mesh Renderer and Adaptive Probe Volumes would throw an exception. | — | 6000.4.0a2Oct 16, 2025 | — | 19 |
| UUM-104762 | Fixed | Player: The Player no longer becomes unresponsive after resolution switch in Exclusive Fullscreen mode when using the DX12 Graphics API. | — | 6000.4.0a2Oct 16, 2025 | — | 24 |