Other issues

376400 of 1,891

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-110296FixedPlugins: Fixed white flickering around the edges of the image when the camera is rotated.6000.2.10f1Oct 29, 202520
UUM-113117FixedDX12: Fixed render targets to be set correctly to shader texture parameters in D3D12.6000.2.10f1Oct 29, 202519
UUM-115947FixedScene/Game View: Fixed Shortcut Manager's UI elements overlapping when window is resized down to narrow width.6000.2.10f1Oct 29, 202520
UUM-122127FixedScene/Game View: Fixed UI layout issue for Scene View's 3D Mode Placement preference.6000.2.10f1Oct 29, 202519
UUM-123124Fixed3D Physics: No valid hits are returned when using RaycastCommand6000.2.10f1Oct 29, 20256000.2.14f1Nov 26, 20252842
UUM-125063OpenDirectX12: Memory leak when rapidly spawning and destroying VFX with DirectX 12 and Graphics Jobs enabled6000.2.10f1Oct 29, 20252052
UUM-110571FixedWeb: Fixed an issue where WebGL 1.0 builds were not correctly using the fallback fullscreen mesh with fullscreen blits using URP.2022.3.68f1Oct 23, 20251
UUM-113483FixedPackage Manager: Clearing the 'Minimum Unity Version' field now properly leaves it empty (and removes it from the manifest) instead of defaulting to '0a1'. (UUM-113483) First seen in 6000.3.0a4.6000.3.0b7Oct 22, 202515
UUM-114468FixedProfiler: Fixed capture list warning tooltip background colour in light mode. (UUM-114468) First seen in 6000.3.0a5.6000.3.0b7Oct 22, 202515
UUM-116428FixedSearch: Fixed crash in Search when a domain reload occurs while an index merge operation is in progress. (UUM-116428) First seen in 6000.3.0b2.6000.3.0b7Oct 22, 202515
UUM-116894FixedProfiler: Fixed profiler captures being treated as different to their loaded data if they were renamed after being loaded. (UUM-116894) First seen in 6000.3.0b1.6000.3.0b7Oct 22, 202515
UUM-117087FixedGI: Editor closes and does not reopen after applying changes to GPU Baking Device in Lighting window. Only the hub is opened. (UUM-117087) First seen in 6000.3.0b1.6000.3.0b7Oct 22, 202515
UUM-117707FixedProfiler: Fixed profiler captures section reappearing after domain reload if it was previously collapsed. (UUM-117707) First seen in 6000.3.0b2.6000.3.0b7Oct 22, 202515
UUM-121604FixedWebGL: Fixed compressed 3d textures if the WebGPU extension is available.6000.3.0b7Oct 22, 202520
UUM-121729FixedPackage Manager: Fixed an issue where running -upmPack produced a valid signed package but Unity Editor process exited with code 1. (UUM-121729) First seen in 6000.3.0a3.6000.3.0b7Oct 22, 202515
UUM-121754FixedPackage Manager: Fixed an issue when selecting the manifest of a package in the Inspector window did not throw NullException if the author field is set to a simple string value. (UUM-121754) First seen in 6000.3.0b5. Fixed in 6000.3.0b8.6000.3.0b7Oct 22, 20256000.3.0b8Oct 29, 2025716
UUM-114855FixedTerrain: Added missing selected icons for Terrain properties.6000.2.9f1Oct 22, 202521
UUM-116877FixedScene/Game View: Fixed an issue where the editor would throw if layers StateCache json file was empty.6000.2.9f1Oct 22, 202521
UUM-119198Fixed2D: Fixed issue where the "Invalid SortingGroup index set in Renderer" assert is triggered when multiple SortingGroups and SpriteRenderers are disabled and enabled in a single frame without a SortingGroupManager.Update occurring.6000.2.9f1Oct 22, 202521
UUM-120770FixedGI: Ensured that we don't crash the Editor in a specific edge case, when a reflection probe is added to a scene which has never been saved and the scene is then baked without first explicitly saving the scene.6000.2.9f1Oct 22, 202521
UUM-121449FixedCode Stripping: Fixed crash on startup that could occur when the legacy Unity Analytics module is removed from the package manifest and code stripping is enabled for the build.6000.2.9f1Oct 22, 202515
UUM-97138FixedLinux: Fixed Steam Deck D-Pad is either not working or sometimes working when UI->Navigation is set to "Pass Through" in Input Actions.6000.2.9f1Oct 22, 202521
UUM-99304FixedUniversal RP: Added a missing shader include in Shadows.hlsl, so that the function LerpWhiteTo() is included correctly.6000.0.60f1Oct 16, 20252
UUM-104711FixedGI: Fixed a bug where baking a scene containing a static Skinned Mesh Renderer and Adaptive Probe Volumes would throw an exception.6000.4.0a2Oct 16, 202519
UUM-104762FixedPlayer: The Player no longer becomes unresponsive after resolution switch in Exclusive Fullscreen mode when using the DX12 Graphics API.6000.4.0a2Oct 16, 202524
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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