Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Editor issues
1,876–1,900 of 2,028
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-9542 | Fixed | Editor: Fixed a bug where the cursor was lagging when dragging files to inactive MacOS editor. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |
| UUM-11707 | Fixed | Editor: Fixed a Drag and Drop to parent folder when the parent contains a child folder with the same name. | — | 2021.3.23f1Apr 14, 2023 | — | 1 |
| UUM-23038 | Fixed | Editor: Fix that a applying a sub managedreference override is not prevented when it is not possible (now also shows a warning dialog to the user). | — | 2021.3.23f1Apr 14, 2023 | — | 1 |
| UUM-26685 | Fixed | Editor: Fixed issue where high-DPI mice can get the cursor stuck to the wrong icon. Now stable at 16000 DPI. | — | 2021.3.23f1Apr 14, 2023 | — | 1 |
| UUM-28904 | Fixed | Editor: Fixed the EnumField updating the label when calling SetValueWithoutNotify and the value had not changed. | — | 2021.3.23f1Apr 14, 2023 | — | 1 |
| UUM-29982 | Fixed | Editor: Fixed a situation where opening a regular window after an auxiliary window can cause a crash if the window closes. | — | 2021.3.23f1Apr 14, 2023 | — | 1 |
| UUM-32517 | Open | Project Browser: Project Browser shows package resources when package visibility is disabled | 2021.3.23f1Apr 14, 2023 | — | 1183 | 6 |
| UUM-32704 | Fixed | Editor: Fixed a memory issue in CreateAssetMenu::Rebuild, which would crash builds with the debug allocator enabled. | — | 2021.3.23f1Apr 14, 2023 | — | 1 |
| UUM-9421 | Fixed | Editor: Prevent creation of .meta files in loadable plugin directories (.androidlib, .bundle, .framework, .plugin). | — | 2021.3.23f1Apr 14, 2023 | — | 2 |
| UUM-28294 | Fixed | Editor: Fixed shortcut profile delete dialog message overflow in Shortcut Manager. | — | 2020.3.47f1Apr 5, 2023 | — | 2 |
| UUM-7785 | Fixed | Editor: Fixed bug causing warning when reloading script objects. Objects now keep their non-serializable state when reloaded. | — | 2020.3.47f1Apr 5, 2023 | — | 2 |
| UUM-10761 | Fixed | Editor: Fixed ReorderableList element culling when drawing with GUI rotation or scaling applied. | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-1552 | Fixed | Editor: Fixed handling msaa resolve in Frame Debugger when connected to Meta Quest over display link. | — | 2021.3.22f1Mar 29, 2023 | — | 2 |
| UUM-22047 | Fixed | Editor: Fixed issue when importing FBX files where memory usage grows exponentially with the amount of clips present in the file. | — | 2021.3.22f1Mar 29, 2023 | — | 2 |
| UUM-22716 | Fixed | Editor: Fixed the editor crash while switching avatar from generic to humanoid. | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-2501 | Fixed | Editor: The color picker can now select the proper color on a secondary monitor on macOS | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-26502 | Fixed | Editor: Detect asset corruption before uploading to accelerator. | — | 2021.3.22f1Mar 29, 2023 | — | 2 |
| UUM-2698 | Fixed | Editor: GameObjects from 31st layer are rendered when Camera.cullingMask is set to 'Everything'. | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-29044 | Fixed | Editor: Fixed "Target minimum iOS Version" requirement. | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-31129 | Open | Scene Management: Crash on Transform::CheckStructure when manually opening a scene | 2021.3.22f1Mar 29, 2023 | — | 1198 | 1 |
| UUM-4125 | Fixed | Editor: Fixed an OS key binding exception in ShortcutManager. | — | 2021.3.22f1Mar 29, 2023 | — | 2 |
| UUM-9674 | Fixed | Editor: Fixed freeform light tessellation for Light2D. | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-11166 | Fixed | Editor: Avoid breaking SRP Batcher shadow batch when different "per material" texture. | — | 2021.3.21f1Mar 15, 2023 | — | 1 |
| UUM-21915 | Fixed | Editor: Fixed a crash where destroying a component's GameObject in the Awake function of a script with ExecuteInEditMode would incorrectly try to apply serialized object changes. | — | 2021.3.21f1Mar 15, 2023 | — | 1 |
| UUM-20091 | Fixed | Editor: Fixed compute shaders in editor to work independent from re-imports. | — | 2020.3.46f1Mar 8, 2023 | — | 1 |