Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Editor issues
1,851–1,869 of 1,869
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-133913 | Open | Editor: Remove null transform warnings when adding null Transforms or invalid TransformHandles to TransformAccessArrays. | — | — | — | 4 |
| UUM-136218 | Open | Editor: Improved responsiveness in Project Settings > Quality, resulting in faster OnInspectorGUI performance and smoother scrolling. | — | — | — | 1 |
| UUM-137367 | Open | Editor: Removed the warning under Canvas component when Normal or Tangent are enabled in Overlay mode. | — | — | — | 3 |
| UUM-17373 | Open | Editor: Changed SpriteRenderer warning relating to a missing _MainTex to instead relate to missing a _BaseMap or _MainTex. | — | — | — | 1 |
| UUM-2199 | Open | Editor: Component.GetComponentInParent(Type t, bool includeInactive) method to match GameObject. | — | — | — | 1 |
| UUM-22002 | Open | Editor: Improved performance when fetching artifacts that are missing (e.g link to an artifact deleted from the project). | — | — | — | 7 |
| UUM-31100 | Open | Editor: Accessing Transform data from 'OnDestroy' during an Undo operation is no longer allowed and an error message is logged. | — | — | — | 7 |
| UUM-363 | Open | Editor: Updated the documentation for AudioClip.GetData. Clarified the usage of the API for all streamed clips and made a note on the return value of AudioClip.GetData which is currently undocumented. | — | — | — | 1 |
| UUM-38037 | Open | Editor: Allows texture types to be used in branch operators. | — | — | — | 8 |
| UUM-41509 | Open | Editor: Implement guard for crash in TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced. | — | — | — | 6 |
| UUM-43090 | Open | Editor: Added discrete menu items for pasting cut or copied GameObjects as children while preserving local or world transform. | — | — | — | 6 |
| UUM-44466 | Open | Editor: Moving files in the Project window now takes less memory and is faster. | — | — | — | 8 |
| UUM-52195 | Open | Editor: Added a flag for recursive dependency calculation. For use with the Compatibility Pipeline API. | — | — | — | 1 |
| UUM-56321 | Open | Editor: Build Report printed to the Editor log no longer contains entries for "Scripts" and "Included DLLs". | — | — | — | 6 |
| UUM-58563 | Open | Editor: Added details to the "incompatible keyword space" error message which is occasionally generated by shaders. | — | — | — | 2 |
| UUM-61556 | Open | Editor: Throw a warning when RenderPipelineAsset.renderPipelineShaderTag hasn't been overriden. | — | — | — | 2 |
| UUM-64168 | Open | Editor: Exposed constructor of PooledObject. | — | — | — | 2 |
| UUM-65153 | Open | Editor: Similar to Editors, PropertyDrawers now support setting default object references through the importer. However, they share the same limitation: only one PropertyDrawer per file is allowed, and the type must either be the only one in the… | — | — | — | 2 |
| UUM-85399 | Open | Editor: Changed canRunInBackground to false for Windows Gaming Input gamepads since they cannot be used while the application is in background. | — | — | — | 3 |
| UUM-97524 | Open | Editor: Fixed an issue where the progress bar would freeze when opening the Compile and Show Code dropdown menu in the Shader Inspector. | — | — | — | 23 |