Animation issues

76100 of 157

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-120472FixedAnimation: Fixed an issue where the view would be erratically jumping when dragging the AnimatorControllerView while Auto Live Link was active.6000.2.8f1Oct 15, 202523
UUM-121239FixedMecanim Animation: InspectorElement and AnimationMode memory leak when selecting different GameObjects in the Hierarchy with the Inspector tab open6000.3.0b5Oct 9, 20256000.2.9f1Oct 22, 20251225
UUM-109060FixedAnimation: Fixed issue where transitions with normalized duration and calls to Animator.CrossFade had incorrect duration if the animator speed was not 1 or -1.6000.0.59f2Oct 8, 202525
UUM-120157FixedAnimation: Fixed overlapping int and pptr buffers in animation bindings. (UUM-120157) Fixed in 6000.3.0b5.6000.3.0b3Sep 25, 20256000.2.8f1Oct 15, 20251925
UUM-114830FixedAnimation: Fixed issue where AnimatorController and AvatarMask assets would show a blank icon when imported as part of unitypackages.6000.2.6f1Sep 25, 202525
UUM-119717FixedMecanim Animation: Crash on mecanim::ValueArrayCopy when triggering a specific Animation Transition6000.2.6f1Sep 25, 20256000.2.8f1Oct 15, 20251926
UUM-113349FixedAnimation: Fixed an issue when clicking the Play button immediately after selecting a clip in Animation Window.The Space shortcut will now play the clip as expected rather than open the clip selection dropdown.6000.0.58f1Sep 17, 202526
UUM-114283FixedAnimation: Fixed an issue with animated UITK Property Fields in component inspectors failing to tint correctly when entering and exiting the animation preview mode from the Animation window.6000.0.58f1Sep 17, 202526
UUM-112098FixedAnimation: Fixed issue where Animator side menu visibility icon had inconistent selection styling compared with other buttons on the same toolbar6000.3.0b1Sep 9, 202512
UUM-114213FixedAnimation: Disabled the Delete option from the Layer context menu if there is only one Layer in the Animator.6000.0.57f1Sep 3, 202512
UUM-113346FixedAnimation: Fixed issue where animation feedback wouldn't appear until a repaint on IMGUI inspectors.6000.3.0a5Aug 21, 202513
UUM-113840FixedAnimation: Fixed issue where the AnimationWindow could get stuck out of preview after a domain reload. (UUM-113840) First seen in 6000.3.0a4.6000.3.0a5Aug 21, 20251
UUM-103354FixedAnimation: Fixed an issue where reimporting an AnimationClip that was playing in the AnimationWindow would stop playing the clip.6000.0.56f1Aug 20, 202513
UUM-104605FixedAnimation: Added warnings when optimizing a Transform hierarchy which has duplicate transform names, as that can cause issues when Deoptimizing the hierarchy.6000.0.56f1Aug 20, 202513
UUM-107479FixedAnimation: Fixed issue where pressing the delete key on the root node of a blend tree would produce an invalid deletion prompt.6000.0.56f1Aug 20, 202513
UUM-107481FixedAnimation: Fixed issue where the foldouts for the avatar mask inspector would not keep their configuration.6000.0.56f1Aug 20, 202513
UUM-107494FixedAnimation: Fixed issue where thresholds would not be correctly automatically calculated after deleting a source motion from a blend tree.6000.0.56f1Aug 20, 202513
UUM-110290FixedAnimation: Fixed issue where no icon would be shown when importing an AnimatorOverrideController asset from a UnityPackage.6000.0.56f1Aug 20, 202513
UUM-110368FixedAnimation: Fixed issue where the selection in the layer list of the Animator Window would not match the selected layer after a drag and drop reorder of the layers.6000.0.56f1Aug 20, 202513
UUM-113046FixedAnimation: Fixed issue where creating a state from a new clip could fail with an exception if a BlendTree was selected in the inspector.6000.0.56f1Aug 20, 202513
UUM-113328FixedAnimation: Fixed an issue where the Animator transition preview graph would create visual artifacts when zooming in and out.6000.0.56f1Aug 20, 202513
UUM-113352FixedAnimation: Fixed issue where Object Reference fields in UI Toolkit inspectors would not get the red tint applied to them.6000.0.56f1Aug 20, 202513
UUM-111056FixedAnimation: Fixed an issue by adding an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops).6000.2.0b12Jul 29, 202516
UUM-107423FixedAnimation: Fixed an issue where a state machine state's name would be extending beyond the bounds of the node if the name was too long.6000.1.12f1Jul 15, 202518
UUM-109379FixedAnimation: Improved contrast of the AnimationWindow's hierarchy view text.6000.0.52f1Jul 2, 202519
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.