Animation issues

76–100 of 178

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-133725FixedAnimation: Removed add button from human template asset, and instead ensure that all bones are added by default when creating a new template.—6000.4.1f1Mar 31, 2026—28
UUM-136330FixedAnimation: Fixed crash when avatar had invalid hand bones.—6000.3.12f1Mar 25, 2026—29
UUM-134480FixedAnimation: Fixed the clip dropdown providing a menu item to create a new clip for animation clip selection. (UUM-134480) First seen in 6000.5.0a7.—6000.5.0a9Mar 19, 2026—17
UUM-134499FixedAnimation: Added maximum width constraint for the left panel in the animation window. (UUM-134499) First seen in 6000.5.0a7.—6000.5.0a9Mar 19, 2026—17
UUM-134816FixedAnimation: Added margin to Sample Rate field. (UUM-134816) First seen in 6000.5.0a7.—6000.5.0a9Mar 19, 2026—17
UUM-134829FixedAnimation: Fixed offset on the play button in the Animation Window. (UUM-134829) First seen in 6000.5.0a7.—6000.5.0a9Mar 19, 2026—17
UUM-134835FixedAnimation: Fixed Animation Window icon when switching light/dark theme. (UUM-134835) First seen in 6000.5.0a7.—6000.5.0a9Mar 19, 2026—17
UUM-131678FixedAnimation: Fixed mute option in state machine exit transitions not being considered by the state machine.—6000.4.0b10Feb 25, 2026—17
UUM-133953FixedAnimation: Fixed erroneous quaternion keyframes created from AddCurves in the AnimationWindow.—6000.3.10f1Feb 25, 2026—18
UUM-131593FixedAnimation: Fixed the broken documentation link in the AnimationWindowEvent inspector.—6000.5.0a6Feb 4, 2026—23
UUM-131582FixedAnimation: Fixed an issue where compressed Legacy Animation curves would sometimes be serialized differently without any changes to the curves.—6000.4.0b7Feb 3, 2026—34
UUM-132540FixedAnimation: Fixed curve menu not applying changes to tangents in the DopeSheet editor.—6000.4.0b7Feb 3, 2026—23
UUM-122215FixedAnimation: Fixed crash when deleting playable output with null graph.—6000.2.14f1Nov 26, 2025—34
UUM-125283FixedAnimation: Fixed animator state showing a parameter that no long exists.—6000.2.14f1Nov 26, 2025—34
UUM-121460FixedAnimation: Fixed a crash that occurred when playing animation clips from the Animation window on animators with invalid controllers that had no layers.—6000.3.0b10Nov 12, 2025—36
UUM-121651FixedAnimation: Fixed crash caused by an avatar having invalid human bones.—6000.3.0b10Nov 12, 2025—34
UUM-96725FixedAnimation: Fixed copy/paste of ghost transitions when source state is not selected.—6000.0.62f1Nov 5, 2025—38
UUM-117390FixedAnimation: Fixed phantom curve not reverting back when property is added.—6000.4.0a2Oct 16, 2025—16
UUM-120760FixedAnimation: Fixed an issue where the RuntimeAnimatorController type would not have an icon displayed when it was shown in search fields.—6000.4.0a2Oct 16, 2025—22
UUM-121440FixedAnimation: Fixed issues where normalized time would not be incrementing on some animator states, along with excessive errors being logged. (UUM-121440) Fixed in 6000.4.0a3.6000.4.0a2Oct 16, 20256000.2.9f1Oct 22, 2025625
UUM-114257FixedAnimation: Fixed right-click menu item "Make Transition" not doing anything if focus is not on the Animator Window.—6000.2.8f1Oct 15, 2025—22
UUM-120472FixedAnimation: Fixed an issue where the view would be erratically jumping when dragging the AnimatorControllerView while Auto Live Link was active.—6000.2.8f1Oct 15, 2025—23
UUM-121239FixedMecanim Animation: InspectorElement and AnimationMode memory leak when selecting different GameObjects in the Hierarchy with the Inspector tab open6000.3.0b5Oct 9, 20256000.2.9f1Oct 22, 20251225
UUM-109060FixedAnimation: Fixed issue where transitions with normalized duration and calls to Animator.CrossFade had incorrect duration if the animator speed was not 1 or -1.—6000.0.59f2Oct 8, 2025—25
UUM-120157FixedAnimation: Fixed overlapping int and pptr buffers in animation bindings. (UUM-120157) Fixed in 6000.3.0b5.6000.3.0b3Sep 25, 20256000.2.8f1Oct 15, 20251925
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested 7h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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