VersionSectionRiskImpactNote
6000.6.0b9Fixes
Timeline
FixFixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs.
6000.6.0b8Fixes
Timeline
FixFixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs.
6000.6.0b7Fixes
Timeline
FixFixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs.
6000.6.0b6Fixes
Timeline
FixFixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs.
6000.6.0b5Fixes
Timeline
FixFixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs.
6000.6.0b4Fixes
Timeline
FixFixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs.
6000.6.0b3Fixes
Timeline
FixFixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs.
6000.6.0b2Fixes
Timeline
FixFixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs.
6000.6.0b1Fixes
Timeline
FixFixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs.
6000.6.0a7Fixes
Timeline
FixFixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs.
6000.6.0a6Fixes
Timeline
FixFixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs.
6000.6.0a5Fixes
Timeline
FixFixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs.
6000.6.0a3Fixes
Timeline
FixFixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs.
6000.6.0a2Fixes
Timeline
FixFixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.