UUM-134661
Fixed in 6000.6.0a2Mentioned in 14 release notes.
First fixed in 6000.6.0a2 (Apr 2, 2026); relisted in 13 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.6.0b9 | Fixes Timeline | Fix | Fixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs. | |
| 6000.6.0b8 | Fixes Timeline | Fix | Fixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs. | |
| 6000.6.0b7 | Fixes Timeline | Fix | Fixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs. | |
| 6000.6.0b6 | Fixes Timeline | Fix | Fixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs. | |
| 6000.6.0b5 | Fixes Timeline | Fix | Fixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs. | |
| 6000.6.0b4 | Fixes Timeline | Fix | Fixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs. | |
| 6000.6.0b3 | Fixes Timeline | Fix | Fixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs. | |
| 6000.6.0b2 | Fixes Timeline | Fix | Fixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs. | |
| 6000.6.0b1 | Fixes Timeline | Fix | Fixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs. | |
| 6000.6.0a7 | Fixes Timeline | Fix | Fixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs. | |
| 6000.6.0a6 | Fixes Timeline | Fix | Fixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs. | |
| 6000.6.0a5 | Fixes Timeline | Fix | Fixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs. | |
| 6000.6.0a3 | Fixes Timeline | Fix | Fixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs. | |
| 6000.6.0a2 | Fixes Timeline | Fix | Fixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs. |