Animation issues

51–75 of 178

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-126239FixedAnimation: Fixed documentation link for entry transitions.—6000.6.0a5May 13, 2026—14
UUM-131574FixedAnimation: Sync transition inspector when transition name is updated.—6000.6.0a5May 13, 2026—14
UUM-131588FixedAnimation: Fixed animator parameters window menu name.—6000.6.0a5May 13, 2026—14
UUM-131607FixedAnimation: Add explanatory text in the animation windows "Add parameter" drop down when all animatable parameters have been added.—6000.6.0a5May 13, 2026—14
UUM-134504FixedAnimation: Fixed name of shortcut to switch between curves and dopesheet views.—6000.6.0a5May 13, 2026—14
UUM-137349FixedAnimation: Fixed animation window clip dropdown not being disabled when a single clip is selected.—6000.6.0a5May 13, 2026—14
UUM-138402FixedAnimation: Fixed the Animation Event obscured by the playhead in the Animation Wndow.—6000.6.0a5May 13, 2026—14
UUM-139142FixedAnimation: Fixed "Animation Clip is Read-Only" message appearing when nothing is selected.—6000.6.0a5May 13, 2026—20
UUM-139695FixedAnimation: Fixed visual bug when undoing root node in the animation tab of the fbx importer.—6000.6.0a5May 13, 2026—14
UUM-140668FixedAnimation: Fixed text overflow in animation window clip dropdown.—6000.6.0a5May 13, 2026—14
UUM-139812FixedAnimation: Fixed ArgumentOutOfRangeException when selecting a transition to a short looping animation in the Animator window.—6000.4.6f1May 5, 2026—23
UUM-137668FixedAnimation: Fixed blurry ripple mode icon in the Animation window. (UUM-137668) First seen in 6000.5.0a9.—6000.5.0b6Apr 30, 2026—15
UUM-138302FixedAnimation: Fixed selection loss when entering play mode. (UUM-138302) First seen in 6000.5.0b1.—6000.5.0b5Apr 23, 2026—15
UUM-131519FixedAnimation: Added missing overload for AnimatorControllerPlayable.SetFloat.—6000.6.0a3Apr 15, 2026—15
UUM-133710FixedAnimation: Fixed a Model Importer visual issue where reverting import settings didn't update the root motion node selector.—6000.6.0a3Apr 15, 2026—16
UUM-138410FixedAnimation: Fixed rounding errors in TimeField and Playhead tooltip of the Animation Window showing unecessary decimal values for current frame. (UUM-138410) First seen in 6000.6.0a2.—6000.6.0a3Apr 15, 2026—1
UUM-141840FixedAnimation: Fixed time conversion for mismatching frame rates in Timeline Window when linked to the Animation Window. (UUM-141840) First seen in 6000.6.0a3. Fixed in 6000.6.0a6.6000.6.0a3Apr 15, 20266000.6.0a6May 29, 2026433
UUM-130850FixedAnimation: Added a notification in the FBX Importer UI when FBX takes aren't used by any clip.—6000.6.0a2Apr 2, 2026—26
UUM-133570FixedAnimation: Fixed a bug where renaming state machine from inspector would not rename corresponding layer.—6000.6.0a2Apr 2, 2026—24
UUM-134661FixedTimeline: Fixed an issue where connecting a single AudioPlayableOutput to an AudioMixer, then to a passthrough node, will cause the Audio traversal to stop at the passthrough node even if it has Audio inputs.—6000.6.0a2Apr 2, 2026—16
UUM-134838FixedAnimation: Fixed the AnimationWindow separator color in Light mode.—6000.6.0a2Apr 2, 2026—16
UUM-134950FixedAnimation: Fixed an issue where some ParticleSystem properties would be causing errors and warnings when added to AnimationClips and sampled in the AnimationWindow.—6000.6.0a2Apr 2, 2026—27
UUM-141640FixedAnimation: Fixed crash on invalid state machine transitions when importing project. (UUM-141640) Fixed in 6000.6.0a6.6000.6.0a2Apr 2, 20266000.4.9f1May 27, 20265427
UUM-134831FixedAnimation: Fixed cogwheel icon size in the animation window in the Light Theme. (UUM-134831) First seen in 6000.5.0a7.—6000.5.0b2Apr 2, 2026—17
UUM-137413FixedAnimation: Fixed drop down menu entry in the AnimationWindow not displaying a checkmark on the active clip when creating a new clip. (UUM-137413) First seen in 6000.5.0a9.—6000.5.0b2Apr 2, 2026—17
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.