[GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs
6000.1.11f1
Supported · Released Jul 9, 2025 · Changeset 9b156bbbd4df · 70 release notes
[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
[AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project
Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project
Crash on D3D12SwapChain::Present when performing various Unity operations
Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations
Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations
[AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project
[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project
Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
Crash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
Added: Added two new fields to UxmlElementAttribute:
UI ToolkitAPI change
Defaults to "Default" but can be set to "Visible" or "Hidden" to override the default behavior, which hides elements with namespaces starting with Unity, UnityEngine, and UnityEditor.
visibilityAPI change
Allows customization of the path where the element is displayed in the Project Library tab.
UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project
Accepting Asset Store EULA endless loop in Package Manager window
Custom Skybox shader does not render all Skybox's faces in Standalone Player for Meta Quest when 'Allow Material Override' is enabled in ShaderGraph
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Licensing Client fails to launch when opening Unity Hub
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
All baked data for all scenes using APV is always loaded in Editor
Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
GameObjects are transparent when a custom fog renderer feature is enabled
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
AndroidPlayer selects Vulkan Graphics API over GLES even on devices with limited support
[Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project
Added a message so the macOS Editor can properly ask the user for permission to access the microphone. This fixes a bug where if the Editor was launched via './run', instead of the Unity Hub, the microphone would not work.
1.5.4 to 1.5.5
1.14.3 to 1.15.0
8.6.0 to 8.9.0
Fixed an issue in the Shadow Caster 2D shape editor that could cause exceptions to be thrown.
Fixed issue with the TilemapRenderer when the TilemapRenderer has a Mask Interaction set to None and the user uses a shader which utilises the stencil buffer, and the stencil settings in the shader are not respected.
Set a minimum width on HierarchyViewer panes to fix resizing issues.
Fixed an issue that would cause the main thread to stall when loading projects/scenes.
Fixed an issue where the "Audio Resource" field on an Audio Source in some cases wouldn't be properly updated in prefabs.
Added preservation of "+" characters in bug report data by ensuring correct string encoding.
Fixed a bug on Linux where bug reporter fails to automatically attach the project after crash. (SUS-5761)
Bug ReporterFixLinux
Fixed a bug where progress bar blinks red when removing Attachments in Offline mode.
Stencil reference value is applied correctly when using graphics jobs.
Fixed issue on macOS where a dropdown can appear very far away from the button that was clicked.
Fixed issue where the Unity Editor would still open after a user terminated the launch screen during project load.
Fixed method decorated with HideInCallstack attribute being opened by IDE instead of the caller method.
Fixed ray tracing shaders from .shader files ignoring Strict shader variant matching option from Player Settings.
Improved preview window toolbar style so large labels do not take too much space.
Loading RenderDoc in Windows Editor does not crash when GPU skinning(Batched) is enabled.
Removed an assert to replace it with a debug assert due to an issue with hierarchical animation component.
SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor.
Make APV work with Subscenes in URP.
Fixed the "get_disableApplyMaterialPropertyDrawers can only be called from the main thread" exception that occurred occasionally with GPU Resident Drawer after a domain reload.
Resolved issue with the Siri Remote (Gen2) where navigating with the Directional Pad caused buttonSouth to become true. This was due to OS propogating A button events after a D-Pad click (rather than a swipe).
Fixed Player hang during Autoconnect on long Player initialization.
Added warning to tag manager if trying to add the same tag more than once.
Support interface filtering for component and asset types.
Clicks in dead zones of the canvas selection header won't select the element underneath in UI Builder.
Fixed an exception thrown by the runtime dropdown field when choices list is empty.
Fixed an issue in UI Builder where clicking the scrollbar buttons in the code preview would focus and select the content.
Fixed ListView bug where a drag operation would select the item even with SelectionType.None.
Fixed runtime dropdown checkmark styling.
Fixed the UI Builder New Selector field, changing the insertion point to the end when typing.
Text in the new selector field in UI Builder is no longer covered by the pseudo states button.
Fixed black screen when using lens flare with bloom mip bias 0.
Avoid persistent memory allocation (_CameraTargetAttachmentX and _CameraUpscaledTargetAttachmentX) in RenderGraph when possible (single camera), and use a RenderGraph texture instead.
Added Beyond Compare 5 support to Yaml Merge.
\[Windows\] Editor no longer crashes when listing webcams whose name is missing or empty. Such cameras are now skipped safely (with a warning in the Editor).
Small change to the UI of the Bug Reporter to remove the small cross buttons at the end of each text input.
Bug ReporterChange
Updated com.unity.xr.openxr package version to 1.15.0.