[GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs
AndroidKnown issueBlockerUUM-108743fixed 6000.3.0a2
[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
Cloud DiagnosticsKnown issueBlockerAndroidUUM-95408open 6000.0.57f1
Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
DirectX12Known issueBlockerUUM-105801open 6000.4.0b10
Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project
DirectX12Known issueBlockerUUM-105811open 6000.1.16f1
Crash on D3D12SwapChain::Present when performing various Unity operations
DirectX12Known issueBlockerUUM-107390open 6000.2.5f1
Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations
DirectX12Known issueBlockerUUM-107470open 6000.2.7f2
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations
DirectX12Known issueBlockerUUM-104826open 6000.2.5f1
Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations
DirectX12Known issueBlockerUUM-107766open 6000.2.5f1
[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
DirectX12Known issueBlockerUUM-104889open 6000.0.66f2
Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project
Editor PlatformKnown issueBlockerUUM-109764fixed 6000.2.0b12
Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
Shader SystemKnown issueBlockerUUM-107673fixed 6000.4.0a2
Crash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
VideoKnown issueBlockerUUM-108799fixed 6000.2.6f1
Added: Added two new fields to UxmlElementAttribute:
UI ToolkitAPI change
Defaults to "Default" but can be set to "Visible" or "Hidden" to override the default behavior, which hides elements with namespaces starting with Unity, UnityEngine, and UnityEditor.
visibilityAPI change
Allows customization of the path where the element is displayed in the Project Library tab.
libraryPathAPI changeUUM-104888
UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project
2DKnown issueCautionUUM-110338fixed 6000.3.0a2
Accepting Asset Store EULA endless loop in Package Manager window
Asset Store / Publisher portalKnown issueCautionUUM-83708open 6000.2.0b9
Custom Skybox shader does not render all Skybox's faces in Standalone Player for Meta Quest when 'Allow Material Override' is enabled in ShaderGraph
Environment EffectsKnown issueCautionUUM-107763open 6000.3.0a2
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Graphics Device FeaturesKnown issueCautionUUM-91617open 6000.1.13f1
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
HubKnown issueCautionUUM-103996open 6000.3.0b7
Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
Platform AudioKnown issueCautionAndroidUUM-103525fixed 6000.3.0a2
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
AndroidPlayer selects Vulkan Graphics API over GLES even on devices with limited support
VulkanKnown issueCautionUUM-109250fixed 6000.1.9f1
[Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project
VulkanKnown issueCautionAndroidUUM-107530fixed 6000.1.14f1
Added a message so the macOS Editor can properly ask the user for permission to access the microphone. This fixes a bug where if the Editor was launched via './run', instead of the Unity Hub, the microphone would not work.
Fixed issue with the TilemapRenderer when the TilemapRenderer has a Mask Interaction set to None and the user uses a shader which utilises the stencil buffer, and the stencil settings in the shader are not respected.
Fixed an issue where the "Audio Resource" field on an Audio Source in some cases wouldn't be properly updated in prefabs.
Fixed a bug on Linux where bug reporter fails to automatically attach the project after crash. (SUS-5761)
Bug ReporterFixLinux
Fixed issue on macOS where a dropdown can appear very far away from the button that was clicked.
Fixed issue where the Unity Editor would still open after a user terminated the launch screen during project load.
Fixed method decorated with HideInCallstack attribute being opened by IDE instead of the caller method.
Fixed ray tracing shaders from .shader files ignoring Strict shader variant matching option from Player Settings.
Removed an assert to replace it with a debug assert due to an issue with hierarchical animation component.
SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor.
Fixed the "get_disableApplyMaterialPropertyDrawers can only be called from the main thread" exception that occurred occasionally with GPU Resident Drawer after a domain reload.
Resolved issue with the Siri Remote (Gen2) where navigating with the Directional Pad caused buttonSouth to become true. This was due to OS propogating A button events after a D-Pad click (rather than a swipe).
Clicks in dead zones of the canvas selection header won't select the element underneath in UI Builder.
Fixed an issue in UI Builder where clicking the scrollbar buttons in the code preview would focus and select the content.
Avoid persistent memory allocation (_CameraTargetAttachmentX and _CameraUpscaledTargetAttachmentX) in RenderGraph when possible (single camera), and use a RenderGraph texture instead.
\[Windows\] Editor no longer crashes when listing webcams whose name is missing or empty. Such cameras are now skipped safely (with a warning in the Editor).
Small change to the UI of the Bug Reporter to remove the small cross buttons at the end of each text input.
Bug ReporterChange

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.