Open issues

126150 of 333

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-56323OpenAsset Bundles: Memory leak when building AssetBundle with Sprite Atlas enabled on macOS2022.3.22f1Mar 19, 20248388
UUM-59026OpenHD RP: ..." and "Invalid AABB ..." errors spammed in the Console when entering Play Mode2022.3.22f1Mar 19, 20248382
UUM-66207OpenAsset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene2022.3.22f1Mar 19, 20248389
UUM-62691OpenUniversal RP: Canvas is resized when enabling Bloom6000.0.0b11Mar 13, 20248444
UUM-63928OpenUniversal RP: Errors are thrown and the Scene view is not rendered when Rendering Path is set to Deferred6000.0.0b11Mar 13, 202484410
UUM-22444OpenRP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR2022.3.21f1Mar 5, 20248527
UUM-63983OpenShortcut Management: [MacOS] The Scene Pan Tool does not work when "Pan Focus Tool" and "Temporary Pan Tool 1" shortcuts are conflicting by default2022.3.21f1Mar 5, 20248521
UUM-64799OpenCulling: Changes to MeshRenderer.shadowCastingMode don't take effect immediately when being made in OnPreRender2022.3.21f1Mar 5, 20248525
UUM-57542OpenUniversal RP: Overlay Canvas is not visible when the Anti-aliasing field is set to FXAA and the Full Screen Pass Renderer Features’s Injection Point is set to “After Rendering Post Processing”2022.3.20f1Feb 14, 20248721
UUM-62389OpenUI Toolkit Framework: Game view introduces banding and renders differently from UI Builder when Gradients from opaque-to-transparent white are selected2021.3.35f1Feb 6, 20248801
UUM-1484OpenInput: High polling rate mice are causing performance issues (windows, editor)2021.3.34f1Jan 9, 20249086
UUM-57113OpenDirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset2022.3.17f1Jan 9, 20249085
UUM-59652OpenKernel: Crash on TransformAccessClearCallback when undoing ModularAvatar > Setup Outfit2022.3.17f1Jan 9, 20249082
UUM-15831Open3D Physics: Physics.ComputePenetration returns False when two colliders overlap2022.3.16f1Dec 19, 202392910
UUM-55105OpenIAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener2022.3.15f1Dec 5, 202394325
UUM-55758OpenAsset - Database: Missing Default Layout dialog on projects created using templates packaged on 2022.3.13f12022.3.15f1Dec 5, 20239435
UUM-57781OpenURP: Building 3D Sample Scenes (URP) Project fails2022.3.15f1Dec 5, 20239431
UUM-55081OpenPhysX Integration: Rigidbody component's values do not translate to the PhysX calculations when they are being overridden via a script2022.3.13f1Nov 7, 20239717
UUM-49559OpenAndroid: Error "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" is thrown when building with a "Build App Bundle (Google Play)" and "Split Application Binary" enabled at the same time2022.3.12f1Oct 26, 20239832
UUM-52706OpenPackman: [Linux] Package Manager window disappears when adding a package from git URL2022.3.11f1Oct 10, 20239994
UUM-49251OpenDirectX11: D3D11 swapchain error pop-up appears and the Editor shuts down when opening a project2021.3.31f1Oct 3, 202310061
UUM-48842OpenOptimization: Crash on RendererUpdateManager::RemoveRenderer when undoing painting tiles to the scene2022.3.10f1Sep 19, 202310201
UUM-35705OpenCulling: kShadowCastingShadowsOnly objects are rendered by Projectors (built-in renderer)2021.3.30f1Aug 29, 202310413
UUM-37775OpenAddressable Assets: The released assets are not unloaded when Resources.UnloadUnusedAssets is called2022.3.8f1Aug 22, 202310482
UUM-44222OpenOpenGL: [Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API2022.3.8f1Aug 22, 202310486
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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