Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open issues
126–150 of 323
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-22444 | Open | RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR | 2022.3.21f1Mar 5, 2024 | — | 807 | 7 |
| UUM-63983 | Open | Shortcut Management: [MacOS] The Scene Pan Tool does not work when "Pan Focus Tool" and "Temporary Pan Tool 1" shortcuts are conflicting by default | 2022.3.21f1Mar 5, 2024 | — | 807 | 1 |
| UUM-64799 | Open | Culling: Changes to MeshRenderer.shadowCastingMode don't take effect immediately when being made in OnPreRender | 2022.3.21f1Mar 5, 2024 | — | 807 | 5 |
| UUM-57542 | Open | Universal RP: Overlay Canvas is not visible when the Anti-aliasing field is set to FXAA and the Full Screen Pass Renderer Features’s Injection Point is set to “After Rendering Post Processing” | 2022.3.20f1Feb 14, 2024 | — | 827 | 1 |
| UUM-62389 | Open | UI Toolkit Framework: Game view introduces banding and renders differently from UI Builder when Gradients from opaque-to-transparent white are selected | 2021.3.35f1Feb 6, 2024 | — | 835 | 1 |
| UUM-1484 | Open | Input: High polling rate mice are causing performance issues (windows, editor) | 2021.3.34f1Jan 9, 2024 | — | 863 | 6 |
| UUM-57113 | Open | DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset | 2022.3.17f1Jan 9, 2024 | — | 863 | 5 |
| UUM-59652 | Open | Kernel: Crash on TransformAccessClearCallback when undoing ModularAvatar > Setup Outfit | 2022.3.17f1Jan 9, 2024 | — | 863 | 2 |
| UUM-15831 | Open | 3D Physics: Physics.ComputePenetration returns False when two colliders overlap | 2022.3.16f1Dec 19, 2023 | — | 884 | 10 |
| UUM-55105 | Open | IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener | 2022.3.15f1Dec 5, 2023 | — | 898 | 25 |
| UUM-55758 | Open | Asset - Database: Missing Default Layout dialog on projects created using templates packaged on 2022.3.13f1 | 2022.3.15f1Dec 5, 2023 | — | 898 | 5 |
| UUM-57781 | Open | URP: Building 3D Sample Scenes (URP) Project fails | 2022.3.15f1Dec 5, 2023 | — | 898 | 1 |
| UUM-55081 | Open | PhysX Integration: Rigidbody component's values do not translate to the PhysX calculations when they are being overridden via a script | 2022.3.13f1Nov 7, 2023 | — | 926 | 7 |
| UUM-49559 | Open | Android: Error "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" is thrown when building with a "Build App Bundle (Google Play)" and "Split Application Binary" enabled at the same time | 2022.3.12f1Oct 26, 2023 | — | 938 | 2 |
| UUM-52706 | Open | Packman: [Linux] Package Manager window disappears when adding a package from git URL | 2022.3.11f1Oct 10, 2023 | — | 954 | 4 |
| UUM-49251 | Open | DirectX11: D3D11 swapchain error pop-up appears and the Editor shuts down when opening a project | 2021.3.31f1Oct 3, 2023 | — | 961 | 1 |
| UUM-48842 | Open | Optimization: Crash on RendererUpdateManager::RemoveRenderer when undoing painting tiles to the scene | 2022.3.10f1Sep 19, 2023 | — | 975 | 1 |
| UUM-35705 | Open | Culling: kShadowCastingShadowsOnly objects are rendered by Projectors (built-in renderer) | 2021.3.30f1Aug 29, 2023 | — | 996 | 3 |
| UUM-37775 | Open | Addressable Assets: The released assets are not unloaded when Resources.UnloadUnusedAssets is called | 2022.3.8f1Aug 22, 2023 | — | 1003 | 2 |
| UUM-44222 | Open | OpenGL: [Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API | 2022.3.8f1Aug 22, 2023 | — | 1003 | 6 |
| UUM-46703 | Open | Serialization: Crash and or slow update when List items are reordered in the Inspector Window | 2022.3.8f1Aug 22, 2023 | — | 1003 | 7 |
| UUM-42962 | Open | Audio Authoring: Prefabs with the AudioSources component don’t change the output of their AudioMixer group when instantiated using Addressables and manipulated in the Player | 2022.3.7f1Aug 8, 2023 | — | 1017 | 1 |
| UUM-43491 | Open | HD RP: Motion Blur distorts Terrain details in Runtime | 2022.3.7f1Aug 8, 2023 | — | 1017 | 1 |
| UUM-44988 | Open | Universal RP: Rendering stops and an “ArgumentNullException” error appears when disabling Camera’s “Dynamic Resolution” setting | 2022.3.7f1Aug 8, 2023 | — | 1017 | 2 |
| UUM-42795 | Open | Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with "Direct3D12", "OpenGLCore", and "OpenGLES3" Graphics APIs in URP & HDRP | 2022.3.6f1Jul 31, 2023 | — | 1025 | 5 |