Crash on AnimatorStateMachine::RemoveTransitionsWithDeletingObject when deleting a newly created Empty State in Animator Controller
AnimationKnown issueBlockerUUM-66549fixed 2022.3.24f1
Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene
Asset - DatabaseKnown issueBlockerUUM-66207open 2022.3.30f1
Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
Asset ImportersKnown issueBlockerUUM-55981open 2022.3.41f1
Memory leak when building AssetBundle with Sprite Atlas enabled on macOS
Asset BundlesKnown issueCautionmacOSUUM-56323open 6000.0.0b16
Changes to MeshRenderer.shadowCastingMode don't take effect immediately when being made in OnPreRender
CullingKnown issueCautionUUM-64799open 6000.0.0b12
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
DOTSKnown issueCautionAndroidUUM-41830fixed 2022.3.49f1
"Assertion failed on expression: ..." and "Invalid AABB ..." errors spammed in the Console when entering Play Mode
HD RPKnown issueCautionUUM-59026open 6000.0.0b12
[Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
IAPKnown issueCautionAndroidUUM-55105open 2022.3.29f1
[iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app
MetalKnown issueCautioniOSUUM-55488regressed 6000.1.0b3
Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR
RP FoundationKnown issueCautioniOSUUM-22444open 2022.3.24f1
New tab view to list and manage locks.
Version ControlFeature
Fixed crash on SpriteAtlas::GroupSprites when attempting to generate a Sprite Atlas without calling AssetDatabase.CreateAsset first.
Fixed a regression where mesh components are stripped if its shader is made of UsePass only references.
Fixed the build failure when changing platform and build player are called together.
Build PipelineFixAndroidUUM-54379fixed 2022.3.22f1
Fixed description for AudioSource.GetDSPBufferSize by pointing to the correct DSP buffer size setting.
Fixed descriptions for AudioImporter public methods to reflect an updated list of options for platform strings.
Documentation links have been fixed for Visual Scripting MonoBehaviours. (UVSB-2475, UVSB-2496)
EditorFix
Fixed a bug where the hotkey would appear in the label of the selected item of a UIElements.PopupField and a EditorGUILayout.Popup.
Fixed a memory leak when drawing shadow maps using the BRG and additional lights in some circumstances.
Fixed an exception happening when maximizing a window while Preview window is docked outside of the inspector.
Items with a very long name will no longer make the arrow indicator disappear in Add Component dropdown popup.
Per-platform formats on the TextureImporter will default to the platform default if not initialized properly.
Fixed crash when importing an unsupported 2x2 mipmapped, BC-compressed asset created in an older version of Unity.
Support requesting a DXT compressed texture using ImageConversion.LoadImage and Texture2D.LoadImage on Android.
GraphicsFixAndroidUUM-52927fixed 6000.0.0b11
Fixed MemoryMappedFile on posix systems to query page size from the system, instead of hardcoding it.
\[Privacy Manifests\] Fixed duplicates elements filtering when merging multiple manifests if the children elements of the duplicates are in different order.
Fixed issue where custom client and server certificates were not correctly being validated by HttpClient.
Fixed the issue where 299 error is thrown when launching a project where UPM packages on Asset Store are installed.
Package ManagerFixUUM-62647fixed 2022.3.22f1
Fixed an issue where Player builds could crash due to collision meshes being released too late into the shutdown sequence of the engine.
Avoid error when opening a Prefab with an overriden managed reference and Show Overrides is enabled.
Fixed corruption when the serialized data size changed through SerializedProperty.boxedValue.
Fixed a bug relating to loading AssetBundles in recent versions of Unity that were serialized with Unity 2017.
When Interacting with Occluded Button Areas using UGUI and GraphicRaycaster, the clickability is now consistent.
The ScrollView now stops a touch scroll at a greater velocity, thus eliminating the "trail off" effect.
UI Toolkit: Fixed "margin: auto" applied even when the visual Element has it's Display is set to none.
Ensured branch creations start from the latest changeset.
Version ControlFix
Fixed Diff option unavailable for .prefab.
Version ControlFix
Fixed DropdownField not working properly on a ModalUtility window on MacOS.
Version ControlFixmacOS
Fixed finding changes operation being firing constantly.
Version ControlFix
Fixed issue with existing checkout operations locking the workspace.
Version ControlFix
Fixed layout error when switching checkout status in the inspector.
Version ControlFix
Fixed typo in locks tooltip.
Version ControlFix
Fixed UI error when opening and closing multiple closable tabs.
Version ControlFix
Pending Changes context menu had the view file history greyed out for asset+meta.
Version ControlFix
Preconfigured date format was not recognized as a valid DateTime.
Version ControlFix
Removed obsolete content in package documentation.
Version ControlFix
Replaced "plasticscm.com" by a "https://unity.com/solutions/version-control" in the package.json.
Version ControlFix
Reviewed initialization and application lifecycle.
Version ControlFix
Unable to expand added item list after collapsing.
Version ControlFix
AnimationEvent and NamedAnimationEvent Nodes icon changed in favor of the AnimationClip icon instead of the Animation Component icon.
EditorChange
Changed the service package grouping in the Services tab.
Package ManagerChange

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