Search results for "Tilemap"

51–66 of 66

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-57053Fixed2D: Fixed Tile's StartUp not being called when refreshed if the Tile has an instantiated GameObject.—2022.3.18f1Jan 20, 2024—6
UUM-53124Fixed2D: Fixed issue where the RendererColor property from the SpriteShapeRenderer persists over to the next TilemapRenderer.—2022.3.12f1Oct 26, 2023—2
UUM-53411Fixed2D: Improved performance of TilemapRenderer when user changes Material properties that does not require a BuildChunkJob.—2022.3.12f1Oct 26, 2023—7
UUM-45589Fixed2D: Fixed bug where a GameObject instantiated by a Tile is recreated on the player when the user refreshes the Tile without changing the Tile.—2021.3.31f1Oct 3, 2023—7
UUM-41396Fixed2D: Fixed crash with TilemapCollider2D when a Tilemap with Tiles that have invalid Transform Matrices are loaded.—2022.3.6f1Jul 31, 2023—7
UUM-35085Fixed2D: Fixed issue where GameObjects instantiated from a Tile are created, destroyed and created again when SetTile is called on a position that already contains an existing Tile.—2021.3.27f1Jun 7, 2023—1
UUM-32832Fixed2D: Fixed crash when a Tilemap with corrupted Tile Data calls CompressBounds.—2021.3.25f1May 11, 2023—1
UUM-30749Fixed2D: Fixed sorting of Tiles in a TilemapRenderer when the Sprites of the Tiles in the TilemapRenderer come from different Texture sources and Sprites with large vertex/index counts are rendered first due to batching.—2020.3.47f1Apr 5, 2023—1
UUM-29132Fixed2D: Fixed a crash when a user loads a Tilemap with a TilemapCollider2D and CompositeCollider2D with an invalid Sprite.—2021.3.22f1Mar 29, 2023—1
UUM-14969FixedIMGUI: Removed "Resolve of invalid GC handle" error occurring when exiting Play mode.—2020.3.44f1Jan 18, 2023—2
UUM-14293Fixed2D: Fixed regression where GameObjects are not instantiated by Tiles when the Tilemap is not active.—2021.3.12f1Oct 25, 2022—2
UUM-11164FixedEditor: Add warning log when the size of a Sprite in a Secondary Texture used in a Sprite Atlas does not match its size in the Main Texture.—2020.3.41f1Oct 21, 2022—2
UUM-8380Fixed2D: When a recursive depth from instantiating GameObjects using a Tilemap Tile reaches a threshold, an error message is logged and the recursive loop is stopped in the Editor or in Development Players.—2021.3.10f1Sep 16, 2022—1
UUM-2503Fixed2D: Fix asset previews for Tilemap Prefabs by not stripping away the Grid Component when generating the asset preview.—2021.3.8f1Aug 8, 2022—1
UUM-1671Fixed2D: Fixed duplicate instantiated GameObjects from Tiles on Tilemap Prefabs when instantiating the Tilemap Prefabs.—2020.3.37f1Jul 21, 2022—2
UUM-110584Open2D: Disabled the instantiation of GameObjects from Tiles when the Tilemap isn't attached to an enabled Grid to prevent performance issues from these GameObjects.———18
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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