Search results for "Shader Graph"

51–75 of 86

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-84357FixedShadergraph: Fixed an issue where the Main Preview could be resized beyond its containing Shader Graph window.—6000.1.0b7Feb 19, 2025—29
UUM-85110FixedShadergraph: Fixed an issue where the Create Node menu could become stuck if it is visible when Shader Graph is closed.—6000.1.0b4Jan 28, 2025—13
UUM-91210FixedShaderGraph: Error "Element 'UnityEditor.UIElements.VisualSplitter' is missing a UxmlElementAttribute" logged in the Console when choosing which Node to create in the Workspace6000.1.0b1Jan 7, 20256000.1.0b5Feb 4, 20252725
UUM-89067FixedEditor Platform: Crash on OverridingParameterPreparer::OnPrepareVector when repeatedly saving changes made to a Shader Graph6000.0.30f1Dec 4, 20246000.1.0b1Jan 7, 2025—24
UUM-84980FixedHDRP: Fixed wrong SSR when using a shader graph with a clear coat value of 0.—6000.1.0a4Nov 14, 2024—27
UUM-76172FixedShadergraph: Fixed Shader Graph undeclared identifier error around foveated rendering area.—2022.3.52f1Nov 6, 2024—1
UUM-76730FixedShadergraph: Added missing documentation about the Custom Render Texture in Shader Graph.—6000.1.0a2Oct 30, 2024—25
UUM-49399FixedShadergraph: Fixed a bug that a shader graph is reverted to its last saved state when entering Play Mode without saving changes.—2022.3.51f1Oct 22, 2024—26
UUM-78383FixedVFX Graph: Read unexposed shader global properties when using a Shader Graph output.—2021.3.44f1Sep 23, 2024—1
UUM-71052FixedShadergraph: Fixed 'Objects are trying to be loaded during a domain backup' errors due to invalid serialization of some shader graphs.—2022.3.47f1Sep 18, 2024—1
UUM-72722FixedShadergraph: Fixed a bug that Normal From Height node in a shader graph might return an invalid value when using 16-bit half precision.—2022.3.47f1Sep 18, 2024—2
UUM-55703FixedShadergraph: Fixed an issue where cross pipeline shader graphs would run into NRE.—2022.3.41f1Aug 6, 2024—2
UUM-74847FixedEditor: [SG] Fixed errors when importing both the Production Ready Shader sample and the Feature Examples sample for Shader Graph.—2022.3.40f1Jul 30, 2024—1
UUM-72278FixedShadergraph: Added support for perceptual color mode for gradients in shader graph.—2022.3.36f1Jul 2, 2024—1
UUM-1946Fixed2D: Fixed the Shader Graph light texture node to work correctly with prefabs and preview windows.—6000.0.0b11Mar 13, 2024—5
UUM-46398Fixed2D: Fixed Case where Sprite Atlas's secondary texture is not rendered when used in a ShaderGraph.—2022.3.21f1Mar 5, 2024—6
UUM-28009FixedVFX Graph: Improved error feedback message when a shader graph is missing and no path is found.—2022.3.17f1Jan 9, 2024—6
UUM-56618FixedEditor: Fixed the shader graph BiRP Lit Target incorrectly displaying a specular block when allowMaterialOverride was enabled. This was a bug and specular workflow is not supported.—2022.3.17f1Jan 9, 2024—7
UUM-39531FixedUniversal RP: Fixed SH vertex evaluation mode in URPLit shader graph.—2022.3.15f1Dec 5, 2023—6
UUM-46187FixedShaders: Fixed editor crash when updating a shader graph referenced by another shader using UsePass.—2022.3.14f1Nov 21, 2023—6
UUM-12579FixedVFX Graph: Fixed shader graph with VFX compatibility were not reimported if imported before VFX package is installed.—2022.3.13f1Nov 7, 2023—1
UUM-22368FixedVFX Graph: Unexpected motion vector when add precompute velocity was enabled in Shader Graph.—2021.3.25f1May 11, 2023—1
UUM-11582FixedEditor: Fixed shader graph's preview window when using deferred rendering in URP.—2021.3.19f1Feb 17, 2023—1
UUM-12866FixedVFX Graph: Fixed an issue that vertex Color was black while using new shader graph integration on planar primitive output.—2021.3.17f1Jan 24, 2023—1
UUM-14800FixedShaders: Fixed shader graph incorrectly stripping variants for BiRP shaders that weren't built with shader graph.—2021.3.17f1Jan 24, 2023—1
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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