UUM-46398
Fixed in 2022.3.21f1Mentioned in 6 release notes.
First fixed in 2022.3.21f1 (Mar 5, 2024); relisted in 5 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.0b16 | Fixes 2D | Fix | Fixed the issue causing a Sprite Atlas' secondary textures to not be rendered when used in a Shader Graph. | |
| 6000.0.0b15 | Fixes 2D | Fix | Fixed the issue causing a Sprite Atlas' secondary textures to not be rendered when used in a Shader Graph. | |
| 6000.0.0b13 | Fixes 2D | Fix | Fixed the issue causing a Sprite Atlas' secondary textures to not be rendered when used in a Shader Graph. | |
| 6000.0.0b12 | Fixes 2D | Fix | Fixed the issue causing a Sprite Atlas' secondary textures to not be rendered when used in a Shader Graph. | |
| 6000.0.0b11 | Fixes 2D | Fix | Fixed the issue causing a Sprite Atlas' secondary textures to not be rendered when used in a Shader Graph. | |
| 2022.3.21f1 | Fixes 2D | Fix | Fixed Case where Sprite Atlas's secondary texture is not rendered when used in a ShaderGraph. |