Fixed · Scripting issues

151175 of 357

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-71988FixedScripting: Fixed an exception when calling destroy cancellation token after destroying the game object.2022.3.40f1Jul 30, 20241
UUM-72446FixedMono: Fixed crash on access zip files on Linux distributions using zlib-ng (Fedora 40).2022.3.40f1Jul 30, 20242
UUM-73753FixedMono: Fixed exception when using System.IO.Compression.BrotliStream on Android.2022.3.40f1Jul 30, 20242
UUM-72433FixedMono: Fixed memory leak when validating a SSL certificate.2022.3.37f1Jul 9, 20242
UUM-72953FixedScripting: Fixed an issue where code generated by MonoScriptInfoImporter was not considered generated by Roslyn analyzers.2022.3.36f1Jul 2, 20241
UUM-49452FixedScripting: Fixed MonoScript Source Generator missing Additional File warning in Rider.2022.3.35f1Jun 27, 20241
UUM-67809FixedScripting: Fixed issue with an InstantiateAsync overload that took a parent as parameter but did not apply it.2022.3.35f1Jun 27, 20241
UUM-65459FixedIL2CPP: Changed to ensure unique field names in C++. https://github.cds.internal.unity3d.com/unity/il2cpp/pull/6019 https://jira.unity3d.com/browse/UUM-65459.2022.3.33f1Jun 12, 20241
UUM-66880FixedIL2CPP: Fixed slow performance when loading an XML document with DTD. https://github.com/Unity-Technologies/mono/pull/2017 https://jira.unity3d.com/browse/UUM-66880.2022.3.33f1Jun 12, 20242
UUM-68221FixedIL2CPP: Fixed sporadic crashes on ARM based platforms https://github.cds.internal.unity3d.com/unity/il2cpp/pull/6044 https://jira.unity3d.com/browse/UUM-68221.2022.3.33f1Jun 12, 20242
UUM-68499FixedIL2CPP: Fixed a crash when calling Marshal.OffsetOf on a generic type. https://github.cds.internal.unity3d.com/unity/il2cpp/pull/5998 https://jira.unity3d.com/browse/UUM-68499.2022.3.33f1Jun 12, 20242
UUM-69804FixedIL2CPP: Added support for custom attributes on return types.2022.3.33f1Jun 12, 20242
UUM-73194FixedDOTS: Job allocator contention causes slow job execution2022.3.33f1Jun 12, 20242022.3.35f1Jun 27, 2024157
UUM-66275FixedScripting: Fixed WaitForEndOfFrame calls multiple times a frame when multiple Game View Windows are visible.2022.3.30f1May 21, 20242
UUM-68595FixedScripting: Fixed Application.exitCancellationToken not being raised after exiting playmode.2022.3.30f1May 21, 20241
UUM-72097FixedDOTS: Job scheduling with batching is slow with dependencies and worker threads have poor utilization2022.3.30f1May 21, 20242022.3.31f1May 28, 202472
UUM-33752FixedScripting: Fixed unexpected recompilations due to issue with AssemblyUpdater.2022.3.29f1May 14, 20241
UUM-69774FixedIL2CPP: Fixed memory leak related to thread static data. https://github.cds.internal.unity3d.com/unity/il2cpp/pull/6011 https://jira.unity3d.com/browse/UUM-69774.2022.3.29f1May 14, 20241
UUM-62533FixedScripting: TransformAccess.GetLocalPositionAndRotation() now returns the correct results.2022.3.28f1May 7, 20242
UUM-64099FixedScripting: Editor crash when trying to determine assembly information for a path that belongs to no assembly.2022.3.27f1Apr 30, 20241
UUM-62035FixedMono: Fixed an issue that caused InvalidProgramException (Invalid IL code in (wrapper managed-to-native) <METHOD>: IL_0004: ldloc 65535) to be thrown when calling COM interop methods.6000.0.0b15Apr 13, 20242
UUM-64814FixedMono: Fixed an issue that caused a crash on Windows ARM64 when calling Thread.Abort.6000.0.0b15Apr 13, 20242
UUM-67254FixedMono: Fixed issue where incorrect TimeZones would be returned on some devices due to an exception being thrown. https://github.com/Unity-Technologies/mono/pull/2010 https://jira.unity3d.com/browse/UUM-67254.2022.3.23f1Apr 2, 20243
UUM-64457FixedIL2CPP: Fixed crash when calling special Array Set/Get/Address methods via reflection.2021.3.37f1Apr 2, 20244
UUM-58965FixedScripting: Fixed a crashes due to excessive use of thread local data slots.6000.0.0b13Mar 27, 20245
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested 4h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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