Fixed · Scripting issues

126150 of 321

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-69804FixedIL2CPP: Added support for custom attributes on return types.2022.3.33f1Jun 12, 20242
UUM-73194FixedDOTS: Job allocator contention causes slow job execution2022.3.33f1Jun 12, 20242022.3.35f1Jun 27, 2024157
UUM-66275FixedScripting: Fixed WaitForEndOfFrame calls multiple times a frame when multiple Game View Windows are visible.2022.3.30f1May 21, 20242
UUM-68595FixedScripting: Fixed Application.exitCancellationToken not being raised after exiting playmode.2022.3.30f1May 21, 20241
UUM-72097FixedDOTS: Job scheduling with batching is slow with dependencies and worker threads have poor utilization2022.3.30f1May 21, 20242022.3.31f1May 28, 202472
UUM-33752FixedScripting: Fixed unexpected recompilations due to issue with AssemblyUpdater.2022.3.29f1May 14, 20241
UUM-69774FixedIL2CPP: Fixed memory leak related to thread static data. https://github.cds.internal.unity3d.com/unity/il2cpp/pull/6011 https://jira.unity3d.com/browse/UUM-69774.2022.3.29f1May 14, 20241
UUM-62533FixedScripting: TransformAccess.GetLocalPositionAndRotation() now returns the correct results.2022.3.28f1May 7, 20242
UUM-64099FixedScripting: Editor crash when trying to determine assembly information for a path that belongs to no assembly.2022.3.27f1Apr 30, 20241
UUM-62035FixedMono: Fixed an issue that caused InvalidProgramException (Invalid IL code in (wrapper managed-to-native) <METHOD>: IL_0004: ldloc 65535) to be thrown when calling COM interop methods.6000.0.0b15Apr 13, 20242
UUM-64814FixedMono: Fixed an issue that caused a crash on Windows ARM64 when calling Thread.Abort.6000.0.0b15Apr 13, 20242
UUM-67254FixedMono: Fixed issue where incorrect TimeZones would be returned on some devices due to an exception being thrown. https://github.com/Unity-Technologies/mono/pull/2010 https://jira.unity3d.com/browse/UUM-67254.2022.3.23f1Apr 2, 20243
UUM-64457FixedIL2CPP: Fixed crash when calling special Array Set/Get/Address methods via reflection.2021.3.37f1Apr 2, 20244
UUM-58965FixedScripting: Fixed a crashes due to excessive use of thread local data slots.6000.0.0b13Mar 27, 20245
UUM-29293FixedScripting: Fixed a crash that would occur if a coroutine was not persisted when a series of UnityEvents were invoked.6000.0.0b11Mar 13, 20245
UUM-44012FixedScripting: Fixed an issue to ensure the completion of Awaitable.NextFrameAsync was not raised too early.6000.0.0b11Mar 13, 20245
UUM-44732FixedIL2CPP: Fixed ainalizers being called in a reentrant manner on the Web platform. Finalizers are now invoked explicitly at the end of each frame if needed.6000.0.0b11Mar 13, 20245
UUM-54327FixedScripting: ColorUtility.TryParseHtmlString will now remove any whitespace from the start and end of the input string.6000.0.0b11Mar 13, 20245
UUM-54598FixedIL2CPP: Fixed MemoryMappedFile on posix systems to query page size from the system, instead of hardcoding it.6000.0.0b11Mar 13, 20247
UUM-59506FixedIL2CPP: Fixed inclusion of file and line numbers when specified in the IL2CPP Stacktrace Information setting for a Server build.6000.0.0b11Mar 13, 20245
UUM-59544FixedIL2CPP: Fixed crash in GC when too many allocation roots are processed.6000.0.0b11Mar 13, 20245
UUM-62295FixedScripting: Fixed crash when reflecting over all parameters on all methods in the UnityEngine assembly.6000.0.0b11Mar 13, 20245
UUM-64086FixedScripting: Fixed deadlock being created for Awaitable async methods NextFrameAsync, EndOfFrameAsync when Time.timeScale is 0.6000.0.0b11Mar 13, 20245
UUM-54573FixedEntities Graphics: Fixed an issue where runtime created materials registered with the BRG/EntitiesGraphics would sometimes get unloaded when maximising the game view.2022.3.21f1Mar 5, 20245
UUM-60296FixedScripting: Fixed an issue where debugging a .net 6 project with Visual Studio would make the editor hang on startup.2022.3.21f1Mar 5, 20246
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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