Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Scripting issues
126–150 of 321
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-69804 | Fixed | IL2CPP: Added support for custom attributes on return types. | — | 2022.3.33f1Jun 12, 2024 | — | 2 |
| UUM-73194 | Fixed | DOTS: Job allocator contention causes slow job execution | 2022.3.33f1Jun 12, 2024 | 2022.3.35f1Jun 27, 2024 | 15 | 7 |
| UUM-66275 | Fixed | Scripting: Fixed WaitForEndOfFrame calls multiple times a frame when multiple Game View Windows are visible. | — | 2022.3.30f1May 21, 2024 | — | 2 |
| UUM-68595 | Fixed | Scripting: Fixed Application.exitCancellationToken not being raised after exiting playmode. | — | 2022.3.30f1May 21, 2024 | — | 1 |
| UUM-72097 | Fixed | DOTS: Job scheduling with batching is slow with dependencies and worker threads have poor utilization | 2022.3.30f1May 21, 2024 | 2022.3.31f1May 28, 2024 | 7 | 2 |
| UUM-33752 | Fixed | Scripting: Fixed unexpected recompilations due to issue with AssemblyUpdater. | — | 2022.3.29f1May 14, 2024 | — | 1 |
| UUM-69774 | Fixed | IL2CPP: Fixed memory leak related to thread static data. https://github.cds.internal.unity3d.com/unity/il2cpp/pull/6011 https://jira.unity3d.com/browse/UUM-69774. | — | 2022.3.29f1May 14, 2024 | — | 1 |
| UUM-62533 | Fixed | Scripting: TransformAccess.GetLocalPositionAndRotation() now returns the correct results. | — | 2022.3.28f1May 7, 2024 | — | 2 |
| UUM-64099 | Fixed | Scripting: Editor crash when trying to determine assembly information for a path that belongs to no assembly. | — | 2022.3.27f1Apr 30, 2024 | — | 1 |
| UUM-62035 | Fixed | Mono: Fixed an issue that caused InvalidProgramException (Invalid IL code in (wrapper managed-to-native) <METHOD>: IL_0004: ldloc 65535) to be thrown when calling COM interop methods. | — | 6000.0.0b15Apr 13, 2024 | — | 2 |
| UUM-64814 | Fixed | Mono: Fixed an issue that caused a crash on Windows ARM64 when calling Thread.Abort. | — | 6000.0.0b15Apr 13, 2024 | — | 2 |
| UUM-67254 | Fixed | Mono: Fixed issue where incorrect TimeZones would be returned on some devices due to an exception being thrown. https://github.com/Unity-Technologies/mono/pull/2010 https://jira.unity3d.com/browse/UUM-67254. | — | 2022.3.23f1Apr 2, 2024 | — | 3 |
| UUM-64457 | Fixed | IL2CPP: Fixed crash when calling special Array Set/Get/Address methods via reflection. | — | 2021.3.37f1Apr 2, 2024 | — | 4 |
| UUM-58965 | Fixed | Scripting: Fixed a crashes due to excessive use of thread local data slots. | — | 6000.0.0b13Mar 27, 2024 | — | 5 |
| UUM-29293 | Fixed | Scripting: Fixed a crash that would occur if a coroutine was not persisted when a series of UnityEvents were invoked. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-44012 | Fixed | Scripting: Fixed an issue to ensure the completion of Awaitable.NextFrameAsync was not raised too early. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-44732 | Fixed | IL2CPP: Fixed ainalizers being called in a reentrant manner on the Web platform. Finalizers are now invoked explicitly at the end of each frame if needed. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-54327 | Fixed | Scripting: ColorUtility.TryParseHtmlString will now remove any whitespace from the start and end of the input string. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-54598 | Fixed | IL2CPP: Fixed MemoryMappedFile on posix systems to query page size from the system, instead of hardcoding it. | — | 6000.0.0b11Mar 13, 2024 | — | 7 |
| UUM-59506 | Fixed | IL2CPP: Fixed inclusion of file and line numbers when specified in the IL2CPP Stacktrace Information setting for a Server build. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-59544 | Fixed | IL2CPP: Fixed crash in GC when too many allocation roots are processed. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-62295 | Fixed | Scripting: Fixed crash when reflecting over all parameters on all methods in the UnityEngine assembly. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-64086 | Fixed | Scripting: Fixed deadlock being created for Awaitable async methods NextFrameAsync, EndOfFrameAsync when Time.timeScale is 0. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-54573 | Fixed | Entities Graphics: Fixed an issue where runtime created materials registered with the BRG/EntitiesGraphics would sometimes get unloaded when maximising the game view. | — | 2022.3.21f1Mar 5, 2024 | — | 5 |
| UUM-60296 | Fixed | Scripting: Fixed an issue where debugging a .net 6 project with Visual Studio would make the editor hang on startup. | — | 2022.3.21f1Mar 5, 2024 | — | 6 |