Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Scripting issues
51–75 of 335
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-111093 | Fixed | Scripting: Fixed ObjectPool clear timing in no domain reload environment. | — | 6000.0.55f1Aug 5, 2025 | — | 17 |
| UUM-108000 | Fixed | Mono: Fixed crash that would occur due to symbol collision between builtin Brotli compression and system installed versions. | — | 6000.1.13f1Jul 23, 2025 | — | 18 |
| UUM-108362 | Fixed | IL2CPP: Ensure macOS .dSYM debug symbol bundles are reliably copied to the build output on clean builds when detailed stacktraces are enabled. | — | 6000.1.13f1Jul 23, 2025 | — | 18 |
| UUM-112001 | Fixed | Mono: Crash on mono_domain_jit_foreach when performing various Unity operations | 6000.1.13f1Jul 23, 2025 | 6000.3.0a5Aug 21, 2025 | 29 | 26 |
| UUM-73759 | Fixed | Scripting: Fixed UnityEvent not executing runtime callbacks in some circumstances. | — | 6000.3.0a2Jul 17, 2025 | — | 13 |
| UUM-99608 | Fixed | IL2CPP: Fixed issue where some references type values only stored in a struct field would not be reported in the memory profiler. | — | 6000.3.0a2Jul 17, 2025 | — | 13 |
| UUM-102307 | Fixed | Scripting: Optimized the Main Thread times of InstantiateAsync and added a new OriginalImmutable flag to reduce the times even more. | — | 6000.1.12f1Jul 15, 2025 | — | 20 |
| UUM-104910 | Fixed | IL2CPP: Prevent possible shutdown deadlock when using waits with zero time out. | — | 6000.1.12f1Jul 15, 2025 | — | 20 |
| UUM-109706 | Fixed | Mono: Fixed Crash when invoking a default interface method that is generic with value type generic argument. | — | 6000.1.12f1Jul 15, 2025 | — | 19 |
| UUM-99049 | Fixed | Mono: Fixed crash on some default interface method calls. | — | 6000.1.12f1Jul 15, 2025 | — | 20 |
| UUM-99990 | Fixed | Scripting: Added warning to tag manager if trying to add the same tag more than once. | — | 6000.0.53f1Jul 9, 2025 | — | 40 |
| UUM-77941 | Fixed | Scripting: Prevent recursion when unloading Scriptable Object. | — | 6000.1.10f1Jul 2, 2025 | — | 16 |
| UUM-99176 | Fixed | IL2CPP: Fixed finalizers being called in a reentrant manner on the Web platform. Finalizers are now invoked explicitly at the end of each frame if needed. | — | 2022.3.63f1Jun 5, 2025 | — | 1 |
| UUM-100690 | Fixed | IL2CPP: Fixed a crash in GetAllocatedBytesForCurrentThread caused by unreachable code execution. | — | 6000.2.0b2May 20, 2025 | — | 14 |
| UUM-91180 | Fixed | IL2CPP: Fixed an issue with incorrect exception handler generation when an exception handler with a filter threw an exception. | — | 6000.2.0b2May 20, 2025 | — | 16 |
| UUM-97917 | Fixed | Mono: Fixed a debugger crash that occurred when watching or evaluating an interface property or method without an instance, such as nameof(IInterface.Property). | — | 6000.2.0b2May 20, 2025 | — | 13 |
| UUM-99151 | Fixed | Mono: Fixed a crash caused by incorrectly optimized calls to EqualityComparer<T>.Default in Equals implementations of generic record types. | — | 6000.2.0b2May 20, 2025 | — | 15 |
| UUM-102210 | Fixed | IL2CPP: Fixed missing time zone adjustments for British Summer Time. | — | 2022.3.62f1May 7, 2025 | — | 17 |
| UUM-97648 | Fixed | Scripting: Fixed an issue where shutdown could crash when cleaning up UnityObjects. | — | 6000.0.48f1Apr 29, 2025 | — | 17 |
| UUM-91800 | Fixed | IL2CPP: Fixed crash caused by generics calling an indirect constrained method. | — | 6000.2.0a9Apr 16, 2025 | — | 16 |
| UUM-101626 | Fixed | Scripting: Disable ExecutionContext capture when wiring up cancellation of Awaitables. | — | 6000.1.0b15Apr 16, 2025 | — | 19 |
| UUM-77619 | Fixed | Scripting: Fixed AsyncInstantiate continuing unfinished operations after exiting playmode. | — | 6000.2.0a8Apr 3, 2025 | — | 20 |
| UUM-97654 | Fixed | Scripting: OnApplicationQuit should not be called if Application.WantsToQuit is false or not exluded in docs. | — | 6000.2.0a8Apr 3, 2025 | — | 17 |
| UUM-98111 | Fixed | Scripting: Fixed crash if passing null results list to FindGameObjectsWithTag. | — | 6000.2.0a8Apr 3, 2025 | — | 19 |
| UUM-98369 | Fixed | IL2CPP: Fixed issue where some nested structs configurations could cause long build times. | — | 6000.1.0b12Mar 28, 2025 | — | 23 |