Scripting issues

5175 of 372

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-137008FixedEntities: Fixed an issue where an assert would be hit when changing the color of a SubScene in the inspector. (UUM-137008) First seen in 6000.5.0a9.6000.5.0b2Apr 2, 202615
UUM-137366FixedEntities: The SubScene toggle used to appear twice in the hierarchy window. It will only appear once now. (UUM-137366) First seen in 6000.5.0b1.6000.5.0b2Apr 2, 202615
UUM-131987FixedEntities: Using EntityQueryOptions.IncludeMetaChunks for an IJobEntity no longer causes a source generation error.6000.4.1f1Mar 31, 202626
UUM-130675FixedEntities: Fixed an issue where a GameObject with a SubScene component could not be removed from the hierarchy after the Entities package had been removed from the project.6000.5.0a9Mar 19, 202621
UUM-133963FixedEntities: Fixed an issue where a SubScene component could reference a Scene that the component's GameObject is already part of.6000.5.0a9Mar 19, 202628
UUM-134043FixedEntities: Fixed an issue where a SubScene component could reference a Scene that the component's GameObject is already part of.6000.5.0a9Mar 19, 202628
UUM-134181FixedEntities: Fixed an issue where the Parent filter in the Systems Window would throw an exception when selected. (UUM-134181) First seen in 6000.5.0a6.6000.5.0a9Mar 19, 202615
UUM-135989FixedEntities: Fixed an issue where errors would show up when removing the Entities package from a project. (UUM-135989) First seen in 6000.5.0a7.6000.5.0a9Mar 19, 202615
UUM-131348FixedScripting: Fixed memory leak in UnityEvent in player builds.6000.5.0a8Mar 5, 202616
UUM-131632FixedEntities: Fixed memory corruption when EntityCommandBuffer playback is interrupted by an exception after successfully processing dynamic buffer commands. (UUM-131632) First seen in 6000.4.0b9.6000.4.0b11Mar 4, 202615
UUM-132714FixedEntities: The Systems window now displays the correct category names when right-clicking on the top column bar. (UUM-132714) First seen in 6000.5.0a5.6000.5.0a7Feb 19, 20261
UUM-132872FixedEntities: Added the missing help url link to SubScenes.6000.5.0a7Feb 19, 202616
UUM-124814FixedIL2CPP: Fixed invalid MethodsToPreserve entries for lambda expressions.6000.5.0a6Feb 4, 202620
UUM-132084FixedScripting: Fixed AssemblyUpdater corrupting assemblies by removing assembly references that should not be removed.6000.5.0a6Feb 4, 202621
UUM-130076FixedScripting: Fixed stack overflow in ScriptUpdater in some scenarios. (UUM-130076) Fixed in 6000.5.0a6.6000.5.0a5Jan 22, 20266000.5.0a6Feb 4, 20261322
UUM-42412FixedScripting: Ensure that types with ToString(string) methods also work correctly when used in format string interpolation.6000.5.0a4Jan 8, 202618
UUM-112933FixedScripting: Added LogExceptionsAndForget utility method to Awaitable.6000.5.0a3Dec 16, 202519
UUM-97274FixedEntities: No longer crashes the editor and/or gives random errors when serializing components with collections of Entity's (e.g. UnsafeHashSet) on them, and also when using such components in ECBs.6000.4.0b1Dec 11, 202512
UUM-75577FixedScripting: Passing a 0 detaTime into Mathf.SmoothDamp would cause a returned velocity of NaN (0 distance / 0 time). The returned velocity has been changed to pass back the same velocity that was passed in to the function.6000.3.1f1Dec 9, 20252
UUM-125284RegressedIL2CPP: [iOS] [Android] External library generics fail during IL2CPP build6000.2.14f1Nov 26, 20256000.3.3f1Jan 8, 20264231
UUM-126137FixedMono: Re-added support for Jetbrains Rider profiling, which had been temporarily removed with a recent security fix.6000.2.14f1Nov 26, 202535
UUM-119451FixedScripting: Fixed GameView not rendering on Quest when hidden in Editor.6000.4.0a4Nov 5, 202519
UUM-57941FixedScripting: Time slice limit in GarbageCollector.incrementalTimeSliceNanoseconds docs clarified.6000.4.0a4Nov 5, 202512
UUM-105294FixedIL2CPP: Fixed XML Deserialization of a byte array leaving the reader at the wrong element.6000.3.0b7Oct 22, 202519
UUM-104524FixedScripting: OnDisable is now being correctly invoked on components of grandchildren when a gameobject is begin destroyed using Object.Destroy(...). Before this fix only components on the gameobject's it self and direct children would have OnDisable…6000.4.0a2Oct 16, 202515
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested 2h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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