Scripting issues

51–75 of 387

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-122684FixedEntities: Fixed unnecessary rebakes during live baking.—6000.4.7f1May 13, 2026—20
UUM-134628FixedScripting: Fixed integer overflow crash in container.—6000.5.0b7May 7, 2026—23
UUM-135379FixedScripting: Fixed "Lifecycle ERROR" and "NullReferenceException" errors in the console after installing the AI Assistant package (or any package that introduces assemblies with duplicate simple names). (UUM-135379) First seen in 6000.5.0b3.—6000.5.0b7May 7, 2026—2
UUM-137793FixedEntities: Fixed an issue where users could hide the System name column in the Systems window, resulting in an empty list. (UUM-137793) First seen in 6000.5.0a9.—6000.5.0b6Apr 30, 2026—15
UUM-139778FixedEntities: Fixed UI overlap in the Systems window when expanding the details panel by dragging the splitter. (UUM-139778) First seen in 6000.5.0b4.—6000.5.0b6Apr 30, 2026—15
UUM-139807FixedEntities: Fixed an issue where the Systems window would return different results using the same search term. (UUM-139807) First seen in 6000.5.0b4.—6000.5.0b6Apr 30, 2026—15
UUM-132447FixedIL2CPP: Fixed C++ pointer aliasing issue that could cause invalid code generation.—6000.3.14f1Apr 22, 2026—3
UUM-137724FixedScripting: Added main-thread guard in ScriptingCoverage::FilterRecordedMethods for thread safety during script reload.—6000.3.14f1Apr 22, 2026—12
UUM-132674FixedEntities: Providing the wrong tuple ordering in a foreach statement when using .WithEntityAccess() now causes an appropriate error message to show.—6000.6.0a3Apr 15, 2026—25
UUM-138380FixedEntities: Removed the unused filtering button in the Components Inspector search field.—6000.6.0a3Apr 15, 2026—16
UUM-133657FixedScripting: Fixed missing Microsoft.Extensions.DependencyInjection.Abstractions reference warning. (UUM-133657) First seen in 6000.5.0a4.—6000.5.0b3Apr 9, 2026—16
UUM-133595FixedEntities: Fixed source generators error when passing an incorrect amount of parameters to various SystemAPI methods.—6000.6.0a2Apr 2, 2026—27
UUM-139663FixedEntities Graphics: Fixed an issue where materials and/or meshes would be assigned to the wrong object during live baking. (UUM-139663) Fixed in 6000.6.0a5.6000.6.0a2Apr 2, 20266000.4.7f1May 13, 20264130
UUM-140154FixedScripting: Fixed an issue that prevented Ionic.Zlib.CF.plugin dll from being loaded. (UUM-140154) Fixed in 6000.6.0a5.6000.6.0a2Apr 2, 20266000.4.6f1May 5, 20263325
UUM-142315FixedScripting: Updated the Obsolete warning for FindObjectOfType to suggest the new FindAnyObjectByType after the InstanceID refactor also made FindFirstObjectByType Obsolete. (UUM-142315) Fixed in 6000.6.0a6.6000.6.0a2Apr 2, 20266000.4.9f1May 27, 20265423
UUM-137008FixedEntities: Fixed an issue where an assert would be hit when changing the color of a SubScene in the inspector. (UUM-137008) First seen in 6000.5.0a9.—6000.5.0b2Apr 2, 2026—17
UUM-137366FixedEntities: The SubScene toggle used to appear twice in the hierarchy window. It will only appear once now. (UUM-137366) First seen in 6000.5.0b1.—6000.5.0b2Apr 2, 2026—17
UUM-131987FixedEntities: Using EntityQueryOptions.IncludeMetaChunks for an IJobEntity no longer causes a source generation error.—6000.4.1f1Mar 31, 2026—28
UUM-130675FixedEntities: Fixed an issue where a GameObject with a SubScene component could not be removed from the hierarchy after the Entities package had been removed from the project.—6000.5.0a9Mar 19, 2026—21
UUM-133963FixedEntities: Fixed an issue where a SubScene component could reference a Scene that the component's GameObject is already part of.—6000.5.0a9Mar 19, 2026—30
UUM-134043FixedEntities: Fixed an issue where a SubScene component could reference a Scene that the component's GameObject is already part of.—6000.5.0a9Mar 19, 2026—30
UUM-134181FixedEntities: Fixed an issue where the Parent filter in the Systems Window would throw an exception when selected. (UUM-134181) First seen in 6000.5.0a6.—6000.5.0a9Mar 19, 2026—17
UUM-135989FixedEntities: Fixed an issue where errors would show up when removing the Entities package from a project. (UUM-135989) First seen in 6000.5.0a7.—6000.5.0a9Mar 19, 2026—17
UUM-131348FixedScripting: Fixed memory leak in UnityEvent in player builds.—6000.5.0a8Mar 5, 2026—16
UUM-131632FixedEntities: Fixed memory corruption when EntityCommandBuffer playback is interrupted by an exception after successfully processing dynamic buffer commands. (UUM-131632) First seen in 6000.4.0b9.—6000.4.0b11Mar 4, 2026—15
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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