Rendering issues

1,501–1,525 of 1,646

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-13801FixedSRP Core: Fixed Volume component UI layout issue for TextureParameter.—2021.3.16f1Dec 15, 2022—1
UUM-14769FixedVFX Graph: Removed unexpected GC.Alloc while accessing to state.vfxEventAttribute in [VFXSpawnerCallbacks](https://docs.unity3d.com/ScriptReference/VFX.VFXSpawnerCallbacks.OnUpdate.html).—2021.3.16f1Dec 15, 2022—1
UUM-15443FixedVFX Graph: Removed unneeded nodes in Ribbon template.—2021.3.16f1Dec 15, 2022—1
UUM-15655FixedVFX Graph: Fixed bounds padding being ignored.—2021.3.16f1Dec 15, 2022—1
UUM-1872FixedURP: Fixed a bug where lights with different blend styles may have missing shadows.—2021.3.16f1Dec 15, 2022—1
UUM-2285FixedVFX Graph: Fixed an issue to avoid unnessary allocations in the SDF Baker by using Mesh Buffer API.—2021.3.16f1Dec 15, 2022—1
UUM-887FixedGraphics: Ensure LineRenderers and TrailRenderers with only 2 points don't vanish, if the points are close together.—2021.3.16f1Dec 15, 2022—2
UUM-10113FixedGraphics: Fixed closesthit, anyhit or intersection shaders in .raytrace files causing a GPU hang. Log an error when these shader types are present in a .raytrace file since they are not currently supported.—2021.3.15f1Dec 1, 2022—1
UUM-11362FixedVFX Graph: Added a Visual Effect Graph to the scene did not take the default parent into account.—2021.3.15f1Dec 1, 2022—1
UUM-12628FixedShaders: Fixed reflection probe rendering silently being skipped when the required shader is not found in the player.—2021.3.15f1Dec 1, 2022—2
UUM-16058FixedShaders: Fixed a null pointer dereference with ShaderVariantCollection API.—2021.3.15f1Dec 1, 2022—1
UUM-16533FixedGraphics: Improved use of ClearUnsupportedSettings for the depth texture of a RenderTexture https://jira.unity3d.com/browse/UUM-16758.—2021.3.15f1Dec 1, 2022—1
UUM-1894FixedHDRP: Re-enabled XR tests for 004-CloudsFlaresDecals and 005-DistortCloudsParallax.—2021.3.15f1Dec 1, 2022—1
UUM-4150FixedGraphics: Prevented a crash on some platforms when the mesh buffers do not exist on a MeshRenderer.—2021.3.15f1Dec 1, 2022—2
UUM-5691FixedShaders: Fixed Texture and Vector material properties not supporting displaying tooltips.—2021.3.15f1Dec 1, 2022—2
UUM-6379FixedVFX Graph: Fixed an issue that VisualEffect spawned behind the camera were always updated until visible and culled.—2021.3.15f1Dec 1, 2022—1
UUM-879FixedGraphics: Bug in mip bias setting on DX11 fixed.—2021.3.15f1Dec 1, 2022—2
UUM-9782FixedGraphics: Fixed DrawMeshNow with Metal when changing mesh vertex data.—2021.3.15f1Dec 1, 2022—1
UUM-11907FixedGraphics: Fixed crash when loading a specific window layout on the Mac editor.—2021.3.14f1Nov 17, 2022—1
UUM-12220FixedShaders: Fixed Shader Variant Collection UI not working correctly with shaders with stage-specific keywords.—2021.3.14f1Nov 17, 2022—1
UUM-13174FixedShaders: Fixed an incorrect error when drawing an instanced mesh and async shader compilation was enabled.—2021.3.14f1Nov 17, 2022—2
UUM-14488FixedGraphics: Fixed depth-only rendering to Texture2DArray not working on Metal.—2021.3.14f1Nov 17, 2022—1
UUM-16113FixedGraphics: Fixed metal shader compilation error when using bit-shift operations to create the destination vector from the scalar source.—2021.3.14f1Nov 17, 2022—2
UUM-18980FixedShader System: GameObjects doesn't get rendered when using "Unlit.Unlit_UsePass" Shader2021.3.14f1Nov 17, 20222021.3.19f1Feb 17, 2023914
UUM-19559FixedVisual Effects: [VFX Graph] Opaque Unlit Output don't write to Depth2021.3.14f1Nov 17, 20222021.3.21f1Mar 15, 20231176
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested 10h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.