Rendering issues

1,4761,500 of 1,512

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-115329OpenShadergraph: Updated the grouping shortcut to match the context menu behavior.6
UUM-117114OpenGraphics: Added a message to the Frame Debugger that appears when the Editor is waiting for a response from the Player. (UUM-117114) First seen in 6000.4.0a1.8
UUM-119168OpenShadergraph: Improved some cases where swapping pipeline assets could cause disruptions.6
UUM-120808OpenShadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask.19
UUM-121598OpenSRP Core: Improved the Render Pipeline Converter console report to display conversion results.5
UUM-121611OpenSRP Core: Added Material Variants handling to the Render Pipeline Converter's Shader Upgrade.7
UUM-123230OpenShadergraph: Updated the help button for heatmap values to redirect to the Shader Graph package documentation.6
UUM-127615OpenGraphics: Clarified the SetVertexBufferParams exception message and API documentation to state that vertex attribute sizes must be a multiple of four bytes.2
UUM-131691OpenGraphics: Updated the mipmap streaming manual pages to describe how Unity selects mipmap levels from mesh UV data and camera positions, clarified the behaviour for objects Unity can't calculate a level for (including procedurally-generated geometr…4
UUM-131716OpenURP: Improved the warning message shown when running render pipeline converters in batch mode to better explain potential limitations and recommend the dedicated conversion UI for reliable results.5
UUM-131725OpenGraphics: Mesh.vertexBufferTarget and Mesh.indexBufferTarget now throw an InvalidOperationException when changing the buffer target on a mesh that lacks the data required to recreate its buffers.8
UUM-131986OpenSRP Core: Render Pipeline Converter - Disabled Scan and Convert actions during Play Mode to prevent errors. (UUM-131986) First seen in 6000.5.0a5.1
UUM-135930OpenShadergraph: Improved alignment of Shader Graph project settings.6
UUM-137874OpenSRP Core: "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP".11
UUM-140044OpenShadergraph: Disabled the main preview context menu when using a UITK workflow.6
UUM-142738OpenShadergraph: Shader graphs with long path names should now open correctly.1
UUM-143533OpenShadergraph: Improved padding on inline sliders.1
UUM-143563OpenShadergraph: Gave subgraph node dropdowns an opaque background.1
UUM-16844OpenGraphics: Added support for late latch debug mode to help verify late latch functionality.1
UUM-20646OpenSRP Core: Added callbacks when RenderPipeline is created or disposed.8
UUM-2364OpenGraphics: Improved AlphaIsTransparency API docs and tooltip.2
UUM-29300OpenGraphics: Reduced the time the render thread spends on Profiler.FlushRenderCounters.1
UUM-33315OpenURP: Updated URP documentation to explicitly mention that calling Submit() on a command buffer provided by URP from an user pass is not valid.2
UUM-35989OpenGraphics: Improved performance and memory requirements of Texture API calls such as LoadRawTextureData that write to a Texture2D that was created with the TextureCreationFlags.DontUploadUponCreate flag.7
UUM-40657OpenHDRP: Reduced GC Alloc when using raytracing and HDRP.8
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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