Rendering issues

1,351–1,375 of 1,644

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-20076FixedVFX Graph: Forces positive color values in graph.—2021.3.29f1Jul 25, 2023—1
UUM-30050FixedVFX Graph: Filter out META passes from SG generated shaders.—2021.3.29f1Jul 25, 2023—1
UUM-30877FixedGraphics: Fixed mismatch mipcount error with double buffer and anti-aliasing on.—2021.3.29f1Jul 25, 2023—1
UUM-35121FixedVFX Graph: Fixed particles not rendering when sorting is enabled and no update context is present.—2021.3.29f1Jul 25, 2023—1
UUM-3774FixedGraphics: Fixed a scenario where combining Linear Project Color Space, DisplayP3, enabled Post-Processing and disabled HDR would provoke 'RenderTexture.Create failed' errors.—2021.3.29f1Jul 25, 2023—2
UUM-40707FixedVFX Graph: Fixed sorting being disabled when Frustum Culling is On is some case.—2021.3.29f1Jul 25, 2023—1
UUM-560FixedVFX Graph: Prevent overflow on baked curve and gradient.—2021.3.29f1Jul 25, 2023—1
UUM-9826FixedShaders: Fixed canceling shader variant compilation not working when compilation was async.—2021.3.29f1Jul 25, 2023—2
UUM-12345FixedVFX Graph: Fixed usage of Screen Space Size block which lead to flipped particles.—2022.3.5f1Jul 13, 2023—1
UUM-17548FixedSRP Core: Removed some unexpected SRP changed callback invocations.—2022.3.5f1Jul 13, 2023—2
UUM-26782FixedSRP Core: Fixed Rendering Debugger runtime UI getting occluded by user UI with sorting order larger than 0.—2022.3.5f1Jul 13, 2023—2
UUM-27260FixedGraphics: Renderer.SetMaterials() and Renderer.SetSharedMaterials() will set the correct number of elements when list capacity is larger than count.—2022.3.5f1Jul 13, 2023—1
UUM-28758FixedShadergraph: Fixed Texture Size node causing compilation error in the Fullscreen ShaderGraph target.—2022.3.5f1Jul 13, 2023—2
UUM-29083FixedHDRP: Show base color texture on decal materials if Affect BaseColor is disabled.—2022.3.5f1Jul 13, 2023—2
UUM-29122FixedHDRP: When HDRP is disabled, Compute Shaders are being stripped.—2022.3.5f1Jul 13, 2023—1
UUM-3150FixedGraphics: Fixed shadow render issues on Built-in Render Pipeline when using Metal.—2022.3.5f1Jul 13, 2023—2
UUM-33755FixedHDRP: Fixed fireflies in path traced volume scattering using MIS. Add support for anisotropic fog.—2022.3.5f1Jul 13, 2023—1
UUM-34189FixedHDRP: Fixed baked light being wrongly put in the cached shadow atlas.—2022.3.5f1Jul 13, 2023—2
UUM-34453FixedVFX Graph: Fixed OutputUpdate warnings about spaces after end of line.—2022.3.5f1Jul 13, 2023—1
UUM-35024FixedHDRP: Added a new custom pass injection after opaque and sky finished rendering.—2022.3.5f1Jul 13, 2023—1
UUM-36224FixedGraphics: Corrected UI behavior when selecting multiple lights of different types.—2022.3.5f1Jul 13, 2023—2
UUM-36599FixedHDRP: Fixed scene template dependencies.—2022.3.5f1Jul 13, 2023—2
UUM-37148FixedSRP Core: Fixed console errors when debug actions are removed from Input Manager during play mode.—2022.3.5f1Jul 13, 2023—2
UUM-37441FixedURP: 2D - Fixed additional draw call when Foremost Sorting Layer is enabled during unlit.—2022.3.5f1Jul 13, 2023—2
UUM-30548FixedSRP Core: Crash on keywords::LocalKeywordState::ResetWithSpace when shader contains Grab Pass.—2021.3.28f1Jul 4, 2023—1
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested 4h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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