Rendering issues

101125 of 1,411

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-134112FixedShadergraph: Swizzle node now updates after undo/redo correctly.6000.4.0b11Mar 4, 202616
UUM-134134FixedShadergraph: Made ShaderGraph preferences searchable in the Preferences window.6000.4.0b11Mar 4, 202614
UUM-134174FixedShadergraph: Fixed matrix node's behavior when large numbers are input.6000.4.0b11Mar 4, 202615
UUM-134189FixedShadergraph: Fixed dropdown controls on subgraph nodes.6000.4.0b11Mar 4, 202615
UUM-134292FixedShadergraph: Renaming keyword enum fields and other modifications to keyword enums now propagate correctly.6000.4.0b11Mar 4, 202616
UUM-134440FixedShadergraph: Fixed Material Overrides debug from ShaderGraph CustomLighting samples not working.6000.4.0b11Mar 4, 202614
UUM-134981FixedShadergraph: Fixed an issue where changing the shader precision model to "Unified" on a ShaderGraph targeting the built-in render pipeline could generate compilation errors in the generated shader.6000.4.0b11Mar 4, 202614
UUM-134071FixedGraphics: Fixed DX11 crash in TexturesD3D11Base::SetTexture.6000.3.10f1Feb 25, 202616
UUM-100367FixedGraphics: Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices.6000.5.0a7Feb 19, 202616
UUM-120147FixedShadergraph: Fixed the Custom Render Texture target name being truncated in the graph inspector window.6000.5.0a7Feb 19, 202612
UUM-122106FixedShadergraph: Fixed texture sampling operations for texture properties marked HDR.6000.5.0a7Feb 19, 202610
UUM-125400FixedURP: Fixed indexing error when importing URP Samples.6000.5.0a7Feb 19, 202612
UUM-126027FixedShadergraph: Fixed issue where modifying a Keyword Enum in dynamic branch mode could result in a compilation error.6000.5.0a7Feb 19, 202617
UUM-129405FixedURP: Fixed a bug where updating a reflection probe via script didn't affect shading when using Forward+ or Deferred+.6000.5.0a7Feb 19, 202612
UUM-131457FixedShadergraph: Changed the style of a help box in the Shader Graph project settings to align with Editor standards. (UUM-131457) First seen in 6000.5.0a4.6000.5.0a7Feb 19, 20261
UUM-132345FixedVFX Graph: Improved color contrast for highlighted text in the node search when using light theme.6000.5.0a7Feb 19, 202612
UUM-132370FixedVFX Graph: Fixed a broken VFX Graph output layout when using a very long Shader Graph exposed property.6000.5.0a7Feb 19, 20267
UUM-133293FixedGraphics: Fixed an issue where when changing the pipeline, the Render Target texture was not recreated which made invalid Render Texture options. (UUM-133293) Fixed in 6000.5.0a8.6000.5.0a7Feb 19, 20266000.4.0b10Feb 25, 2026619
UUM-133351FixedShadergraph: Fixed an issue where the Package Manager import button did not refresh when importing a Shader Graph sample with dependencies.6000.5.0a7Feb 19, 20267
UUM-133557FixedHDRP: Custom pass does not read both nonMSAAColorBuffer and colorBuffer if they point to the same texture (UUM-133557) Fixed in 6000.5.0a8.6000.5.0a7Feb 19, 20266000.5.0a8Mar 5, 20261315
UUM-72886FixedURP: Fixed an issue where Screen Space Ambient Occlusion incorrectly appeared rotated or offset on mobile devices that used Vulkan with pre-transform enabled.6000.5.0a7Feb 19, 20268
UUM-92181FixedShadergraph: Fixed an issue where deleting a block from the vertex stage resulted in a shader whose vertex outputs didn't respect the graph's precision.6000.5.0a7Feb 19, 20267
UUM-126066FixedGraphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles.6000.3.8f1Feb 11, 202614
UUM-132879FixedShadergraph: Added issue where capitalization in the swizzle node mask would sometimes result in improper results.6000.3.8f1Feb 11, 20263
UUM-126875FixedSRP Core: Render Pipeline Converter "Scan" button is disabled when no Converters are selected for initialization. (UUM-126875) First seen in 6000.5.0a1.6000.5.0a6Feb 4, 20261
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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