Rendering issues

101125 of 1,503

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-131994FixedURP: Added stereo instancing support to custom UITK shaders written in Shader Graph.6000.4.6f1May 5, 202613
UUM-137763FixedGraphics: Fixed the link to the Virtual Texturing Profiler module documentation.6000.4.6f1May 5, 202614
UUM-139399FixedURP: "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP".6000.4.6f1May 5, 202612
UUM-139928FixedGraphics: Fixed the link to the Streaming Controller component documentation.6000.4.6f1May 5, 202614
UUM-99314FixedGraphics: Fixed a crash when clicking Load RenderDoc in projects with Terrain active.6000.4.6f1May 5, 202613
UUM-138229FixedGraphics: Fixed truncated mipmap limit group names so an ellipsis appears and the full name is displayed in a tooltip.6000.5.0b6Apr 30, 202612
UUM-139013FixedSRP Core: Fixed an issue where display stats in the runtime debug UI didn't update until switching tabs. (UUM-139013) First seen in 6000.5.0b2.6000.5.0b6Apr 30, 20266
UUM-134993FixedURP: Fixed URP DepthBlit sample by preventing manual depth resolve when not necessary.6000.0.74f1Apr 29, 20269
UUM-137953FixedGraphics: Apply GPU skinning to meshes that only have blend shapes when available (UUM-137953) Fixed in 6000.5.0b10.6000.5.0b5Apr 23, 20266000.4.9f1May 27, 20263413
UUM-103870FixedShadergraph: Fixed an error logged when entering Play Mode with a PBR Sky Shader Graph open in an HDRP project.6000.6.0a3Apr 15, 20266
UUM-111931FixedURP: Fixed Surface Inputs not rendering when using a custom BaseShaderGUI with ShaderGraph shaders.6000.6.0a3Apr 15, 20266
UUM-112443FixedHDRP: Fixed the Height Transition slider so it now appears in the Layered Lit material Inspector when Use Height Based Blend is enabled.6000.6.0a3Apr 15, 20266
UUM-124736FixedGraphics: Fixed an issue with uninitialized rendering layer mask for CommandBuffer.DrawMeshInstanced calls.6000.6.0a3Apr 15, 20266
UUM-131963FixedURP: Fixed UI overwriting property values when selecting multiple Universal Render Pipeline Assets.6000.6.0a3Apr 15, 202613
UUM-134388FixedSRP Core: Utilities to ensure folders exist in Ubuntu were not splitting the file name properly.6000.6.0a3Apr 15, 202615
UUM-135988FixedGraphics: Fixed compute skinning artifacts or crashes when using Vulkan.6000.6.0a3Apr 15, 202617
UUM-137378FixedHDRP: Fixed Screen Space Lens Flare fullscreen debug mode causing Render Graph execution errors and a black Game View.6000.6.0a3Apr 15, 20266
UUM-137626FixedHDRP: Fixed an issue with the Rendering Debugger where the Freeze Camera For Culling dropdown was only showing None as an option.6000.6.0a3Apr 15, 202616
UUM-138059FixedVFX Graph: Fixed a typo in the Template window.6000.6.0a3Apr 15, 20266
UUM-86650FixedGraphics: Fixed missing alpha channel when using DXT1 texture with 1bit alpha with OpenGL.6000.6.0a3Apr 15, 202617
UUM-90240FixedGraphics: Fixed an incorrect thread-safety error check in the Vulkan Editor.6000.6.0a3Apr 15, 202617
UUM-125566FixedGraphics: Fixed crashes on Android that occurred when the command pool ran out of memory.6000.0.73f1Apr 15, 202611
UUM-126477FixedGraphics: Fixed incorrect UVs on some Adreno 7xx driver versions when using Vulkan.6000.0.73f1Apr 15, 202617
UUM-93243FixedGraphics: Fixed a crash when using GPU skinning on Adreno devices.6000.0.73f1Apr 15, 202613
UUM-134633FixedGraphics: Fixed an issue where an implicit truncation of vector type shader warning was thrown when building standalone or Android player. (UUM-134633) First seen in 6000.5.0a7. Fixed in 6000.5.0b5.6000.5.0b3Apr 9, 20266000.5.0b5Apr 23, 2026147
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.