Rendering issues

101–125 of 1,603

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-137723FixedShaders: Fixed precision, overflow, and dataflow compilation warnings thrown when using the Unified Precision Model on macOS server build.—6000.6.0b1Jun 23, 2026—11
UUM-140056FixedGraphics: Fixed 48 bytes of per-frame GC allocated in Edit Mode by the URP scene view draw mode update.—6000.6.0b1Jun 23, 2026—11
UUM-141977FixedShadergraph: Fixed an issue where the gradient picker window would close when undoing or redoing a gradient change.—6000.6.0b1Jun 23, 2026—14
UUM-143141FixedVFX Graph: Fixed slowness when searching for templates with many category queries—6000.6.0b1Jun 23, 2026—11
UUM-143233FixedShadergraph: Fixed an issue where the node search window did not close when the escape key was pressed.—6000.6.0b1Jun 23, 2026—13
UUM-143600FixedVFX Graph: Fixed a null reference exception that was thrown when exiting Play mode with a deleted VFX asset. (UUM-143600) First seen in 6000.6.0a6.—6000.6.0b1Jun 23, 2026—1
UUM-143638FixedVFX Graph: Fixed an issue where attributes could be dragged to the Property list in the Blackboard when reordering entries.—6000.6.0b1Jun 23, 2026—11
UUM-143641FixedGraphics: Fixed an issue where "ImageConversion.LoadImage" could leak memory when attempting to load PNG files with a corrupt IDAT chunk.—6000.6.0b1Jun 23, 2026—14
UUM-143777FixedHDRP: Fixed incorrect lighting colors when using Screen Space Global Illumination with Adaptive Probe Volumes by correcting a parameter type mismatch in the SSGI compute shader dispatch.—6000.6.0b1Jun 23, 2026—13
UUM-144207FixedGraphics: Fixed a crash when passing an invalid ray tracing instance handle to RayTracingAccelerationStructure.UpdateInstanceTransform. ([144207](https://issuetracker.unity3d.com/issues/crash-on-raytracingaccelerationstructure-geometry-ismesh-when…—6000.6.0b1Jun 23, 2026—1
UUM-113050FixedGraphics: Material properties are no longer lost when setting a parent that hasn't been loaded yet.—6000.5.0f1Jun 15, 2026—15
UUM-142424FixedShadergraph: Fixed import errors in Shader Graph's Custom Lighting sample. (UUM-142424) First seen in 6000.5.0b9.—6000.5.0f1Jun 15, 2026—12
UUM-143570FixedShadergraph: Fixed an issue causing a "file not found" dialog to pop up when creating a ShaderGraph from the URP renderer feature editor.—6000.5.0f1Jun 15, 2026—1
UUM-109464FixedGraphics: [OpenGLES] Fixed rendering errors and OpenGL validation errors on Windows OpenGLES3 standalone player after toggling fullscreen with Alt+Enter.—6000.6.0a7Jun 11, 2026—15
UUM-112492FixedVFX Graph: Fixed UI freeze when entering a very long name for a custom attribute in the blackboard.—6000.6.0a7Jun 11, 2026—12
UUM-115886FixedURP: Fixed a memory leak issue in URP standalone player builds that generated leak warnings in the Player log.—6000.6.0a7Jun 11, 2026—15
UUM-125676FixedGraphics: Fixed a Vulkan shader compilation crash on SP9863A chips.—6000.6.0a7Jun 11, 2026—12
UUM-136212FixedVFX Graph: Custom attribute names are now limited to 128 characters.—6000.6.0a7Jun 11, 2026—12
UUM-138047FixedHDRP: Fixed the Reset button not resetting the data.—6000.6.0a7Jun 11, 2026—13
UUM-138168FixedSRP Core: Fixed UI Toolkit Volume Profiles in the Rendering Debugger.—6000.6.0a7Jun 11, 2026—13
UUM-138375FixedVFX Graph: Fixed frustum culling in URP.—6000.6.0a7Jun 11, 2026—15
UUM-138509FixedVFX Graph: Fixed an issue where the VFX Graph Documentation dropdown button did not respond when clicked on the right side.—6000.6.0a7Jun 11, 2026—12
UUM-138644FixedSRP Core: Fixed viewport calculation bug for FinalBlit pass when using dynamic resolution with renderScale 1.0. (UUM-138644) First seen in 6000.6.0a2.—6000.6.0a7Jun 11, 2026—8
UUM-139330FixedHDRP: Fixed "META" Pass shader exclusion logic. (UUM-139330) First seen in 6000.6.0a5.—6000.6.0a7Jun 11, 2026—1
UUM-140379FixedVFX Graph: Fixed an issue where the Uncategorized category in the VFX Template window did not auto-expand when using Last Used sorting.—6000.6.0a7Jun 11, 2026—12
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested 8h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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