Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
1,126–1,150 of 1,440
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-31221 | Fixed | HDRP: Fixed the incorrect size of the material preview texture. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-32295 | Fixed | Graphics: DrawProcedural family of functions now also work when shaders want vertexbuffers. | — | 2022.3.8f1Aug 22, 2023 | — | 2 |
| UUM-35265 | Fixed | Graphics: Fixed texture memory leaks for asynchronous scene loads. | — | 2022.3.8f1Aug 22, 2023 | — | 7 |
| UUM-35461 | Fixed | VFX Graph: Fixed undefined behavior of SpawnerSetAttribute when an expression is connected to activation slot. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-39924 | Fixed | HDRP: Fixed FTLP (Fine Tiled Light Pruning) Shader Options max light count. Previous support only supported up to 63 These changes allow to go up to 255 with higher instability as numbers per tile approach 255. For support greater than 255, do… | — | 2022.3.8f1Aug 22, 2023 | — | 2 |
| UUM-40925 | Fixed | VFX Graph: Incorrect Behavior while switching from old to new SG Integration. | — | 2022.3.8f1Aug 22, 2023 | — | 1 |
| UUM-41037 | Fixed | VFX Graph: Fixed a compilation error when using Cube outputs with a texture shared with another context. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-41333 | Fixed | VFX Graph: Fixed console errors when deleting VFX asset in some configuration. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-42220 | Fixed | VFX Graph: Incorrect Material Settings status while changing Material Override in URP. | — | 2022.3.8f1Aug 22, 2023 | — | 1 |
| UUM-42369 | Fixed | Shaders: Fixed Editor crashing sometimes when importing shaders. | — | 2022.3.8f1Aug 22, 2023 | — | 7 |
| UUM-42421 | Fixed | Graphics: Fixed crashing without error on VK and GL when wrong Graphics Buffer Target is set. | — | 2022.3.8f1Aug 22, 2023 | — | 7 |
| UUM-43741 | Fixed | Graphics: Fixed incorrect clamping of maxComputeBufferInputs when VkPhysicalDeviceLimits::maxPerStageDescriptorStorageBuffers is max unsigned integer. | — | 2022.3.8f1Aug 22, 2023 | — | 7 |
| UUM-546 | Fixed | VFX Graph: Blocks and operators sampling Depth or Color now work with Dynamic Resolution Scaling. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-27513 | Fixed | Graphics: Fixed stencil information display error under camera depthNormals mode. | — | 2022.3.7f1Aug 8, 2023 | — | 7 |
| UUM-38065 | Fixed | HDRP: Fixed Decal additive normal blending on shadergraph materials. | — | 2022.3.7f1Aug 8, 2023 | — | 1 |
| UUM-43540 | Fixed | Graphics Device Features: Rendering artifacts using Custom Render Texture shader on Sphere Game Object | 2022.3.7f1Aug 8, 2023 | 2022.3.10f1Sep 19, 2023 | 42 | 7 |
| UUM-10400 | Fixed | VFX Graph: Fixed undo not working with shader property in the Mesh Output context. | — | 2022.3.6f1Jul 31, 2023 | — | 2 |
| UUM-21002 | Fixed | VFX Graph: Immortal particles don't work properly when instancing is enabled. | — | 2022.3.6f1Jul 31, 2023 | — | 1 |
| UUM-31722 | Fixed | Graphics: Fixed excessive Metal memory allocation under some scenarios. | — | 2022.3.6f1Jul 31, 2023 | — | 2 |
| UUM-41136 | Fixed | VFX Graph: Fixed VFX camera command culling failling when all effects are out of frustum. | — | 2022.3.6f1Jul 31, 2023 | — | 1 |
| UUM-42795 | Open | Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with "Direct3D12", "OpenGLCore", and "OpenGLES3" Graphics APIs in URP & HDRP | 2022.3.6f1Jul 31, 2023 | — | 1027 | 5 |
| UUM-561 | Fixed | VFX Graph: Improved shader input properties synchronization with VFX Graph output context when the shader is deleted or set to None. | — | 2022.3.6f1Jul 31, 2023 | — | 2 |
| UUM-563 | Fixed | VFX Graph: Changed are reverted in the Mesh Output shader property when saving. | — | 2022.3.6f1Jul 31, 2023 | — | 2 |
| UUM-570 | Fixed | VFX Graph: Some VFX Graph were not compiled until the asset was opened. | — | 2022.3.6f1Jul 31, 2023 | — | 2 |
| UUM-10073 | Fixed | VFX Graph: Fixed mesh LOD flickering when using TAA. | — | 2021.3.29f1Jul 25, 2023 | — | 1 |