Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
1,101–1,125 of 1,430
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-17912 | Fixed | HDRP: Fixed ShaderGraph being dirty when opened just after the creation of the asset. | — | 2022.3.14f1Nov 21, 2023 | — | 8 |
| UUM-35111 | Fixed | Shaders: Ensured that compute shaders register include dependencies properly in some edge cases. This way fixing errors in include files will recompile the shader as expected. | — | 2022.3.14f1Nov 21, 2023 | — | 7 |
| UUM-43301 | Fixed | Graphics: Fixed Alpha channel been discarded when texture is imported as Cube Map, Texture2D or Texture2DArray on Android platform when the editor Graphics API is set as DX11/DX12. | — | 2022.3.14f1Nov 21, 2023 | — | 7 |
| UUM-46187 | Fixed | Shaders: Fixed editor crash when updating a shader graph referenced by another shader using UsePass. | — | 2022.3.14f1Nov 21, 2023 | — | 6 |
| UUM-48569 | Fixed | URP: Fixed partially corrupted Android screen when Vulkan display rotation during rendering is enabled. | — | 2022.3.14f1Nov 21, 2023 | — | 7 |
| UUM-49454 | Fixed | HDRP: Fixed XR SPI is not disabled after processing the render request. | — | 2022.3.14f1Nov 21, 2023 | — | 6 |
| UUM-52510 | Fixed | VFX Graph: Updated of curve & gradient were missing when edited directly in VFX View Window. | — | 2022.3.14f1Nov 21, 2023 | — | 6 |
| UUM-53676 | Fixed | HDRP: Added missing texture array global mip bias override for texture array grad samplers. | — | 2022.3.14f1Nov 21, 2023 | — | 6 |
| UUM-53681 | Fixed | HDRP: Fixed performance issue with reflection probe inspector. | — | 2022.3.14f1Nov 21, 2023 | — | 6 |
| UUM-12579 | Fixed | VFX Graph: Fixed shader graph with VFX compatibility were not reimported if imported before VFX package is installed. | — | 2022.3.13f1Nov 7, 2023 | — | 1 |
| UUM-13770 | Fixed | VFX Graph: Fixed panning and zooming a VFX Graph was synchronized between all opened tabs. Also when multiple VFX Graph tabs are opened they are now properly restored after Unity is restarted. | — | 2022.3.13f1Nov 7, 2023 | — | 1 |
| UUM-26410 | Fixed | HDRP: The lightShadowCasterMode property on Light now only affects shadow caster culling when baked lighting includes shadow mask, as intended. | — | 2022.3.13f1Nov 7, 2023 | — | 7 |
| UUM-29244 | Fixed | VFX Graph: Fixed undoing port value change that did not restore correct value. | — | 2022.3.13f1Nov 7, 2023 | — | 6 |
| UUM-41199 | Fixed | VFX Graph: Fixed missing gizmo for Position exposed property. | — | 2022.3.13f1Nov 7, 2023 | — | 6 |
| UUM-42099 | Fixed | HDRP: Fixed an issue where Reflection Proxy Volume would cause artifacts to cover the editor on Apple Silicone devices. | — | 2022.3.13f1Nov 7, 2023 | — | 7 |
| UUM-46774 | Fixed | Shadergraph: Fixed an issue where material override GUIs for Built-In would sometimes get ignored. | — | 2022.3.13f1Nov 7, 2023 | — | 6 |
| UUM-48557 | Fixed | HDRP: Fixed Turkish OS incorrectly deducing DLSS is not available. | — | 2022.3.13f1Nov 7, 2023 | — | 7 |
| UUM-53142 | Fixed | Graphics: Fixed crash when trying to upload a texture with TextureUploadFlags::kTextureUploadUninitialized and using OpenGL. | — | 2022.3.13f1Nov 7, 2023 | — | 6 |
| UUM-26966 | Fixed | VFX Graph: Removed an error message when a point cache asset is missing, added an error feedback instead. | — | 2021.3.32f1Nov 1, 2023 | — | 2 |
| UUM-41514 | Fixed | Shadergraph: Fixed an issue where sprite previews were not always rendering. | — | 2021.3.32f1Nov 1, 2023 | — | 7 |
| UUM-47824 | Fixed | Shadergraph: Fixed node creation menu location on macOS. | — | 2021.3.32f1Nov 1, 2023 | — | 7 |
| UUM-52800 | Fixed | VFX Graph: Fixed memory leak of SharedMaterialData for sleeping VFX systems. | — | 2021.3.32f1Nov 1, 2023 | — | 1 |
| UUM-9343 | Fixed | Graphics: Fixed crash when loading a zero-sized Texture2D asset. | — | 2021.3.32f1Nov 1, 2023 | — | 1 |
| UUM-26513 | Fixed | URP: Added workarounds for MSAA-specific visual artifacts on materials that use alpha clipping in unexpected ways. | — | 2022.3.12f1Oct 26, 2023 | — | 1 |
| UUM-40810 | Fixed | URP: Fixed per-vertex light layers. | — | 2022.3.12f1Oct 26, 2023 | — | 6 |