Rendering issues

1,051–1,075 of 1,644

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-41386FixedHDRP: Fixed an XR issue that caused HDRP to render physically-based sky and volumetric clouds only for the left eye if XR was initialized manually.—6000.0.0b15Apr 13, 2024—3
UUM-43568FixedHDRP: Fixed an issue with ambient lighting when rendering from script using Camera.Render.—6000.0.0b15Apr 13, 2024—2
UUM-46874FixedSRP Core: When changing the Global Settings asset, the UI was not being refreshed to and the old asset was being displayed.—6000.0.0b15Apr 13, 2024—2
UUM-47684FixedShadergraph: Enabled UV2 and UV3 for the Canvas target. (UUM-47684) First seen in 6000.0.0b11.—6000.0.0b15Apr 13, 2024—1
UUM-54231FixedURP: Fixed an issue where screen space decals wouldn't respect light cookies.—6000.0.0b15Apr 13, 2024—3
UUM-57644FixedURP: Fixed an issue where XROcclusionMesh.shader and XRMirrorView.shader were not stripped down when XR Plugin was not installed.—6000.0.0b15Apr 13, 2024—2
UUM-58350FixedHDRP: Fixed an issue that caused scene modification when exiting play mode with the graphics compositor enabled.—6000.0.0b15Apr 13, 2024—3
UUM-59123FixedVFX Graph: Fixed an issue where the activation slot was hidden when a block was collapsed.—6000.0.0b15Apr 13, 2024—3
UUM-60582FixedGraphics: Fixed an issue where cubemaps using a convolution mode other than "None" imported incorrectly in linear project color space if the target format was set to "RGBA Float".—6000.0.0b15Apr 13, 2024—3
UUM-60823FixedGraphics: Fixed an issue with incorrect shadow casters culling when using OnDemand shadow rendering with directional lights.—6000.0.0b15Apr 13, 2024—2
UUM-60917FixedHDRP: Optimized shadow casters culling with OnDemand or OnEnable shadow rendering modes.—6000.0.0b15Apr 13, 2024—2
UUM-61583FixedVFX Graph: Fixed the VFX Graph UI so that if you try to connect incompatible operator types and cancel the action with the Esc key, the error popup now correctly vanishes.—6000.0.0b15Apr 13, 2024—4
UUM-62433FixedVFX Graph: Updated VFX Template window so that it is now closed on domain reload.—6000.0.0b15Apr 13, 2024—2
UUM-62756FixedShaders: Fixed ShaderLab-specific #pragma directives being reported in shader source files when #include was used.—6000.0.0b15Apr 13, 2024—3
UUM-64863FixedShadergraph: Fixed an issue that caused shaders generated for iOS or Android to compile incorrectly due to precision.—6000.0.0b15Apr 13, 2024—4
UUM-64914FixedGraphics: Fixed an occasional shader compilation error that occurred when using half inputs.—6000.0.0b15Apr 13, 2024—3
UUM-65121FixedShadergraph: Addressed regression where node creation menu would not populate on mouse position in MacOS—6000.0.0b15Apr 13, 2024—2
UUM-65500FixedHDRP: Fixed an issue that caused Eye renderer lighting to become position-dependent when in Cinematic or CinematicCaustic mode.—6000.0.0b15Apr 13, 2024—3
UUM-65513FixedVFX Graph: Fixed an issue where the Blackboard could be out of the screen when the VFX Graph window was too small.—6000.0.0b15Apr 13, 2024—4
UUM-65820FixedSRP Core: Fixed Render Graph Viewer generating warnings when RenderGraph.Begin/EndProfilingSampler functions were used.—6000.0.0b15Apr 13, 2024—2
UUM-66721FixedGraphics: Fixed an issue that caused screen flickering when *Disable Depth and Stencil* is enabled and the graphics API is set to Vulkan.—6000.0.0b15Apr 13, 2024—3
UUM-66952FixedSRP Core: Fixed Render Graph Viewer becoming empty on URP when selecting *Project Settings > Graphics. (UUM-66952) First seen in 6000.0.0b12.*—6000.0.0b15Apr 13, 2024—1
UUM-67836FixedShadergraph: Improved layout of property rows in the Graph Settings. (UUM-67836) First seen in 6000.0.0b13.—6000.0.0b15Apr 13, 2024—1
UUM-67982FixedURP: The runtime intensity of non real-time reflection probes are now immediately reflected in the eScene view and Game view.—6000.0.0b15Apr 13, 2024—3
UUM-68132FixedHDRP: Moved water-specific global shader variables to a separate file.—6000.0.0b15Apr 13, 2024—2
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested 4h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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