Rendering issues

926–950 of 1,647

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-76014FixedVFX Graph: Fixed rendering unwanted particles when rendering particle strip systems as particles (previously rendering entire capacity).—2022.3.52f1Nov 6, 2024—1
UUM-76017FixedVFX Graph: Fixed strips with immortal particles disappearing with instancing on.—2022.3.52f1Nov 6, 2024—1
UUM-76172FixedShadergraph: Fixed Shader Graph undeclared identifier error around foveated rendering area.—2022.3.52f1Nov 6, 2024—1
UUM-79014FixedURP: Overlay Camera Clear Depth ignored on some Android devices when using Vulkan Graphics API.—2022.3.52f1Nov 6, 2024—1
UUM-86510FixedShader System: Editor crash when saving Currently Tracked Variants to Asset2022.3.52f1Nov 6, 20246000.1.0a4Nov 14, 2024727
UUM-44469FixedGraphics: Fixed a crash when using native graphics jobs on Metal.—6000.1.0a2Oct 30, 2024—26
UUM-55971FixedShaders: Shader inspector now shows the highest number of variants per shader stage instead of number of vertex stage variants.—6000.1.0a2Oct 30, 2024—26
UUM-58290FixedShaders: Fixed BiRP support for strict shader variant matching.—6000.1.0a2Oct 30, 2024—25
UUM-71157FixedHDRP: Fixed layer index out of range in LayeredLitGUI.—6000.1.0a2Oct 30, 2024—25
UUM-72239FixedGraphics: Fixed msaa resolves of SetRenderTarget-based rending not being done before beginning a new renderpass.—6000.1.0a2Oct 30, 2024—25
UUM-73384FixedGraphics: Fixed a problem with Texture Streaming where a material could remain blurry and not streamed in for an undefined amount of time.—6000.1.0a2Oct 30, 2024—27
UUM-76223FixedShadergraph: Added new manipulator for ShaderGraph MainPreview to fix wrong drag handing on OSX.—6000.1.0a2Oct 30, 2024—25
UUM-76730FixedShadergraph: Added missing documentation about the Custom Render Texture in Shader Graph.—6000.1.0a2Oct 30, 2024—25
UUM-77168FixedGraphics: Fixed SRP Batcher checking the against the active render pipeline causing incorrect bindings—6000.1.0a2Oct 30, 2024—25
UUM-78803FixedShadergraph: Fixed an issue where the Main Light Direction node always returned 0 on the built-in render pipeline.—6000.1.0a2Oct 30, 2024—26
UUM-83385FixedVFX Graph: Fixed VFX particles GBuffer pass with URP Render Graph.—6000.1.0a2Oct 30, 2024—25
UUM-83527FixedGraphics: Fixed an Issue where resizing the SceneView would throw errors.—6000.1.0a2Oct 30, 2024—25
UUM-83578FixedGraphics: Fixed GPUResidentDrawer crash in ParallelSortExtensions.ParallelSort because of an array being diposed while still used by some jobs.—6000.1.0a2Oct 30, 2024—25
UUM-83598FixedVFX Graph: Incorrect sanitization of SetCustomAttribute when Random was different than Random.Off—6000.1.0a2Oct 30, 2024—25
UUM-83676FixedVFX Graph: Creating a Custom HLSL operator with two outputs could prevent the generated shader from compiling—6000.1.0a2Oct 30, 2024—25
UUM-83782FixedVFX Graph: Using the same name as a built-in attribute in a custom HLSL function's parameter would lead to a compilation error.—6000.1.0a2Oct 30, 2024—25
UUM-84054FixedVFX Graph: Missing delayed field for Sample Water Surface Operator.—6000.1.0a2Oct 30, 2024—25
UUM-84060FixedVFX Graph: Unexpected log "Expression graph was marked as dirty after compiling context for UI" while using Custom HLSL based operators.—6000.1.0a2Oct 30, 2024—25
UUM-84231FixedHDRP: Fixed HairVertex instancing-related shader-compilation issues.—6000.1.0a2Oct 30, 2024—25
UUM-84424FixedVFX Graph: Particle outputs connected to particle strip systems don't render last particle.—6000.1.0a2Oct 30, 2024—26
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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