Rendering issues

2650 of 1,411

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-124736FixedGraphics: Fixed an issue with uninitialized rendering layer mask for CommandBuffer.DrawMeshInstanced calls.6000.6.0a3Apr 15, 20261
UUM-131963FixedURP: Fixed UI overwriting property values when selecting multiple Universal Render Pipeline Assets.6000.6.0a3Apr 15, 20265
UUM-134388FixedSRP Core: Utilities to ensure folders exist in Ubuntu were not splitting the file name properly.6000.6.0a3Apr 15, 20267
UUM-135988FixedGraphics: Fixed compute skinning artifacts or crashes when using Vulkan.6000.6.0a3Apr 15, 20269
UUM-137378FixedHDRP: Fixed Screen Space Lens Flare fullscreen debug mode causing Render Graph execution errors and a black Game View.6000.6.0a3Apr 15, 20261
UUM-137626FixedHDRP: Fixed an issue with the Rendering Debugger where the Freeze Camera For Culling dropdown was only showing None as an option.6000.6.0a3Apr 15, 20267
UUM-138059FixedVFX Graph: Fixed a typo in the Template window.6000.6.0a3Apr 15, 20261
UUM-86650FixedGraphics: Fixed missing alpha channel when using DXT1 texture with 1bit alpha with OpenGL.6000.6.0a3Apr 15, 20269
UUM-90240FixedGraphics: Fixed an incorrect thread-safety error check in the Vulkan Editor.6000.6.0a3Apr 15, 20268
UUM-125566FixedGraphics: Fixed crashes on Android that occurred when the command pool ran out of memory.6000.0.73f1Apr 15, 20262
UUM-126477FixedGraphics: Fixed incorrect UVs on some Adreno 7xx driver versions when using Vulkan.6000.0.73f1Apr 15, 20269
UUM-93243FixedGraphics: Fixed a crash when using GPU skinning on Adreno devices.6000.0.73f1Apr 15, 20264
UUM-134633FixedGraphics: Fixed an issue where an implicit truncation of vector type shader warning was thrown when building standalone or Android player. (UUM-134633) First seen in 6000.5.0a7. Fixed in 6000.5.0b5.6000.5.0b3Apr 9, 20266000.5.0b5Apr 23, 2026143
UUM-133627FixedShaders: Fixed an occasional crash when saving shaders.6000.3.13f1Apr 8, 20262
UUM-137390FixedURP: Fixed an issue in Bloom texture where invalid texture handles could be reused across execution passes, leading to a Render Graph execution error.6000.3.13f1Apr 8, 20261
UUM-101568FixedSRP Core: Fixed an issue where Material.FindPass(...) returned -1 during Awake() or Start() for SRP shaders in Player builds.6000.6.0a2Apr 2, 20269
UUM-101730FixedURP: Fixed outline artifact on materials using both parallax mapping and alpha clipping with depth priming enabled.6000.6.0a2Apr 2, 20262
UUM-121817FixedGraphics: Fixed ReadPixels when using OpenGL for readbacks into destination texture that is wider than the readback rect.6000.6.0a2Apr 2, 202610
UUM-126654FixedSRP Core: Fix renaming dialog of mipmap limit groups throwing error on repaint6000.6.0a2Apr 2, 20262
UUM-130925FixedHDRP: Fixed null limit.xy values in _ColorPyramidUvScaleAndLimitCurrentFrame after color pyramid for distortion.6000.6.0a2Apr 2, 20269
UUM-132344FixedVFX Graph: Increased the folder icon size to avoid blurry effect on some configurations.6000.6.0a2Apr 2, 20262
UUM-132455FixedURP: \[Render Pipeline Converter\] Material Reference Converter provides same naming for each GameObject.6000.6.0a2Apr 2, 20262
UUM-132470FixedVFX Graph: Fixed an issue where the Uncategorized "fallback" category was not listed in the list of available categories in the query dropdown.6000.6.0a2Apr 2, 20262
UUM-132566FixedShadergraph: When changing a template's category, it was not updated in the search filters until the asset was reimported.6000.6.0a2Apr 2, 20262
UUM-132622FixedVFX Graph: Fixed an issue where the favorite icon was not visible in the Template Window in light theme.6000.6.0a2Apr 2, 20262
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.