Rendering issues

226–250 of 1,605

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-130925FixedHDRP: Fixed null limit.xy values in _ColorPyramidUvScaleAndLimitCurrentFrame after color pyramid for distortion.—6000.6.0a2Apr 2, 2026—26
UUM-132344FixedVFX Graph: Increased the folder icon size to avoid blurry effect on some configurations.—6000.6.0a2Apr 2, 2026—16
UUM-132455FixedURP: [Render Pipeline Converter] Material Reference Converter provides same naming for each GameObject.—6000.6.0a2Apr 2, 2026—16
UUM-132470FixedVFX Graph: Fixed an issue where the Uncategorized "fallback" category was not listed in the list of available categories in the query dropdown.—6000.6.0a2Apr 2, 2026—16
UUM-132566FixedShadergraph: When changing a template's category, it was not updated in the search filters until the asset was reimported.—6000.6.0a2Apr 2, 2026—16
UUM-132622FixedVFX Graph: Fixed an issue where the favorite icon was not visible in the Template Window in light theme.—6000.6.0a2Apr 2, 2026—16
UUM-132653FixedVFX Graph: When the last selected template item does not exist anymore, we had an empty selection, but the detail panel showed default labels. Now the selection should not be empty anymore.—6000.6.0a2Apr 2, 2026—16
UUM-132799FixedShadergraph: Avoided the popup dialog box asking for saving changes when the ShaderGraph inspector loses focus.—6000.6.0a2Apr 2, 2026—16
UUM-132802FixedVFX Graph: Kept current template selection even when it is in a collapsed category.—6000.6.0a2Apr 2, 2026—16
UUM-133099FixedVFX Graph: Fixed an issue where particles with "Particles Lit" were not affected by rendering layers.—6000.6.0a2Apr 2, 2026—16
UUM-133211FixedURP: [RenderPipelineConverter] Fixed an issue where the tooltip says the project must be converted to URP, but the project is already using URP.—6000.6.0a2Apr 2, 2026—16
UUM-133583FixedURP: Fixed an issue where artifacts appeared when using depth normals with Vulkan on some Android devices.—6000.6.0a2Apr 2, 2026—17
UUM-134686FixedSRP Core: Prevented modifications of the widgets while creating the panel.—6000.6.0a2Apr 2, 2026—17
UUM-135217FixedVFX Graph: Fixed an issue where comments are not supported in custom HLSL function's parameters.—6000.6.0a2Apr 2, 2026—18
UUM-135658FixedShadergraph: Fixed dropdown node controls being clipped on some nodes when their previews are collapsed.—6000.6.0a2Apr 2, 2026—16
UUM-135671FixedShadergraph: Fixed irregular spacing and some text clipping in matrix nodes.—6000.6.0a2Apr 2, 2026—16
UUM-135692FixedShadergraph: Changed custom function node to immediately report issues when changing a port type.—6000.6.0a2Apr 2, 2026—16
UUM-135889FixedGraphics: Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11.—6000.6.0a2Apr 2, 2026—29
UUM-136055FixedVFX Graph: Double click on the favorite button was triggering the asset creation instead of toggling the favorite state twice.—6000.6.0a2Apr 2, 2026—16
UUM-136075FixedHDRP: Fixed a NullReferenceException when inspecting Custom Pass volumes with DRS enabled.—6000.6.0a2Apr 2, 2026—26
UUM-136108FixedVFX Graph: Fixed an issue where the context title overlapped the space toggle button.—6000.6.0a2Apr 2, 2026—16
UUM-136161FixedURP: AutodeskInteractive shader when Rendering Mode Fade is not converted to URP AutodeskinteractiveTransparent shader.—6000.6.0a2Apr 2, 2026—17
UUM-136196FixedVFX Graph: Fixed overly dark colors for the favorite and folder icons in the node search window.—6000.6.0a2Apr 2, 2026—16
UUM-136318FixedVFX Graph: Disabled the ability to edit VFX Graph template properties in the Inspector during Play mode.—6000.6.0a2Apr 2, 2026—16
UUM-136346FixedVFX Graph: The favorite icon was briefly blinking to white when scrolling quickly even though there was not favorite item.—6000.6.0a2Apr 2, 2026—16
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested 1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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