Rendering issues

226250 of 1,553

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-76825FixedURP: Added checks related to OpenGL device support on an active build profile in DecalRenderFeature.6000.4.0f1Mar 18, 202615
UUM-128591FixedGraphics: Make sure that builtinRP blit copy does output float4 color (as opposed to fxed4, which is translated to half4 on metal, resulting in data truncation for u16 or f32 data).6000.0.71f1Mar 18, 20264
UUM-104913FixedURP: Fixed an SSAO issue on Metal and some Vulkan devices so now SSAO uses multiple Raster render passes instead of a single Unsafe pass with multiple SetRenderTarget calls. When "After Opaque" is disabled, SSAO now renders earlier in the frame.6000.5.0a8Mar 5, 202615
UUM-117133FixedShadergraph: Disabled profiling during code generation because in some circumstances it would cause errors.6000.5.0a8Mar 5, 202631
UUM-132762FixedVFX Graph: Avoided showing a scrollbar in the description text area when not needed.6000.5.0a8Mar 5, 202628
UUM-132819FixedHDRP: Decal Projector and Local Volumetric Fog are missing their icon gizmos. Water Decals components where missing the dark icon in the Light Theme. (UUM-132819) First seen in 6000.5.0a5.6000.4.0b11Mar 4, 202616
UUM-133088FixedGraphics: Shader compilation error "call to 'tex3D' is ambiguous"6000.4.0b11Mar 4, 20263
UUM-133743FixedGraphics: Fixed issues with clearing multiple render targets in WebGPU.6000.4.0b11Mar 4, 202618
UUM-133930FixedShadergraph: Fixed error and warning node badge tooltips overflowing their containers.6000.4.0b11Mar 4, 202631
UUM-134112FixedShadergraph: Swizzle node now updates after undo/redo correctly.6000.4.0b11Mar 4, 202631
UUM-134134FixedShadergraph: Made ShaderGraph preferences searchable in the Preferences window.6000.4.0b11Mar 4, 202629
UUM-134174FixedShadergraph: Fixed matrix node's behavior when large numbers are input.6000.4.0b11Mar 4, 202630
UUM-134189FixedShadergraph: Fixed dropdown controls on subgraph nodes.6000.4.0b11Mar 4, 202630
UUM-134292FixedShadergraph: Renaming keyword enum fields and other modifications to keyword enums now propagate correctly.6000.4.0b11Mar 4, 202631
UUM-134440FixedShadergraph: Fixed Material Overrides debug from ShaderGraph CustomLighting samples not working.6000.4.0b11Mar 4, 202629
UUM-134981FixedShadergraph: Fixed an issue where changing the shader precision model to "Unified" on a ShaderGraph targeting the built-in render pipeline could generate compilation errors in the generated shader.6000.4.0b11Mar 4, 202629
UUM-134071FixedGraphics: Fixed DX11 crash in TexturesD3D11Base::SetTexture.6000.3.10f1Feb 25, 202619
UUM-100367FixedGraphics: Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices.6000.5.0a7Feb 19, 202619
UUM-120147FixedShadergraph: Fixed the Custom Render Texture target name being truncated in the graph inspector window.6000.5.0a7Feb 19, 202615
UUM-122106FixedShadergraph: Fixed texture sampling operations for texture properties marked HDR.6000.5.0a7Feb 19, 202613
UUM-125400FixedURP: Fixed indexing error when importing URP Samples.6000.5.0a7Feb 19, 202615
UUM-126027FixedShadergraph: Fixed issue where modifying a Keyword Enum in dynamic branch mode could result in a compilation error.6000.5.0a7Feb 19, 202620
UUM-129405FixedURP: Fixed a bug where updating a reflection probe via script didn't affect shading when using Forward+ or Deferred+.6000.5.0a7Feb 19, 202615
UUM-131457FixedShadergraph: Changed the style of a help box in the Shader Graph project settings to align with Editor standards. (UUM-131457) First seen in 6000.5.0a4.6000.5.0a7Feb 19, 20261
UUM-132345FixedVFX Graph: Improved color contrast for highlighted text in the node search when using light theme.6000.5.0a7Feb 19, 202615
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested 8h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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