UUM-135889
Fixed in 6000.6.0a2Mentioned in 28 release notes.
First fixed in 6000.6.0a2 (Apr 2, 2026); relisted in 27 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.6.0b9 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.6.0b8 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.6.0b7 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.6.0b6 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.6.0b5 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.6.0b4 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.6.0b3 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.6.0b2 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.6.0b1 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.5.0f1 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.6.0a7 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.5.0b11 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.6.0a6 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.5.0b10 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.5.0b9 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.5.0b8 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.6.0a5 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.5.0b7 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.5.0b6 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.5.0b5 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.5.0b4 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.6.0a3 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.0.73f1 | Fixes Graphics | Fix | Fixed GrabPass does not correctly set the rect size when set up with a camera.SetTargetBuffers() instead of a render texture in DirectX11. | |
| 6000.4.2f1 | Fixes Graphics | Fix | Fixed GrabPass does not correctly set the rect size when set up with a camera.SetTargetBuffers() instead of a render texture in DirectX11. | |
| 6000.5.0b3 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.5.0b3 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | |
| 6000.3.13f1 | Fixes Graphics | Fix | Fixed GrabPass does not correctly set the rect size when set up with a camera.SetTargetBuffers() instead of a render texture in DirectX11. | |
| 6000.6.0a2 | Fixes Graphics | Fix | Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. |