Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
1,626–1,650 of 1,904
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-22213 | Fixed | Universal RP: Fixed an issue where instantiating and destroying cameras, with Volume Update Mode set to ViaScripting, would allocate each time. | — | 2021.3.23f1Apr 14, 2023 | — | 1 |
| UUM-29490 | Fixed | 2D: Fixed truncation of path for saving Tile assets when ending is not a file. | — | 2021.3.23f1Apr 14, 2023 | — | 1 |
| UUM-30672 | Fixed | GI: Fixed an issue with Light Explorer filtering when many lights are present. | — | 2021.3.23f1Apr 14, 2023 | — | 2 |
| UUM-32718 | Open | DirectX11: DirectX 11 analytics crashes the player on Windows 7 | 2021.3.23f1Apr 14, 2023 | — | 1137 | 1 |
| UUM-21948 | Fixed | Video: Crash on WindowsVideoMedia::GetFirstReadyTextureTime when focusing GameObject in Tutorial | 2020.3.47f1Apr 5, 2023 | 2021.3.24f1Apr 27, 2023 | 22 | 3 |
| UUM-26790 | Fixed | 2D: Fixed Sprites generated from TextureImporter generates different hashes. | — | 2020.3.47f1Apr 5, 2023 | — | 2 |
| UUM-29806 | Fixed | Linux: Fixed editor and runtime crash when certain controllers connected. | — | 2020.3.47f1Apr 5, 2023 | — | 1 |
| UUM-30173 | Fixed | DirectX12: [macOS] Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled | 2020.3.47f1Apr 5, 2023 | 2021.3.28f1Jul 4, 2023 | 90 | 7 |
| UUM-30749 | Fixed | 2D: Fixed sorting of Tiles in a TilemapRenderer when the Sprites of the Tiles in the TilemapRenderer come from different Texture sources and Sprites with large vertex/index counts are rendered first due to batching. | — | 2020.3.47f1Apr 5, 2023 | — | 1 |
| UUM-30952 | Fixed | Windows: BuildPipeline.BuildPlayer ignores BuildPlayerOptions.locationPathName and attempts to build to the cached folder | 2020.3.47f1Apr 5, 2023 | 2022.3.3f1Jun 21, 2023 | 76 | 4 |
| UUM-31031 | Fixed | License: Fixed an issue that the Editor quits when activating ULF license and license is already there. | — | 2020.3.47f1Apr 5, 2023 | — | 2 |
| UUM-10520 | Fixed | Universal RP: Fixed soft shadow filtering quality when using large empty shadow atlas. Use allocated atlas size instead of requested size. | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-15680 | Fixed | Slice Scale field. | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-16874 | Fixed | GI: Fixed corrupted probes on scenes without a lighting data asset when running the editor with -nographics. | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-22208 | Fixed | Scene/Game View: Fixed selected child GameObjects not rendering gizmos when the root GameObject is not also selected. | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-25389 | Fixed | WebGL: Fixed playback of mp3 audio files loaded via UnityWebRequest on Safari | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-26497 | Fixed | Linux: Fixed the Mouse position so it is now correct when playing the build on a multiple monitor setup in full screen mode. | — | 2021.3.22f1Mar 29, 2023 | — | 2 |
| UUM-26712 | Fixed | Apple TV: Fixed a crash when closing the hardware keyboard. | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-29132 | Fixed | 2D: Fixed a crash when a user loads a Tilemap with a TilemapCollider2D and CompositeCollider2D with an invalid Sprite. | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-13587 | Fixed | Video: Multi-display rendering is displaying the first camera's view on both displays instead of displaying both camera's views when used with a mobile device. | — | 2021.3.21f1Mar 15, 2023 | — | 2 |
| UUM-20549 | Fixed | Package Manager: Fixed the issue where local and git packages are not visible in Unity Registry and My Registries. | — | 2021.3.21f1Mar 15, 2023 | — | 1 |
| UUM-21437 | Fixed | GI: Fixed an issue where lightmaps would be swapped when entering playmode when the "Reload Scene" option is disabled. | — | 2021.3.21f1Mar 15, 2023 | — | 2 |
| UUM-22222 | Fixed | DX12: Fixed for crash when RenderDoc is attached to a scene with an invalid pipeline state. | — | 2021.3.21f1Mar 15, 2023 | — | 1 |
| UUM-24640 | Fixed | Scene/Game View: Fixed Grid Size field snapping to minimum grid size when trying to enter a value below one. | — | 2021.3.21f1Mar 15, 2023 | — | 1 |
| UUM-27587 | Fixed | RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode | 2021.3.21f1Mar 15, 2023 | 2021.3.25f1May 11, 2023 | 57 | 5 |