Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
76–100 of 1,891
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-131781 | Fixed | Package Manager: Fix UnityConnectProxy to use same list as ProjectBindManager from Services tab in project settings | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-131807 | Fixed | Package Manager: Fixed an issue where the sample script in a newly created package from the Package Manager window produced an error. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-133073 | Fixed | 2D: Fixed an issue where Open Reference for the Sprite Atlas Importer button in thee Inspector window redirected to an outdated version of the Manual. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-134128 | Fixed | 2D: Fixed an issue where a SpriteRenderer's sprite reference did not revert to the original after using the Sprite Editor window preview toggle and entering Play mode. The Sprite Editor window preview toggle is now available only in Edit mode. | — | 6000.6.0a2Apr 2, 2026 | — | 8 |
| UUM-134129 | Fixed | 2D: Fixed an exception when using the preview toggle in the Sprite Editor window with an imported texture smaller than the source texture. | — | 6000.6.0a2Apr 2, 2026 | — | 8 |
| UUM-134269 | Fixed | Profiler: Fixed issue where loading a Profiler capture while actively recording would mix loaded data with frames that hadn't finished processing. | — | 6000.6.0a2Apr 2, 2026 | — | 10 |
| UUM-135090 | Fixed | Package Manager: Disabled the Export UPM package option when more than one asset is selected or the selected asset is not a UPM package. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-135866 | Fixed | WebGL: \[WebGPU\] URP custom RenderPass can sometimes fail if the fragment shader writes to the depth attachment. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-136214 | Fixed | 2D: Fixed an issue where sorting layer names did not refresh in the Light Batching Debugger. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-136672 | Fixed | Engine Diagnostics: Fixed Editor exceptions not being reported to Engine Diagnostics when CrashReportingSettings.captureEditorExceptions is enabled. | — | 6000.6.0a2Apr 2, 2026 | — | 9 |
| UUM-137604 | Fixed | GI: Fixed an issue where RayTracingRenderPipelineResources had to be public for a Player build. | — | 6000.6.0a2Apr 2, 2026 | — | 6 |
| UUM-138004 | Open | 6000.6.0a1: Black screen in Player when building the HDRP project with Vulkan Graphics API | 6000.6.0a2Apr 2, 2026 | — | 49 | 1 |
| UUM-131402 | Fixed | Graph Toolkit: Portals can now be duplicated and copy-pasted properly. | — | 6000.5.0b2Apr 2, 2026 | — | 10 |
| UUM-131408 | Fixed | Graph Toolkit: Fixed an issue where node property fields were hidden when the Graph Inspector overlay was scaled too small horizontally. | — | 6000.5.0b2Apr 2, 2026 | — | 10 |
| UUM-135695 | Fixed | Package Manager: Fixed issues where the load bar would not refresh in certain page update scenarios. (UUM-135695) First seen in 6000.5.0a8. | — | 6000.5.0b2Apr 2, 2026 | — | 3 |
| UUM-136719 | Fixed | Scene/Game View: Fixed an issue where the Camera Overlay could be stuck at a minimized size when used in collapsed mode. (UUM-136719) First seen in 6000.5.0a8. | — | 6000.5.0b2Apr 2, 2026 | — | 3 |
| UUM-137541 | Fixed | Package Manager: Fixed UPM logs being written to the previously opened project's Logs/ directory when switching projects. (UUM-137541) First seen in 6000.5.0a8. | — | 6000.5.0b2Apr 2, 2026 | — | 3 |
| UUM-131690 | Fixed | AI: On Linux, the "Open Agent Settings..." option in the Agent Type property of a NavMeshAgent inspector would issue an error and not open the __Navigation__ window. | — | 6000.4.1f1Mar 31, 2026 | — | 12 |
| UUM-134393 | Fixed | Scene/Game View: Fixed an issue where setting the grid position to handle position could go to infinity when handle position was invalid. | — | 6000.4.1f1Mar 31, 2026 | — | 7 |
| UUM-134403 | Fixed | Scene/Game View: Fixed an issue where it would be possible to enter infinite values for the grid custom position and rotation. | — | 6000.4.1f1Mar 31, 2026 | — | 7 |
| UUM-134461 | Fixed | Scene/Game View: Fixed an issue where increasing the grid size could create a grid over the maximum grid size limit of 1024. | — | 6000.4.1f1Mar 31, 2026 | — | 7 |
| UUM-135867 | Fixed | WebGL: \[WebGPU\] GPU Resident Drawer Instancing can fail with invalid binding dynamic offsets. | — | 6000.4.1f1Mar 31, 2026 | — | 4 |
| UUM-135908 | Fixed | Scene/Game View: Fixed EditorToolContext behavior that could prevent regular GameObject selection in the scene. | — | 6000.4.1f1Mar 31, 2026 | — | 12 |
| UUM-136007 | Fixed | WebGL: \[WebGPU\] Some texture formats, like RG8UNorm, fail when used as a writable texture for a compute shader, even when the texture_formats_tier1 extension is available. | — | 6000.4.1f1Mar 31, 2026 | — | 4 |
| UUM-137398 | Fixed | 6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4: ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds | 6000.4.1f1Mar 31, 2026 | 6000.6.0a3Apr 15, 2026 | 15 | 22 |