Other issues

76100 of 1,891

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-131781FixedPackage Manager: Fix UnityConnectProxy to use same list as ProjectBindManager from Services tab in project settings6000.6.0a2Apr 2, 20262
UUM-131807FixedPackage Manager: Fixed an issue where the sample script in a newly created package from the Package Manager window produced an error.6000.6.0a2Apr 2, 20262
UUM-133073Fixed2D: Fixed an issue where Open Reference for the Sprite Atlas Importer button in thee Inspector window redirected to an outdated version of the Manual.6000.6.0a2Apr 2, 20262
UUM-134128Fixed2D: Fixed an issue where a SpriteRenderer's sprite reference did not revert to the original after using the Sprite Editor window preview toggle and entering Play mode. The Sprite Editor window preview toggle is now available only in Edit mode.6000.6.0a2Apr 2, 20268
UUM-134129Fixed2D: Fixed an exception when using the preview toggle in the Sprite Editor window with an imported texture smaller than the source texture.6000.6.0a2Apr 2, 20268
UUM-134269FixedProfiler: Fixed issue where loading a Profiler capture while actively recording would mix loaded data with frames that hadn't finished processing.6000.6.0a2Apr 2, 202610
UUM-135090FixedPackage Manager: Disabled the Export UPM package option when more than one asset is selected or the selected asset is not a UPM package.6000.6.0a2Apr 2, 20262
UUM-135866FixedWebGL: \[WebGPU\] URP custom RenderPass can sometimes fail if the fragment shader writes to the depth attachment.6000.6.0a2Apr 2, 20262
UUM-136214Fixed2D: Fixed an issue where sorting layer names did not refresh in the Light Batching Debugger.6000.6.0a2Apr 2, 20262
UUM-136672FixedEngine Diagnostics: Fixed Editor exceptions not being reported to Engine Diagnostics when CrashReportingSettings.captureEditorExceptions is enabled.6000.6.0a2Apr 2, 20269
UUM-137604FixedGI: Fixed an issue where RayTracingRenderPipelineResources had to be public for a Player build.6000.6.0a2Apr 2, 20266
UUM-138004Open6000.6.0a1: Black screen in Player when building the HDRP project with Vulkan Graphics API6000.6.0a2Apr 2, 2026491
UUM-131402FixedGraph Toolkit: Portals can now be duplicated and copy-pasted properly.6000.5.0b2Apr 2, 202610
UUM-131408FixedGraph Toolkit: Fixed an issue where node property fields were hidden when the Graph Inspector overlay was scaled too small horizontally.6000.5.0b2Apr 2, 202610
UUM-135695FixedPackage Manager: Fixed issues where the load bar would not refresh in certain page update scenarios. (UUM-135695) First seen in 6000.5.0a8.6000.5.0b2Apr 2, 20263
UUM-136719FixedScene/Game View: Fixed an issue where the Camera Overlay could be stuck at a minimized size when used in collapsed mode. (UUM-136719) First seen in 6000.5.0a8.6000.5.0b2Apr 2, 20263
UUM-137541FixedPackage Manager: Fixed UPM logs being written to the previously opened project's Logs/ directory when switching projects. (UUM-137541) First seen in 6000.5.0a8.6000.5.0b2Apr 2, 20263
UUM-131690FixedAI: On Linux, the "Open Agent Settings..." option in the Agent Type property of a NavMeshAgent inspector would issue an error and not open the __Navigation__ window.6000.4.1f1Mar 31, 202612
UUM-134393FixedScene/Game View: Fixed an issue where setting the grid position to handle position could go to infinity when handle position was invalid.6000.4.1f1Mar 31, 20267
UUM-134403FixedScene/Game View: Fixed an issue where it would be possible to enter infinite values for the grid custom position and rotation.6000.4.1f1Mar 31, 20267
UUM-134461FixedScene/Game View: Fixed an issue where increasing the grid size could create a grid over the maximum grid size limit of 1024.6000.4.1f1Mar 31, 20267
UUM-135867FixedWebGL: \[WebGPU\] GPU Resident Drawer Instancing can fail with invalid binding dynamic offsets.6000.4.1f1Mar 31, 20264
UUM-135908FixedScene/Game View: Fixed EditorToolContext behavior that could prevent regular GameObject selection in the scene.6000.4.1f1Mar 31, 202612
UUM-136007FixedWebGL: \[WebGPU\] Some texture formats, like RG8UNorm, fail when used as a writable texture for a compute shader, even when the texture_formats_tier1 extension is available.6000.4.1f1Mar 31, 20264
UUM-137398Fixed6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4: ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds6000.4.1f1Mar 31, 20266000.6.0a3Apr 15, 20261522
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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