Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
76–100 of 2,016
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-142091 | Fixed | GI: Fixed an APV crash caused by stale cell indices in PruneCellIndexList. | — | 6000.4.10f1Jun 3, 2026 | — | 7 |
| UUM-142681 | Fixed | GI: Fixed black square artifacts. | — | 6000.4.10f1Jun 3, 2026 | — | 7 |
| UUM-143555 | Fixed | 6000.5.0a7,6000.0.69f1,6000.3.11f1,6000.4.0b11: [Android][GameActivity] App fails to relaunch after it was closed when a foreground service started while app was backgrounded | 6000.4.10f1Jun 3, 2026 | 6000.6.0b1Jun 23, 2026 | 19 | 8 |
| UUM-131530 | Fixed | Version Control: UnityYAMLMerge could generate invalid prefab YAML after merges when empty arrays became populated. In some cases this caused prefabs to fail parsing and become unusable. | — | 6000.6.0a6May 29, 2026 | — | 8 |
| UUM-134168 | Fixed | Graph Toolkit: Fixed an issue where a wire would become invisible after undoing a "create node on wire" operation. | — | 6000.6.0a6May 29, 2026 | — | 7 |
| UUM-137402 | Fixed | Profiler: Fixed overlapping Bottleneck details view on panel resize. (UUM-137402) First seen in 6000.6.0a1. | — | 6000.6.0a6May 29, 2026 | — | 1 |
| UUM-140054 | Fixed | 2D: Fixed an issue where the Sprite Editor window sometimes referenced its preview texture. | — | 6000.6.0a6May 29, 2026 | — | 8 |
| UUM-140520 | Fixed | Linux: Fixed POSIX file reads larger than 2 GiB failing on Linux. | — | 6000.6.0a6May 29, 2026 | — | 9 |
| UUM-140989 | Fixed | Profiler: "Hide 0ms Samples" option removes non-zero GC Samples when CPU time is 0ms. (UUM-140989) First seen in 6000.6.0a4. | — | 6000.6.0a6May 29, 2026 | — | 1 |
| UUM-140997 | Fixed | DX12: Wrap colour VR texture the same way as depth texture. (UUM-140997) First seen in 6000.6.0a4. | — | 6000.6.0a6May 29, 2026 | — | 2 |
| UUM-141119 | Fixed | 2D: Fixed an issue where the Light Type could not be changed in the Light Explorer. | — | 6000.6.0a6May 29, 2026 | — | 5 |
| UUM-141274 | Fixed | 2D: Fixed Light Batching Debugger not updating on entering play mode. (UUM-141274) First seen in 6000.6.0a4. | — | 6000.6.0a6May 29, 2026 | — | 1 |
| UUM-141627 | Fixed | 2D: Fixed picking for sprites with -ve scale using shadergraph materials. | — | 6000.6.0a6May 29, 2026 | — | 9 |
| UUM-141781 | Fixed | 2D: Fixed errors that occurred when adding a Lens Flare component and added support for orthographic camera. | — | 6000.6.0a6May 29, 2026 | — | 9 |
| UUM-141886 | Fixed | 2D: Fixed Global Lights 2D error in URP 2D when opening a scene for preview. | — | 6000.6.0a6May 29, 2026 | — | 5 |
| UUM-142024 | Fixed | 2D: Fixed duplicate opening of the Create New Tilemap dropdown. (UUM-142024) First seen in 6000.6.0a5. | — | 6000.6.0a6May 29, 2026 | — | 1 |
| UUM-142141 | Fixed | 2D: Fixed Tile Palette Brush Picks closing when clicking on it while Close on Pick is enabled. (UUM-142141) First seen in 6000.6.0a5. | — | 6000.6.0a6May 29, 2026 | — | 2 |
| UUM-142144 | Fixed | 2D: Fixed GridView showing empty space after scrolling to the bottom of the GridView for Tile Palette Brush Picks. | — | 6000.6.0a6May 29, 2026 | — | 6 |
| UUM-142285 | Fixed | 2D: Disabled icons in the Tile Palette Active Targets dropdown when the target has HideFlags.HideInHierarchy. | — | 6000.6.0a6May 29, 2026 | — | 4 |
| UUM-142572 | Fixed | License: Ensure UpdateLicense upon reconnection (in floating-license mode). | — | 6000.6.0a6May 29, 2026 | — | 9 |
| UUM-143242 | Fixed | 2D: Fix error when opening Brush Pick Overlay without any Brush Picks (UUM-143242) First seen in 6000.6.0a6. Fixed in 6000.6.0a7. | 6000.6.0a6May 29, 2026 | 6000.6.0a7Jun 11, 2026 | 12 | 2 |
| UUM-143349 | Fixed | 6000.6.0a6: Errors are being continuously thrown after creating Universal 3D template project | 6000.6.0a6May 29, 2026 | 6000.6.0b1Jun 23, 2026 | 25 | 3 |
| UUM-97697 | Fixed | macOS: Fixed Editor crashes or freezes when using an out-of-range depth slice in a RenderTarget. | — | 6000.6.0a6May 29, 2026 | — | 4 |
| UUM-124991 | Fixed | Kernel: Fixed crash in xxhash3 that could occur with 32 bit Android IL2CPP builds. | — | 6000.5.0b10May 28, 2026 | — | 7 |
| UUM-139712 | Fixed | Profiler: Fixed for EndLayoutGroup error in the console from Project Auditor. (UUM-139712) First seen in 6000.5.0b4. | — | 6000.5.0b10May 28, 2026 | — | 5 |