Other issues

776800 of 1,891

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-58173FixedVideo: Fixed an issue on output of stale frames by the Video Player after a seek.6000.2.0a4Feb 19, 202527
UUM-82982FixedGI: Fixed an issue where Adaptive Probe Volumes would exhibit seams on boundaries between different brick sizes when using sky occlusion or shadowmask mode.6000.2.0a4Feb 19, 202519
UUM-83095Fixed2D: Fixed an incorrect deprecation message.6000.2.0a4Feb 19, 202527
UUM-84061FixedSpeedTree: Fixed an issue on the Android player with normal maps using RBC compressed ETC Unorm texture compression resulting in rendering artifacts for the lighting pass on deferred renderers.6000.2.0a4Feb 19, 202526
UUM-86076FixedVideo: Fixed "AVFoundationVideoMedia error while reading" is thrown when streaming from a URL with a signed token in VideoPlayer.6000.2.0a4Feb 19, 202530
UUM-86958FixedVideo: Fixed corruption of alpha values when converting YUVA to RGBA with line widths that aren't a multiple of 8.6000.2.0a4Feb 19, 202529
UUM-87106OpenOpenGL: [Linux] Crash on glXCreateGLXPixmap when hovering over labels in the Inspector window6000.2.0a4Feb 19, 20254577
UUM-90726Fixed2D: Fixed warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light.6000.2.0a4Feb 19, 202529
UUM-92228FixedPackage Manager: Fixed editor freeze when pasting/typing large text in package manager search text field.6000.2.0a4Feb 19, 202519
UUM-96170FixedWindows: Fixed Windows player crashing when embedded into an executable that does not export the D3D12SDKPath symbol.6000.2.0a4Feb 19, 202524
UUM-96421FixedGI: Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data.6000.2.0a4Feb 19, 202522
UUM-96953FixedGI: Don't clamp the environment sample count in the lighting window to 2048.6000.2.0a4Feb 19, 202529
UUM-77285FixedWebGL: Fixed a bug where PlayDelayed() played audio immediately in WebGL builds, ignoring the specified delay.6000.1.0b7Feb 19, 202531
UUM-90792Fixed2D: Fixed an issue where the Camera Sorting Layer did not break the batch correctly in URP 2D.6000.1.0b7Feb 19, 202532
UUM-90851FixedScene/Game View: Fixed an issue with the Camera Gizmo flickering in the Scene view and texture stretching in the Camera Overlay.6000.1.0b7Feb 19, 202530
UUM-90908FixedUniversal Windows Platform: Fixed an issue with Universal Windows Platform (UWP) project build when Visual Studio version is set to Latest Release.6000.1.0b7Feb 19, 202530
UUM-93105Fixed2D: Fixed a flickering issue in the Tile Palette window when resizing the clipboard view.6000.1.0b7Feb 19, 202530
UUM-93255Fixed2D: Fixed an issue with back buffer clearing when using pixel-perfect crop frame settings.6000.1.0b7Feb 19, 202530
UUM-96074FixedUndo System: Fixed a crash that occurred when rapidly undoing changes to DrivenRectTransform components.6000.1.0b7Feb 19, 202530
UUM-96256FixedUndo System: Fixed a crash that occurred when events were added to the undo stack during the initial project load sequence, causing the undo stack to become desynchronized.6000.1.0b7Feb 19, 202530
UUM-97382OpenText: TMP 'Bold' Font Style is rendered with incorrect Font when a Font Asset without Bold typeface is selected6000.1.0b7Feb 19, 20254584
UUM-97847FixedSerialization: Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor after removing HDRP and importing Water Samples before6000.1.0b7Feb 19, 20256000.2.0b2May 20, 20259030
UUM-62407FixedTerrain: Terrain Detail objects are not rendered in the build when the Terrain is generated at runtime.2021.3.49f1Feb 18, 202529
UUM-87081FixedUniversal RP: Fixed Implicit truncation of vector type shader warning.2021.3.49f1Feb 18, 20251
UUM-91555FixedLinux: Fixed assertion failure on ExFAT File systems when "Build and Run" is executed.2021.3.49f1Feb 18, 202531
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.