Search results for "Android"

51–75 of 83

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-60575FixedUniversal RP: Disable fallback behavior on FSR EASU shader to prevent build errors on machines with old GPUs—2021.3.42f1Aug 6, 2024—2
UUM-73032FixedVideo: [Android] Player with the specific Video clip crashes on "/apex/com.android.runtime/lib/bionic/libc.so (__memcpy_a53+96)" when the video is bundled with other video clips and Codec is set to VP8. The first few seconds of the video audio…—2022.3.38f1Jul 16, 2024—2
UUM-72286FixedUniversal RP: Fixed an issue where artefacts appeared when using Soft Shadows on OpenGL.—2021.3.40f1Jun 27, 2024—1
UUM-65398FixedVideo: [Android] Video freezes when built for Android with specific project.—2022.3.30f1May 21, 2024—1
UUM-70600FixedUniversal RP: Fixed an issue where cookie sampling looks corrupt when targeting mobile platforms.—2022.3.30f1May 21, 2024—2
UUM-45914FixedVideo: Fixed the issue with video repeating the first frame on Android when played using the Unity's Video Player component.—6000.0.0b16Apr 19, 2024—2
UUM-54379FixedBuild Pipeline: Fixed the build failure when changing platform and build player are called together.—2022.3.22f1Mar 19, 2024—2
UUM-52911FixedProfiler: Fixed FrameTimingManager reported incorrect GPU time on Android GLES.—6000.0.0b11Mar 13, 2024—6
UUM-48603FixedBuild Pipeline: Fixed an issue where Editor would crash due to a corrupted json file.—2022.3.21f1Mar 5, 2024—7
UUM-49557FixedUniversal RP: Fixed an issue where downsampled SSAO had serious artefacts on Android.—2022.3.21f1Mar 5, 2024—6
UUM-63345FixedGLES: Memory leak when Application.runInBackground is set to false and the Editor is unfocused2022.3.20f1Feb 14, 20242022.3.47f1Sep 18, 20242162
UUM-14136FixedVideo: Fixed a freeze when the video has a variable framerate on Android.—2022.3.16f1Dec 19, 2023—6
UUM-55105OpenIAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener2022.3.15f1Dec 5, 2023—105425
UUM-3364FixedVideo: [Android] Player often crashes when playing the Video Player Seek frame that's more than a minute away from the current frame—2022.3.12f1Oct 26, 2023—7
UUM-40885FixedUniversal RP: Fixed an issue with Screen Space Decals where dark artefacts appeared in the editor.—2022.3.10f1Sep 19, 2023—7
UUM-41806FixedCulling: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes2022.3.8f1Aug 22, 20232022.3.14f1Nov 21, 20239116
UUM-34728FixedUniversal RP: Fixed Native RenderPass errors when using RenderingLayers.—2022.3.6f1Jul 31, 2023—6
UUM-18546FixedDocumentation: Updated docs to reflect how the engine works.—2022.3.5f1Jul 13, 2023—2
UUM-20350FixedBuild Pipeline: Improved build time when preparing the splash screen. The first build will still be the same, however subsequent will be reduced significantly.—2022.3.5f1Jul 13, 2023—1
UUM-30911FixedBuild Pipeline: Fixed android build failure issue where were are getting an error message ' build destination path collides with an existing path' when triggered using Ctrl+B (Windows) or Cmd+B (macOS) keyboard shortcut.—2021.3.25f1May 11, 2023—2
UUM-29011FixedVideo: Fixed crashes when changing the source URL on some specific devices.—2021.3.21f1Mar 15, 2023—2
UUM-16166FixedVideo: Fixed error when adding file:// to point at a local file in the VideoPlayer on Android.—2020.3.46f1Mar 8, 2023—2
UUM-19897FixedBuild System: Fixed a BuildPipeline issue for the Android platform and MacStandalone builds which asks for a name and directory, despite having the last saved location details. This is triggered by using Ctrl+B (Windows) or Cmd+B (macOS).—2021.3.20f1Mar 2, 2023—2
UUM-20624OpenUniversal RP: Rendering artifacts with custom shader when using Vulkan for Android and DirectX for the Editor2021.3.18f1Feb 1, 2023—13611
UUM-16465FixedProfiler: Fixed profiler connection allocations tracking under the ProfilerConnection entry in Memory Profiler.—2021.3.17f1Jan 24, 2023—1
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested 1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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