Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
26–50 of 1,892
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-137246 | Fixed | GI: Fixed Lighting Search range-based filter ordering. (UUM-137246) First seen in 6000.5.0a9. | — | 6000.5.0b7May 7, 2026 | — | 1 |
| UUM-137871 | Fixed | Accessibility: Fixed accessibility nodes being created with duplicate IDs after wrapping around the max ID value. | — | 6000.5.0b7May 7, 2026 | — | 4 |
| UUM-139017 | Fixed | WebGL: \[WebGPU\] Make sure WebCam video is oriented correctly on mobile devices. | — | 6000.5.0b7May 7, 2026 | — | 4 |
| UUM-140065 | Fixed | Text: Ensure Color Gradient works when combined with Shadow and Outline. | — | 6000.5.0b7May 7, 2026 | — | 4 |
| UUM-140202 | Fixed | Text: Fixed Entity ID for Font Assets is serialized twice error. | — | 6000.5.0b7May 7, 2026 | — | 3 |
| UUM-140747 | Open | 6000.6.0a2,6000.4.4f1,6000.5.0b5: 'AudioSampleProvider buffer overflow' warnings are thrown when any video is played in Play Mode | 6000.5.0b7May 7, 2026 | — | 14 | 3 |
| UUM-141555 | Open | DX12 Graphics API is not used, when it is first in the graphics API list | 6000.5.0b7May 7, 2026 | — | 14 | 3 |
| UUM-141640 | Open | 6000.5.0a8,6000.4.0b10: Crash on UserList::AddUser when opening a project with specific animation assets | 6000.5.0b7May 7, 2026 | — | 14 | 3 |
| UUM-125000 | Fixed | Kernel: Fixed NativeQueue.ReadOnly enumerators, UnsafeQueue.ReadOnly indexer and UnsafeQueue.ReadOnly.TryGetValue() when used on queues that have had items dequeued. | — | 6000.5.0b6Apr 30, 2026 | — | 4 |
| UUM-138914 | Fixed | Unity Physics: The Advanced Game Physics Sample showcasing the Direct Solver now opens and runs without errors. (UUM-138914) First seen in 6000.5.0b3. | — | 6000.5.0b6Apr 30, 2026 | — | 1 |
| UUM-131142 | Fixed | Particles: Prevented a crash on TrailModule::Update with nested sub-emitters. | — | 6000.0.74f1Apr 29, 2026 | — | 1 |
| UUM-139873 | Fixed | WebGL: Fixed an issue where R16UNorm, R16SNorm, RG16UNorm, RG16SNorm, RGBA16UNorm, and RGBA16SNorm were incorrectly declared as filterable. | — | 6000.0.74f1Apr 29, 2026 | — | 6 |
| UUM-139914 | Fixed | Package: Added ScrollView support to RagdollWindow on resize. | — | 6000.0.74f1Apr 29, 2026 | — | 5 |
| UUM-131286 | Fixed | Package Manager: Fixed an issue where changing the Packages Cache Location would cause "TLS Allocator ALLOC_TEMP_MAIN has unfreed allocations" errors to appear repeatedly in the Editor log. | — | 6000.4.5f1Apr 28, 2026 | — | 7 |
| UUM-138049 | Fixed | Adaptive Performance: Clamped the adaptive-performance recomputed descriptor size to 1 to avoid errors in zero sized render texture. | — | 6000.4.5f1Apr 28, 2026 | — | 6 |
| UUM-139011 | Fixed | Scene/Game View: Fixed an issue that could crash the editor when using PlayModeWindow.SetViewType during playmode. | — | 6000.4.5f1Apr 28, 2026 | — | 6 |
| UUM-139208 | Fixed | WebGL: Fixed WebGL console warnings when switching fullscreen state. | — | 6000.4.5f1Apr 28, 2026 | — | 3 |
| UUM-141061 | Open | 6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32 | 6000.4.5f1Apr 28, 2026 | — | 23 | 8 |
| UUM-132089 | Fixed | Profiler: Updated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused. | — | 6000.5.0b5Apr 23, 2026 | — | 7 |
| UUM-139927 | Fixed | Text: Fix NullReferenceException when word wrapping sup and sub tag (UUM-139927) Fixed in 6000.5.0b7. | 6000.5.0b5Apr 23, 2026 | 6000.3.15f1May 8, 2026 | 14 | 5 |
| UUM-139152 | Fixed | 2D: Fixed a crash with the Tilemap where the Tilemap is using an invalid cached ITilemap. | — | 6000.4.4f1Apr 22, 2026 | — | 6 |
| UUM-139663 | Fixed | Materials move to other GameObjects in a Prefab when disabling a child GameObject in Prefab Mode with an open SubScene | 6000.3.14f1Apr 22, 2026 | 6000.5.0b8May 14, 2026 | 22 | 10 |
| UUM-140183 | Fixed | 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture | 6000.3.14f1Apr 22, 2026 | 6000.5.0b9May 21, 2026 | 28 | 11 |
| UUM-139910 | Open | 6000.3.12f1: Crash on FindSeamTexels when generating lighting while the meshAtlasIndex >= 0 | 6000.5.0b4Apr 16, 2026 | — | 35 | 1 |
| UUM-126552 | Fixed | Accessibility: Fixed player crash caused by UI Automation accessing invalid pointer on Windows 10. | — | 6000.6.0a3Apr 15, 2026 | — | 8 |