Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
351–375 of 1,894
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-122521 | Fixed | Version Control: Fixed the Toolbar button to correctly hide when disabling the Unity Version Control package. (UUM-122521) First seen in 6000.3.0b7. | — | 6000.3.0b10Nov 12, 2025 | — | 33 |
| UUM-122631 | Fixed | 2D: Fixed Sprite Skinning for Sprite Subtargets. | — | 6000.3.0b10Nov 12, 2025 | — | 32 |
| UUM-121993 | Fixed | Adaptive Performance: Fixed the Provider View Guide link going out of bounds when no providers are installed. (UUM-121993) First seen in 6000.3.0b6. | — | 6000.3.0b9Nov 6, 2025 | — | 30 |
| UUM-122571 | Fixed | GI: Fixed reflection probe keyword warnings when building Player. (UUM-122571) First seen in 6000.3.0b5. | — | 6000.3.0b9Nov 6, 2025 | — | 30 |
| UUM-126216 | Open | Packman: Filters options in 'My Assets' not working (Status, Labels) | 6000.3.0b9Nov 6, 2025 | — | 196 | 3 |
| UUM-103738 | Fixed | Version Control: Fixed package files added by the provider callback are included in paths. | — | 6000.4.0a4Nov 5, 2025 | — | 18 |
| UUM-117137 | Fixed | Video: Fixed settings not being applied when using the Preset Selector to apply a preset to a VideoClip. | — | 6000.4.0a4Nov 5, 2025 | — | 18 |
| UUM-117687 | Fixed | Particles: Fixed potential crash with complex nested sub-emitter hierarchies. | — | 6000.4.0a4Nov 5, 2025 | — | 15 |
| UUM-119542 | Fixed | Universal Windows Platform: Removed WindowsMobile SDK reference from generated UWP projects. | — | 6000.4.0a4Nov 5, 2025 | — | 14 |
| UUM-121031 | Fixed | 2D: Fixed case where Texture 2D Importer fails passing a default value to the "namefileidtable" when using a texture preset. | — | 6000.4.0a4Nov 5, 2025 | — | 17 |
| UUM-121151 | Fixed | GI: Fixed issue with spurious warning message shown in the console when double clicking the Adaptive Probe Volumes shortcut to the URP asset Light Probe System control. | — | 6000.4.0a4Nov 5, 2025 | — | 14 |
| UUM-83569 | Fixed | GI: Fixed HDRP Ray Tracing when used with Instancing. | — | 6000.4.0a4Nov 5, 2025 | — | 15 |
| UUM-112860 | Fixed | Profiler: Fixed "Profiler is not able to flush data to a file or socket" warning after auto connecting Profiler to a Player on OSX. | — | 6000.2.11f1Nov 5, 2025 | — | 18 |
| UUM-112052 | Fixed | WebGL: Fixed regression that caused URP debug material overrides to fail for WebGL. | — | 6000.0.62f1Nov 5, 2025 | — | 19 |
| UUM-116667 | Fixed | 2D: Fixed NullReferenceException with LightBatchingDebugger. | — | 6000.0.62f1Nov 5, 2025 | — | 20 |
| UUM-116762 | Fixed | 2D: Fixed lighting artifacts and unclearable errors. | — | 6000.0.62f1Nov 5, 2025 | — | 19 |
| UUM-120045 | Fixed | 2D: Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync. | — | 6000.0.62f1Nov 5, 2025 | — | 19 |
| UUM-120637 | Fixed | DX12: Fixed memory leak in certain scenarios when using DX12 + Graphics Jobs (split mode). | — | 6000.0.62f1Nov 5, 2025 | — | 20 |
| UUM-125363 | Fixed | Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a project with specific Addressables data | 6000.0.62f1Nov 5, 2025 | 6000.2.14f1Nov 26, 2025 | 21 | 32 |
| UUM-125778 | Open | Metal: Game freezes after command buffer Timeout error | 6000.0.62f1Nov 5, 2025 | — | 198 | 65 |
| UUM-121408 | Fixed | License: Builds failing with the Error Code 404 | 6000.0.61f1Oct 30, 2025 | 6000.3.0b10Nov 12, 2025 | 12 | 39 |
| UUM-116904 | Fixed | Profiler: Fixed issue with "Target Frames Per Second" Profiler setting having inconsistent results when entering an overly large/small value. | — | 6000.3.0b8Oct 29, 2025 | — | 20 |
| UUM-119285 | Fixed | 2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer. | — | 6000.3.0b8Oct 29, 2025 | — | 20 |
| UUM-125154 | Fixed | 2D: Crash on GameObject::QueryComponentByType when creating a Prefab containing a Sorting Group component with 'Sort 3D as 2D' enabled | 6000.3.0b8Oct 29, 2025 | 6000.3.0b10Nov 12, 2025 | 13 | 3 |
| UUM-125366 | Open | Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator | 6000.3.0b8Oct 29, 2025 | — | 204 | 7 |