Other issues

326350 of 2,133

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-131402FixedGraph Toolkit: Portals can now be duplicated and copy-pasted properly.6000.5.0b2Apr 2, 202626
UUM-131408FixedGraph Toolkit: Fixed an issue where node property fields were hidden when the Graph Inspector overlay was scaled too small horizontally.6000.5.0b2Apr 2, 202625
UUM-135695FixedPackage Manager: Fixed issues where the load bar would not refresh in certain page update scenarios. (UUM-135695) First seen in 6000.5.0a8.6000.5.0b2Apr 2, 202615
UUM-136719FixedScene/Game View: Fixed an issue where the Camera Overlay could be stuck at a minimized size when used in collapsed mode. (UUM-136719) First seen in 6000.5.0a8.6000.5.0b2Apr 2, 202615
UUM-137541FixedPackage Manager: Fixed UPM logs being written to the previously opened project's Logs/ directory when switching projects. (UUM-137541) First seen in 6000.5.0a8.6000.5.0b2Apr 2, 202615
UUM-131690FixedAI: On Linux, the "Open Agent Settings..." option in the Agent Type property of a NavMeshAgent inspector would issue an error and not open the __Navigation__ window.6000.4.1f1Mar 31, 202627
UUM-134393FixedScene/Game View: Fixed an issue where setting the grid position to handle position could go to infinity when handle position was invalid.6000.4.1f1Mar 31, 202623
UUM-134403FixedScene/Game View: Fixed an issue where it would be possible to enter infinite values for the grid custom position and rotation.6000.4.1f1Mar 31, 202623
UUM-134461FixedScene/Game View: Fixed an issue where increasing the grid size could create a grid over the maximum grid size limit of 1024.6000.4.1f1Mar 31, 202623
UUM-135867FixedWebGL: [WebGPU] GPU Resident Drawer Instancing can fail with invalid binding dynamic offsets.6000.4.1f1Mar 31, 202616
UUM-135908FixedScene/Game View: Fixed EditorToolContext behavior that could prevent regular GameObject selection in the scene.6000.4.1f1Mar 31, 202627
UUM-136007FixedWebGL: [WebGPU] Some texture formats, like RG8UNorm, fail when used as a writable texture for a compute shader, even when the texture_formats_tier1 extension is available.6000.4.1f1Mar 31, 202616
UUM-137398Fixed6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4: ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds6000.4.1f1Mar 31, 20266000.6.0a3Apr 15, 20261539
UUM-138494Fixed6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1: Crash with multiple StackTraces when building lighting in a Specific Scene6000.4.1f1Mar 31, 20266000.5.0b7May 7, 20263732
UUM-138508FixedCrash in vk::OnscreenSwapChain::AcquireNextImage6000.4.1f1Mar 31, 20266000.6.0a3Apr 15, 20261532
UUM-138597Fixed6000.0.17f1: Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX126000.4.1f1Mar 31, 20266000.3.14f1Apr 22, 20262232
UUM-138910Open6000.4.0a2: Crash on EditorUserBuildSettings::GetActiveBuildTargetName when closing the Editor on a project with the I18N.dll6000.4.1f1Mar 31, 20261421
UUM-138945Fixed6000.3.0a5: URP Decals become invisible when over 1000 units away from the camera6000.4.1f1Mar 31, 20266000.4.6f1May 5, 20263531
UUM-139001Fixed6000.6.0a1,6000.5.0a9,6000.3.12f1,6000.4.0f1: Switching platforms will trigger shader-related warnings (TraceTransparentRays)6000.4.1f1Mar 31, 20266000.5.0b6Apr 30, 20263030
UUM-117109FixedProfiler: Fixed addition/clearing of "Selected:" label in Profiler when focused to a specific marker.6000.5.0b1Mar 26, 202626
UUM-131868FixedPackage Manager: Fixed incorrect error pop-up style for invalid signature packages.6000.5.0b1Mar 26, 202626
UUM-132569FixedPackage Manager: Fixed misaligned links in the Package Manager Details panel. (UUM-132569) First seen in 6000.5.0a5.6000.5.0b1Mar 26, 202615
UUM-132924Fixed2D: Fixed an issue with sprite flicker and draw call fluctuation when Sprite Skins are culled.6000.5.0b1Mar 26, 202629
UUM-133613FixedGraph Toolkit: Updated the default value fields in the blackboard to be delayed.6000.5.0b1Mar 26, 202627
UUM-135958FixedBuild Pipeline: Prevent build failure due to PlayerSettings object lifetime issue (UUM-135958) First seen in 6000.5.0a8. Fixed in 6000.5.0b2.6000.5.0b1Mar 26, 20266000.5.0b2Apr 2, 2026616
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested 1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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