UUM-138597
Fixed in 6000.3.14f1Mentioned in 33 release notes.
First fixed in 6000.3.14f1 (Apr 22, 2026); relisted in 22 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.6.0b8 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.6.0b7 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.6.0b6 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.6.0b5 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.6.0b4 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.6.0b3 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.6.0b2 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.6.0b1 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.5.0f1 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.6.0a7 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.5.0b11 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.6.0a6 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.5.0b10 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.5.0b9 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.5.0b8 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.6.0a5 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.6.0a5 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.5.0b7 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.5.0b6 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.0.74f1 | Known Issues | Blocker | Known issue | Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12 |
| 6000.5.0b5 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.5.0b5 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.4.4f1 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.3.14f1 | Fixes DX12 | Fix | Performed periodic full flushes when too many command buffers were pending. | |
| 6000.5.0b4 | Known Issues DX12 | Blocker | Known issue | Performed periodic full flushes when too many command buffers were pending. (UUM-138597) Fixed in 6000.5.0b5. |
| 6000.6.0a3 | Known Issues DX12 | Blocker | Known issue | Performed periodic full flushes when too many command buffers were pending. (UUM-138597) Fixed in 6000.6.0a4. |
| 6000.4.3f1 | Known Issues | Blocker | Known issue | Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12 |
| 6000.0.73f1 | Known Issues | Blocker | Known issue | Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12 |
| 6000.4.2f1 | Known Issues | Blocker | Known issue | Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12 |
| 6000.5.0b3 | Known Issues | Blocker | Known issue | 6000.0.17f1: Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12 |
| 6000.3.13f1 | Known Issues | Blocker | Known issue | 6000.0.17f1: Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12 |
| 6000.6.0a2 | Known Issues DX12 | Blocker | Known issue | Performed periodic full flushes when too many command buffers were pending. (UUM-138597) Fixed in 6000.6.0a4. |
| 6000.4.1f1 | Known Issues | Blocker | Known issue | 6000.0.17f1: Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12 |