Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Mobile issues
51–75 of 245
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-97527 | Fixed | iOS: Fixed soft keyboard Done/Cancel buttons truncating (to "...") in languages like Korean due to decimal font width. | — | 6000.1.0b12Mar 28, 2025 | — | 25 |
| UUM-61570 | Fixed | Android: Fixed cases where text using certain fonts wasn't rendered properly. | — | 6000.1.0b11Mar 18, 2025 | — | 24 |
| UUM-97504 | Fixed | Android: Fixed cases where text using certain fonts wasn't rendered properly. | — | 6000.1.0b11Mar 18, 2025 | — | 24 |
| UUM-90092 | Fixed | Android: Fixed AndroidJNI.ToBooleanArray not returning 0 when null. | — | 2022.3.60f1Mar 12, 2025 | — | 26 |
| UUM-92151 | Fixed | Android: Fixed TouchScreenKeyboard.Status to now properly get updated when keyboard is closed on GameActivity. | — | 6000.2.0a6Mar 5, 2025 | — | 24 |
| UUM-85618 | Fixed | Android: Fixed Integer input field now allowing negative integers to be entered. | — | 6000.2.0a4Feb 19, 2025 | — | 28 |
| UUM-73479 | Fixed | iOS: Fixed a few cases where the "Mute Other Audio Sources" player setting is false, but we would still end up stopping an external app's audio sometimes when starting a microphone recording. | — | 6000.1.0b6Feb 11, 2025 | — | 31 |
| UUM-91252 | Fixed | iOS: Fixed an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | — | 6000.1.0b6Feb 11, 2025 | — | 31 |
| UUM-87564 | Fixed | Android: Fixed an issue where the Player lost focus when UnityEngine.Handheld.StartActivityIndicator() was used with the Facebook SDK. | — | 6000.2.0a1Jan 29, 2025 | — | 35 |
| UUM-97194 | Fixed | Mobile: Fixed user certificates included in the app by default. (UUM-97194) Fixed in 6000.2.0a8. | 6000.2.0a1Jan 29, 2025 | 6000.1.0b11Mar 18, 2025 | 48 | 42 |
| UUM-90986 | Fixed | iOS: Fixed an issue where AVCaptureSession startRunning wasn't run in a background thread as suggested by Apple. This also fixed an issue where a PlayerLoop was called recursively when running the iPhone app on Mac. | — | 6000.1.0b3Jan 22, 2025 | — | 16 |
| UUM-87752 | Fixed | iOS: Fixed a crash that occurred when using the iOS player as a Library configuration, unloading Unity, then rotating the device. | — | 6000.1.0b1Jan 7, 2025 | — | 18 |
| UUM-90583 | Fixed | Android: Fixed an issue where touch events would not work for GameActivity when the cursor is locked. You can see the change in UnityPlayerGameActivity.java. | — | 6000.1.0b1Jan 7, 2025 | — | 17 |
| UUM-87792 | Fixed | iOS: Fixed WebCamDevice.availableResolutions returning \[0;0\] on some devices. | — | 6000.1.0a8Dec 10, 2024 | — | 21 |
| UUM-61559 | Fixed | iOS: Fixed QualitySettings handling (when AA is involved) in Split View. | — | 6000.1.0a7Dec 5, 2024 | — | 21 |
| UUM-73839 | Fixed | Android: Fixed an issue where user installed certificates directly to an Android device wouldn't show up in the trusted_ca list. | — | 6000.1.0a6Nov 28, 2024 | — | 23 |
| UUM-77367 | Fixed | Android: Fixed the Android 15 keyboard Edit Field overlapping into cutoff area. | — | 6000.1.0a6Nov 28, 2024 | — | 23 |
| UUM-85667 | Fixed | Android: Fixed an issue where the custom namespace tag was missing in the exported AndroidManifest.xml. | — | 6000.1.0a6Nov 28, 2024 | — | 21 |
| UUM-85617 | Fixed | Android: Fixed a crash when calling UnityPlayer.UnitySendMessage from activity's onCreate method. | — | 6000.1.0a4Nov 14, 2024 | — | 23 |
| UUM-77509 | Fixed | iOS: Fixed the character limit of the keyboard shown with TouchScreenKeyboard.Open. | — | 6000.1.0a3Nov 7, 2024 | — | 26 |
| UUM-79804 | Fixed | Android: Fixed an issue where an Android app could freeze, if "Run in Background is false, if the app loses focus, and calls AudioSource::Stop when focus is lost. | — | 2022.3.52f1Nov 6, 2024 | — | 2 |
| UUM-80017 | Fixed | Android: Unity no longer sets the theme attribute for application manifest in unityLibrary manifest. That means there's no default theme for activities and you're responsible for applying theme to your custom activities. This is because, there's… | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-83355 | Fixed | Android: Added dotnet webrequest feature for automatic internet access permission. | — | 6000.1.0a2Oct 30, 2024 | — | 27 |
| UUM-71798 | Fixed | Android: Synchronized show-hide softInput operations. | — | 2022.3.51f1Oct 22, 2024 | — | 1 |
| UUM-77283 | Fixed | Android: Fixed an issue with Display.main.systemWidth/Display.main.systemHeight returning incorrect values when the app was in split screen mode. | — | 6000.0.23f1Oct 16, 2024 | — | 1 |