Mobile issues

51–75 of 273

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-60833FixedAndroid: Fixed GLSL compute shaders not upgrading "version 310 es" to "version 320 es" after enabling "Require ES3.2" in Player Settings.—6000.3.0a3Jul 23, 2025—12
UUM-111393FixedAndroid: Fixed warning showing libraries as not 16 KB page aligned when they have been updated externally.—6000.1.13f1Jul 23, 2025—20
UUM-110694FixedAndroid: Fixed the problem with installing AAB to some Samsung devices which have Secure Folder.—6000.1.12f1Jul 15, 2025—20
UUM-105133FixedAndroid: Enforcing to use Streaming Assets extensions for noCompress string in Android Gradle project to avoid problem with too many entries in the list, which may cause Gradle build fail.—6000.1.9f1Jun 24, 2025—25
UUM-104821FixedAndroid: Fixed issue where RenderBufferLoadAction.DontCare is ignored in some situation when switching between use of RenderPass API and SetRenderTarget—6000.2.0b5Jun 10, 2025—26
UUM-108743FixedAndroid: [GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs6000.2.0b5Jun 10, 20256000.3.0a2Jul 17, 20253634
UUM-105560FixediOS: Fixed a crash when loading achievements from GameCenter multiple times.—2022.3.63f1Jun 5, 2025—2
UUM-103402FixedAndroid: Fixed Integer input field allowing multiple "-" symbols under certain conditions.—6000.1.5f1May 28, 2025—28
UUM-104527FixediOS: Fixed the Unexpected duplicate tasks error that occurred when appending builds.—6000.2.0b2May 20, 2025—16
UUM-69949FixedAndroid: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak" is not displayed when ShaderVariantCollection.WarmUp is called.—2022.3.62f1May 7, 2025—1
UUM-63806FixedAndroid: Fixed rendering on older PowerVR devices when using clip() combiend with MSAA with alpha-to-mask.—6000.2.0a10May 1, 2025—15
UUM-45999FixediOS: Improve responsiveness of motion devices (Accelerometer, Gyroscope, Attitude sensor) after device orientation changes when using Input System—6000.1.0b14Apr 10, 2025—20
UUM-90144FixedAndroid: Fixed incorrect BGR color channel swizzle when playing VP8 videos on Android while using Vulkan as Graphics API.—6000.2.0a8Apr 3, 2025—23
UUM-97542FixediOS: Fixed batchmode playerloop hanging/crashing under some circumstances.—6000.2.0a8Apr 3, 2025—20
UUM-98269FixedAndroid: Fixed regression for legacy crash handler, where -androidChainedSignalHandlerBehavior legacy stopped working for Activity. Note: this legacy option will be removed in future Unity versions and you will not be able to force legacy crash h…—6000.2.0a8Apr 3, 2025—21
UUM-87091FixedAndroid: Switching to rendering some objects with MSAA and high quality settings during runtime could cause rendering issues or a black screen on certain older Android devices, this has been fixed.—6000.0.45f1Apr 2, 2025—22
UUM-98958FixedAndroid: Fixed an issue where objects would not render when using multiple overlay cameras with the OpenGL API on certain Adreno-GPU Android devices.—6000.0.45f1Apr 2, 2025—22
UUM-97527FixediOS: Fixed soft keyboard Done/Cancel buttons truncating (to "...") in languages like Korean due to decimal font width.—6000.1.0b12Mar 28, 2025—25
UUM-61570FixedAndroid: Fixed cases where text using certain fonts wasn't rendered properly.—6000.1.0b11Mar 18, 2025—24
UUM-97504FixedAndroid: Fixed cases where text using certain fonts wasn't rendered properly.—6000.1.0b11Mar 18, 2025—24
UUM-90092FixedAndroid: Fixed AndroidJNI.ToBooleanArray not returning 0 when null.—2022.3.60f1Mar 12, 2025—26
UUM-92151FixedAndroid: Fixed TouchScreenKeyboard.Status to now properly get updated when keyboard is closed on GameActivity.—6000.2.0a6Mar 5, 2025—24
UUM-85618FixedAndroid: Fixed Integer input field now allowing negative integers to be entered.—6000.2.0a4Feb 19, 2025—28
UUM-73479FixediOS: Fixed a few cases where the "Mute Other Audio Sources" player setting is false, but we would still end up stopping an external app's audio sometimes when starting a microphone recording.—6000.1.0b6Feb 11, 2025—31
UUM-91252FixediOS: Fixed an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app.—6000.1.0b6Feb 11, 2025—31
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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