Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Mobile issues
51–75 of 261
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-45999 | Fixed | iOS: Improve responsiveness of motion devices (Accelerometer, Gyroscope, Attitude sensor) after device orientation changes when using Input System | — | 6000.1.0b14Apr 10, 2025 | — | 17 |
| UUM-90144 | Fixed | Android: Fixed incorrect BGR color channel swizzle when playing VP8 videos on Android while using Vulkan as Graphics API. | — | 6000.2.0a8Apr 3, 2025 | — | 20 |
| UUM-97542 | Fixed | iOS: Fixed batchmode playerloop hanging/crashing under some circumstances. | — | 6000.2.0a8Apr 3, 2025 | — | 17 |
| UUM-98269 | Fixed | Android: Fixed regression for legacy crash handler, where -androidChainedSignalHandlerBehavior legacy stopped working for Activity. Note: this legacy option will be removed in future Unity versions and you will not be able to force legacy crash h… | — | 6000.2.0a8Apr 3, 2025 | — | 18 |
| UUM-87091 | Fixed | Android: Switching to rendering some objects with MSAA and high quality settings during runtime could cause rendering issues or a black screen on certain older Android devices, this has been fixed. | — | 6000.0.45f1Apr 2, 2025 | — | 19 |
| UUM-98958 | Fixed | Android: Fixed an issue where objects would not render when using multiple overlay cameras with the OpenGL API on certain Adreno-GPU Android devices. | — | 6000.0.45f1Apr 2, 2025 | — | 19 |
| UUM-97527 | Fixed | iOS: Fixed soft keyboard Done/Cancel buttons truncating (to "...") in languages like Korean due to decimal font width. | — | 6000.1.0b12Mar 28, 2025 | — | 22 |
| UUM-61570 | Fixed | Android: Fixed cases where text using certain fonts wasn't rendered properly. | — | 6000.1.0b11Mar 18, 2025 | — | 21 |
| UUM-97504 | Fixed | Android: Fixed cases where text using certain fonts wasn't rendered properly. | — | 6000.1.0b11Mar 18, 2025 | — | 21 |
| UUM-90092 | Fixed | Android: Fixed AndroidJNI.ToBooleanArray not returning 0 when null. | — | 2022.3.60f1Mar 12, 2025 | — | 23 |
| UUM-92151 | Fixed | Android: Fixed TouchScreenKeyboard.Status to now properly get updated when keyboard is closed on GameActivity. | — | 6000.2.0a6Mar 5, 2025 | — | 21 |
| UUM-85618 | Fixed | Android: Fixed Integer input field now allowing negative integers to be entered. | — | 6000.2.0a4Feb 19, 2025 | — | 25 |
| UUM-73479 | Fixed | iOS: Fixed a few cases where the "Mute Other Audio Sources" player setting is false, but we would still end up stopping an external app's audio sometimes when starting a microphone recording. | — | 6000.1.0b6Feb 11, 2025 | — | 28 |
| UUM-91252 | Fixed | iOS: Fixed an issue where if the "Prepare iOS for Recording" player setting was true and the "Mute Other Audio Sources" player setting was false, we would stop an external app's audio when first starting the Unity app. | — | 6000.1.0b6Feb 11, 2025 | — | 28 |
| UUM-87564 | Fixed | Android: Fixed an issue where the Player lost focus when UnityEngine.Handheld.StartActivityIndicator() was used with the Facebook SDK. | — | 6000.2.0a1Jan 29, 2025 | — | 32 |
| UUM-97194 | Fixed | Mobile: Fixed user certificates included in the app by default. (UUM-97194) Fixed in 6000.2.0a8. | 6000.2.0a1Jan 29, 2025 | 6000.1.0b11Mar 18, 2025 | 48 | 39 |
| UUM-90986 | Fixed | iOS: Fixed an issue where AVCaptureSession startRunning wasn't run in a background thread as suggested by Apple. This also fixed an issue where a PlayerLoop was called recursively when running the iPhone app on Mac. | — | 6000.1.0b3Jan 22, 2025 | — | 16 |
| UUM-87752 | Fixed | iOS: Fixed a crash that occurred when using the iOS player as a Library configuration, unloading Unity, then rotating the device. | — | 6000.1.0b1Jan 7, 2025 | — | 18 |
| UUM-90583 | Fixed | Android: Fixed an issue where touch events would not work for GameActivity when the cursor is locked. You can see the change in UnityPlayerGameActivity.java. | — | 6000.1.0b1Jan 7, 2025 | — | 17 |
| UUM-87792 | Fixed | iOS: Fixed WebCamDevice.availableResolutions returning \[0;0\] on some devices. | — | 6000.1.0a8Dec 10, 2024 | — | 21 |
| UUM-61559 | Fixed | iOS: Fixed QualitySettings handling (when AA is involved) in Split View. | — | 6000.1.0a7Dec 5, 2024 | — | 21 |
| UUM-73839 | Fixed | Android: Fixed an issue where user installed certificates directly to an Android device wouldn't show up in the trusted_ca list. | — | 6000.1.0a6Nov 28, 2024 | — | 23 |
| UUM-77367 | Fixed | Android: Fixed the Android 15 keyboard Edit Field overlapping into cutoff area. | — | 6000.1.0a6Nov 28, 2024 | — | 23 |
| UUM-85667 | Fixed | Android: Fixed an issue where the custom namespace tag was missing in the exported AndroidManifest.xml. | — | 6000.1.0a6Nov 28, 2024 | — | 21 |
| UUM-85617 | Fixed | Android: Fixed a crash when calling UnityPlayer.UnitySendMessage from activity's onCreate method. | — | 6000.1.0a4Nov 14, 2024 | — | 23 |