Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Editor issues
1,726–1,750 of 1,869
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-10761 | Fixed | Editor: Fixed ReorderableList element culling when drawing with GUI rotation or scaling applied. | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-1552 | Fixed | Editor: Fixed handling msaa resolve in Frame Debugger when connected to Meta Quest over display link. | — | 2021.3.22f1Mar 29, 2023 | — | 2 |
| UUM-22047 | Fixed | Editor: Fixed issue when importing FBX files where memory usage grows exponentially with the amount of clips present in the file. | — | 2021.3.22f1Mar 29, 2023 | — | 2 |
| UUM-22716 | Fixed | Editor: Fixed the editor crash while switching avatar from generic to humanoid. | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-2501 | Fixed | Editor: The color picker can now select the proper color on a secondary monitor on macOS | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-26502 | Fixed | Editor: Detect asset corruption before uploading to accelerator. | — | 2021.3.22f1Mar 29, 2023 | — | 2 |
| UUM-2698 | Fixed | Editor: GameObjects from 31st layer are rendered when Camera.cullingMask is set to 'Everything'. | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-29044 | Fixed | Editor: Fixed "Target minimum iOS Version" requirement. | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-31129 | Open | Scene Management: Crash on Transform::CheckStructure when manually opening a scene | 2021.3.22f1Mar 29, 2023 | — | 1152 | 1 |
| UUM-4125 | Fixed | Editor: Fixed an OS key binding exception in ShortcutManager. | — | 2021.3.22f1Mar 29, 2023 | — | 2 |
| UUM-9674 | Fixed | Editor: Fixed freeform light tessellation for Light2D. | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-11166 | Fixed | Editor: Avoid breaking SRP Batcher shadow batch when different "per material" texture. | — | 2021.3.21f1Mar 15, 2023 | — | 1 |
| UUM-21915 | Fixed | Editor: Fixed a crash where destroying a component's GameObject in the Awake function of a script with ExecuteInEditMode would incorrectly try to apply serialized object changes. | — | 2021.3.21f1Mar 15, 2023 | — | 1 |
| UUM-20091 | Fixed | Editor: Fixed compute shaders in editor to work independent from re-imports. | — | 2020.3.46f1Mar 8, 2023 | — | 1 |
| UUM-11334 | Fixed | Editor: Fixed error when opening the "Select Preset" window while having a user defined Preset class assets | — | 2021.3.20f1Mar 2, 2023 | — | 1 |
| UUM-12892 | Fixed | Editor: Fixed Crash on GUIView::ProcessInputEvent when switching Editor layout | — | 2021.3.20f1Mar 2, 2023 | — | 1 |
| UUM-17896 | Fixed | Editor: Unsaved changes made to assets are now preserved when renaming an asset while using Perforce | — | 2021.3.20f1Mar 2, 2023 | — | 1 |
| UUM-19504 | Fixed | Editor: The Focused Inspector window cannot be opened for multiple different Assets via the Inspector window | — | 2021.3.20f1Mar 2, 2023 | — | 1 |
| UUM-20070 | Fixed | Editor: Fixed Overlays not preserving enabled state through domain reloads. | — | 2021.3.20f1Mar 2, 2023 | — | 1 |
| UUM-22631 | Fixed | Editor: Fixed Slowdown spikes when moving an object in the scene caused by the PropertyDatabase. | — | 2021.3.20f1Mar 2, 2023 | — | 1 |
| UUM-23241 | Fixed | Editor: Fixed drag and drop crashes the editor if the window is docked. | — | 2021.3.20f1Mar 2, 2023 | — | 1 |
| UUM-24686 | Fixed | Editor: Fixed the size of the editor window being smaller than the wrongly set default | — | 2021.3.20f1Mar 2, 2023 | — | 1 |
| UUM-26276 | Fixed | Editor: Fixed component added twice when dragging script asset on inspector window from project window | — | 2021.3.20f1Mar 2, 2023 | — | 1 |
| UUM-9380 | Fixed | Editor: Fixed Unity Event callback list calculating its height incorrectly | — | 2021.3.20f1Mar 2, 2023 | — | 1 |
| UUM-11582 | Fixed | Editor: Fixed shader graph's preview window when using deferred rendering in URP. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |