Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Editor issues
1,726–1,750 of 2,026
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-45483 | Fixed | Editor: Fixed issue where "Top level scope allocation is permitted only on the main thread." error thrown when using Allocator.Temp. | — | 2022.3.9f1Sep 5, 2023 | — | 6 |
| UUM-16258 | Fixed | Editor: Improved exception handling when package load fails. | — | 2021.3.30f1Aug 29, 2023 | — | 8 |
| UUM-34561 | Fixed | Editor: Fixed a crash when exiting Prefab isolation mode while a GameObject with an invalid Editor is inspected. | — | 2021.3.30f1Aug 29, 2023 | — | 1 |
| UUM-43133 | Fixed | Editor: Fixed an issue where scene template badges were not displayed in New Scene dialog. | — | 2021.3.30f1Aug 29, 2023 | — | 1 |
| UUM-44172 | Fixed | Editor: Fixed ProjectCapabilityManager.AddGameCenter() not adding the required entitlement. | — | 2021.3.30f1Aug 29, 2023 | — | 7 |
| UUM-44347 | Fixed | Editor: Fixed an issue when using -nographics command line switch in MacOS editor, causing asset importer process to not work properly. | — | 2021.3.30f1Aug 29, 2023 | — | 1 |
| UUM-16395 | Fixed | Editor: Updated UI/Docs for previewing audio clip in inspector. | — | 2022.3.8f1Aug 22, 2023 | — | 2 |
| UUM-26398 | Fixed | Editor: Fixed preset glob search with multiple character ranges. | — | 2022.3.8f1Aug 22, 2023 | — | 2 |
| UUM-29344 | Fixed | Editor: Calculate Mask value fix for last layer selection in RenderingLayerMask. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-36071 | Fixed | Editor: Prevent blendshape normals calculation when mesh normal is set to Calculate and blendshape normals is set to None. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-36151 | Fixed | Editor: Clicking a foldout with Alt held will now set all child foldouts to the same expanded state when they are bound to SerializedProperty.isExpanded. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-41498 | Fixed | Editor: Fixed Sprite previews when go out from Play Mode and URP in use. | — | 2022.3.8f1Aug 22, 2023 | — | 7 |
| UUM-41829 | Fixed | Editor: Fixed a bug where 2D collider gizmos were not rendered when selecting the parent. | — | 2022.3.8f1Aug 22, 2023 | — | 7 |
| UUM-43122 | Fixed | Editor: Fixed the error message when binding a shortcut with an invalid key. | — | 2022.3.8f1Aug 22, 2023 | — | 7 |
| UUM-46148 | Fixed | Editor: Fixed rare deadlock that can occur when building DOTS based projects. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-28672 | Fixed | Editor: Fixed an issue where the font color would not be right for certain font assets. | — | 2022.3.7f1Aug 8, 2023 | — | 1 |
| UUM-33190 | Fixed | Editor: Removed dialog window and Variant suffix for Model Prefab Instances dragged into the project window. | — | 2022.3.7f1Aug 8, 2023 | — | 1 |
| UUM-42428 | Fixed | Editor: Fixed app crash when memorysetup-job-temp-allocator-block-size property was unaligned to the power of 2. | — | 2022.3.7f1Aug 8, 2023 | — | 6 |
| UUM-26519 | Fixed | Editor: Updated Window/Panel menu even when aux window are closed. | — | 2022.3.6f1Jul 31, 2023 | — | 7 |
| UUM-27586 | Fixed | Editor: Fixed an issue where scrolling in the window didn't work when the Mesh Preview was being used. | — | 2022.3.6f1Jul 31, 2023 | — | 1 |
| UUM-27629 | Fixed | Editor: Fixed ObjectField label not updating when assigning a null value through the inspector. | — | 2022.3.6f1Jul 31, 2023 | — | 6 |
| UUM-31080 | Fixed | Editor: Style buttons of SceneTemplate Inspector. | — | 2022.3.6f1Jul 31, 2023 | — | 7 |
| UUM-31437 | Fixed | Editor: Improved performance when saving Prefabs. | — | 2022.3.6f1Jul 31, 2023 | — | 6 |
| UUM-32862 | Fixed | Editor: Fixed an issue where the textures sometimes leaked when inspecting shadowmaps. | — | 2022.3.6f1Jul 31, 2023 | — | 6 |
| UUM-33301 | Fixed | Editor: Fixed an issue where the editor would sometimes crash when retrieving keywords for a custom Compute Shader. | — | 2022.3.6f1Jul 31, 2023 | — | 6 |