Editor issues

1,7261,750 of 1,869

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-10761FixedEditor: Fixed ReorderableList element culling when drawing with GUI rotation or scaling applied.2021.3.22f1Mar 29, 20231
UUM-1552FixedEditor: Fixed handling msaa resolve in Frame Debugger when connected to Meta Quest over display link.2021.3.22f1Mar 29, 20232
UUM-22047FixedEditor: Fixed issue when importing FBX files where memory usage grows exponentially with the amount of clips present in the file.2021.3.22f1Mar 29, 20232
UUM-22716FixedEditor: Fixed the editor crash while switching avatar from generic to humanoid.2021.3.22f1Mar 29, 20231
UUM-2501FixedEditor: The color picker can now select the proper color on a secondary monitor on macOS2021.3.22f1Mar 29, 20231
UUM-26502FixedEditor: Detect asset corruption before uploading to accelerator.2021.3.22f1Mar 29, 20232
UUM-2698FixedEditor: GameObjects from 31st layer are rendered when Camera.cullingMask is set to 'Everything'.2021.3.22f1Mar 29, 20231
UUM-29044FixedEditor: Fixed "Target minimum iOS Version" requirement.2021.3.22f1Mar 29, 20231
UUM-31129OpenScene Management: Crash on Transform::CheckStructure when manually opening a scene2021.3.22f1Mar 29, 202311521
UUM-4125FixedEditor: Fixed an OS key binding exception in ShortcutManager.2021.3.22f1Mar 29, 20232
UUM-9674FixedEditor: Fixed freeform light tessellation for Light2D.2021.3.22f1Mar 29, 20231
UUM-11166FixedEditor: Avoid breaking SRP Batcher shadow batch when different "per material" texture.2021.3.21f1Mar 15, 20231
UUM-21915FixedEditor: Fixed a crash where destroying a component's GameObject in the Awake function of a script with ExecuteInEditMode would incorrectly try to apply serialized object changes.2021.3.21f1Mar 15, 20231
UUM-20091FixedEditor: Fixed compute shaders in editor to work independent from re-imports.2020.3.46f1Mar 8, 20231
UUM-11334FixedEditor: Fixed error when opening the "Select Preset" window while having a user defined Preset class assets2021.3.20f1Mar 2, 20231
UUM-12892FixedEditor: Fixed Crash on GUIView::ProcessInputEvent when switching Editor layout2021.3.20f1Mar 2, 20231
UUM-17896FixedEditor: Unsaved changes made to assets are now preserved when renaming an asset while using Perforce2021.3.20f1Mar 2, 20231
UUM-19504FixedEditor: The Focused Inspector window cannot be opened for multiple different Assets via the Inspector window2021.3.20f1Mar 2, 20231
UUM-20070FixedEditor: Fixed Overlays not preserving enabled state through domain reloads.2021.3.20f1Mar 2, 20231
UUM-22631FixedEditor: Fixed Slowdown spikes when moving an object in the scene caused by the PropertyDatabase.2021.3.20f1Mar 2, 20231
UUM-23241FixedEditor: Fixed drag and drop crashes the editor if the window is docked.2021.3.20f1Mar 2, 20231
UUM-24686FixedEditor: Fixed the size of the editor window being smaller than the wrongly set default2021.3.20f1Mar 2, 20231
UUM-26276FixedEditor: Fixed component added twice when dragging script asset on inspector window from project window2021.3.20f1Mar 2, 20231
UUM-9380FixedEditor: Fixed Unity Event callback list calculating its height incorrectly2021.3.20f1Mar 2, 20231
UUM-11582FixedEditor: Fixed shader graph's preview window when using deferred rendering in URP.2021.3.19f1Feb 17, 20231
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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