Editor issues

1,7261,750 of 2,026

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-45483FixedEditor: Fixed issue where "Top level scope allocation is permitted only on the main thread." error thrown when using Allocator.Temp.2022.3.9f1Sep 5, 20236
UUM-16258FixedEditor: Improved exception handling when package load fails.2021.3.30f1Aug 29, 20238
UUM-34561FixedEditor: Fixed a crash when exiting Prefab isolation mode while a GameObject with an invalid Editor is inspected.2021.3.30f1Aug 29, 20231
UUM-43133FixedEditor: Fixed an issue where scene template badges were not displayed in New Scene dialog.2021.3.30f1Aug 29, 20231
UUM-44172FixedEditor: Fixed ProjectCapabilityManager.AddGameCenter() not adding the required entitlement.2021.3.30f1Aug 29, 20237
UUM-44347FixedEditor: Fixed an issue when using -nographics command line switch in MacOS editor, causing asset importer process to not work properly.2021.3.30f1Aug 29, 20231
UUM-16395FixedEditor: Updated UI/Docs for previewing audio clip in inspector.2022.3.8f1Aug 22, 20232
UUM-26398FixedEditor: Fixed preset glob search with multiple character ranges.2022.3.8f1Aug 22, 20232
UUM-29344FixedEditor: Calculate Mask value fix for last layer selection in RenderingLayerMask.2022.3.8f1Aug 22, 20236
UUM-36071FixedEditor: Prevent blendshape normals calculation when mesh normal is set to Calculate and blendshape normals is set to None.2022.3.8f1Aug 22, 20236
UUM-36151FixedEditor: Clicking a foldout with Alt held will now set all child foldouts to the same expanded state when they are bound to SerializedProperty.isExpanded.2022.3.8f1Aug 22, 20236
UUM-41498FixedEditor: Fixed Sprite previews when go out from Play Mode and URP in use.2022.3.8f1Aug 22, 20237
UUM-41829FixedEditor: Fixed a bug where 2D collider gizmos were not rendered when selecting the parent.2022.3.8f1Aug 22, 20237
UUM-43122FixedEditor: Fixed the error message when binding a shortcut with an invalid key.2022.3.8f1Aug 22, 20237
UUM-46148FixedEditor: Fixed rare deadlock that can occur when building DOTS based projects.2022.3.8f1Aug 22, 20236
UUM-28672FixedEditor: Fixed an issue where the font color would not be right for certain font assets.2022.3.7f1Aug 8, 20231
UUM-33190FixedEditor: Removed dialog window and Variant suffix for Model Prefab Instances dragged into the project window.2022.3.7f1Aug 8, 20231
UUM-42428FixedEditor: Fixed app crash when memorysetup-job-temp-allocator-block-size property was unaligned to the power of 2.2022.3.7f1Aug 8, 20236
UUM-26519FixedEditor: Updated Window/Panel menu even when aux window are closed.2022.3.6f1Jul 31, 20237
UUM-27586FixedEditor: Fixed an issue where scrolling in the window didn't work when the Mesh Preview was being used.2022.3.6f1Jul 31, 20231
UUM-27629FixedEditor: Fixed ObjectField label not updating when assigning a null value through the inspector.2022.3.6f1Jul 31, 20236
UUM-31080FixedEditor: Style buttons of SceneTemplate Inspector.2022.3.6f1Jul 31, 20237
UUM-31437FixedEditor: Improved performance when saving Prefabs.2022.3.6f1Jul 31, 20236
UUM-32862FixedEditor: Fixed an issue where the textures sometimes leaked when inspecting shadowmaps.2022.3.6f1Jul 31, 20236
UUM-33301FixedEditor: Fixed an issue where the editor would sometimes crash when retrieving keywords for a custom Compute Shader.2022.3.6f1Jul 31, 20236
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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