Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Asset Pipeline issues
126–150 of 151
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-3458 | Fixed | Prefabs: Fixed prefab mode not sorting renderer components accordingly. | — | 2021.3.21f1Mar 15, 2023 | — | 1 |
| UUM-13618 | Fixed | Prefabs: Disabled IMGUI ReorderableList elements when previewing overridden values PrefabMode InContext. | — | 2021.3.20f1Mar 2, 2023 | — | 1 |
| UUM-22077 | Fixed | Asset Pipeline: Fixed indeterministic output for any asset containing script types. | — | 2021.3.20f1Mar 2, 2023 | — | 2 |
| UUM-26676 | Open | Asset Importers: The Editor hangs while opening a project when importing fbx assets | 2020.3.45f1Feb 14, 2023 | — | 1192 | 1 |
| UUM-6639 | Fixed | Asset Bundles: Fixed issue where "Failed to decompress data" error occurs when loading bundle. | — | 2020.3.45f1Feb 14, 2023 | — | 2 |
| UUM-20409 | Fixed | Asset - Database: Script recompiles in Play Mode when Script Changes While Playing option is set to Recompile After Finished Playing and Auto refresh is set to enabled. | 2021.3.18f1Feb 1, 2023 | 2021.3.25f1May 11, 2023 | 98 | 6 |
| UUM-14898 | Fixed | Prefabs: Fixed the import process so that only transform remains after importing a broken file, if a Prefab file is found to contain multiple transforms due to external merge tool or manual edit error. *Note:* Import prioritization of RectTransfo… | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-19179 | Fixed | Asset Pipeline: Fixed an issue where the standalone profiler could crash or emit errors when the script domain reloads in the editor. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-17633 | Open | Asset - Database: Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project | 2021.3.16f1Dec 15, 2022 | — | 1253 | 2 |
| UUM-15702 | Fixed | Asset Bundles: Fixed issue where empty folders remain in the cache. | — | 2021.3.15f1Dec 1, 2022 | — | 2 |
| UUM-16728 | Fixed | Prefabs: Fixed Rect tool is enabled for root Prefab in Context mode. Now it behaves similar to the other Transform tools. | — | 2021.3.14f1Nov 17, 2022 | — | 2 |
| UUM-5961 | Fixed | Prefabs: Handle ManagedReferences that cannot be applied or reverted in Prefab instances. Also make sure the root of the Managed Reference can be applied to apply sub fields that are overriden. | — | 2021.3.13f1Nov 4, 2022 | — | 1 |
| UUM-3640 | Fixed | Asset Importers: Textures are not generated when Naming option in Import Settings of an FBX file is changed to "From Model's Material" | 2021.3.12f1Oct 25, 2022 | 2021.3.15f1Dec 1, 2022 | 37 | 2 |
| UUM-7867 | Fixed | Asset Import: Fixed import of some meshes with Blend Shape Normals set to Calculate. | — | 2021.3.12f1Oct 25, 2022 | — | 1 |
| UUM-9463 | Fixed | Asset Import: Fixed editor crash when importing a folder with an FBX file where its optimizeBones is set to 0. | — | 2021.3.12f1Oct 25, 2022 | — | 1 |
| UUM-2226 | Fixed | Asset Pipeline: Prefab preview is getting updated when change in material color. | — | 2020.3.41f1Oct 21, 2022 | — | 1 |
| UUM-12248 | Fixed | Asset Pipeline: Fixed 'learn more' online documentation links for asset import workers and Unity Accelerator in the editor UI, so they target the currently loaded version of Unity. | — | 2021.3.10f1Sep 16, 2022 | — | 1 |
| UUM-1820 | Fixed | Asset Pipeline: Asset preview thumbnails in the Editor's project window would sometimes be missing reflection probe lighting, this has been fixed and re-baking reflection probes (after making some change, such as to the material) will update thumbnails. | — | 2021.3.10f1Sep 16, 2022 | — | 1 |
| UUM-867 | Fixed | Asset Pipeline: Fixed an issue where the asset database might fail to detect that custom postprocessing of assets had produced an infinite loop during project import. | — | 2021.3.10f1Sep 16, 2022 | — | 1 |
| UUM-12721 | Fixed | Asset Bundles: AssetBundle indeterminism caused by mesh streaming info | 2020.3.39f1Sep 14, 2022 | 2020.3.42f1Nov 17, 2022 | 63 | 5 |
| UUM-493 | Fixed | Asset Bundles: Fixed memarchive0 error when entering play mode. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-818 | Fixed | Asset Pipeline: The option to 'Recompile after finished playing\` did not work and has been removed. To support the intended functionallity a new option to only auto refresh outside playmode has been added. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-2908 | Fixed | Asset Pipeline: Fixed an issue where generating previews of some prefabs could raise an 'unknown importer' error in the console. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-5459 | Fixed | Texture: \[Backport\] \[MacOS\] Crash on \_\_pthread\_kill when Render Texture has no Depth buffer and Dimension is 3D | 2020.3.36f1Jun 16, 2022 | 2021.3.14f1Nov 17, 2022 | 154 | 6 |
| UUM-48669 | Open | Asset Pipeline: Improved error handling when updating ArtifactDB or SourceAssetsDB. | — | — | — | 6 |