Asset Pipeline issues

126–150 of 169

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-27531FixedAsset Pipeline: Fixed an issue where mismatched (or corrupted) asset artifact IDs could cause a crash during project launch.—2021.3.29f1Jul 25, 2023—2
UUM-36238FixedPrefabs: The instance object in the scene is referencing a corresponding source object in the Prefab of a different type." thrown when applying added GameObject to a Prefab.—2021.3.29f1Jul 25, 2023—7
UUM-36242FixedAsset Importers: Console displays warning about importing c4d files when a Scripted Importer for c4d files is implemented2021.3.29f1Jul 25, 20232022.3.8f1Aug 22, 2023283
UUM-42790FixedPrefabs: Fixed Property of VFX cant be modified when modifying a VFX Prefab.—2021.3.29f1Jul 25, 2023—1
UUM-43067OpenAsset Importers: OnImportAsset leaks 5GB of memory2021.3.29f1Jul 25, 2023—11688
UUM-28068FixedPrefabs: Fixed for an unparented GameObject is created when duplicating a Prefab with a child that has HideFlags.DontSave.—2022.3.5f1Jul 13, 2023—1
UUM-30062FixedPrefabs: Improved to the detection of unused overrides.—2022.3.5f1Jul 13, 2023—1
UUM-35290FixedAsset Bundles: Fixed an issue where AssetBundles didn't build correctly for intel_32 architecture when the denoising package is active in the project.—2022.3.5f1Jul 13, 2023—1
UUM-39687FixedAsset Pipeline: Ensure all Accelerator cache downloads are used when importing using ParallelImport mode.—2022.3.5f1Jul 13, 2023—2
UUM-660FixedAsset Bundles: Added error message when loading bundle without typetrees in the Editor.—2021.3.28f1Jul 4, 2023—1
UUM-16390FixedAsset Pipeline: Fixed crash on CachedWriter::Write when building AssetBundle (.byte file >2GB).—2022.3.2f1Jun 13, 2023—1
UUM-20313FixedAsset Pipeline: Fixed an issue with async unloading which could cause errors and crashes in AssetDatabase.CreateAsset().—2022.3.2f1Jun 13, 2023—1
UUM-33911FixedPrefabs: PrefabUtility.ApplyRemovedComponent now removes the associated removed component override.—2022.3.2f1Jun 13, 2023—1
UUM-38104FixedAsset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file2022.3.2f1Jun 13, 20232022.3.6f1Jul 31, 20234810
UUM-21119FixedPrefabs: Fixed for Prefab instance is not enabled if RevertPropertyOverride is called during OnEnable.—2020.3.48f1May 17, 2023—3
UUM-26417FixedAsset Pipeline: Fixed Editor crash when changing Asset Serialization Mode to Force Binary with the com.unity.multiplayer.samples.coop package installed.—2020.3.48f1May 17, 2023—2
UUM-20241FixedPrefabs: Fixed for handling conflicting components during prefab merging.—2021.3.25f1May 11, 2023—1
UUM-27439FixedAsset Bundles: Fixed issue where empty folders remain in the cache when the max storage space is exceeded.—2021.3.21f1Mar 15, 2023—1
UUM-3458FixedPrefabs: Fixed prefab mode not sorting renderer components accordingly.—2021.3.21f1Mar 15, 2023—1
UUM-13618FixedPrefabs: Disabled IMGUI ReorderableList elements when previewing overridden values PrefabMode InContext.—2021.3.20f1Mar 2, 2023—1
UUM-22077FixedAsset Pipeline: Fixed indeterministic output for any asset containing script types.—2021.3.20f1Mar 2, 2023—2
UUM-26676OpenAsset Importers: The Editor hangs while opening a project when importing fbx assets2020.3.45f1Feb 14, 2023—13291
UUM-6639FixedAsset Bundles: Fixed issue where "Failed to decompress data" error occurs when loading bundle.—2020.3.45f1Feb 14, 2023—2
UUM-20409FixedAsset - Database: Script recompiles in Play Mode when Script Changes While Playing option is set to Recompile After Finished Playing and Auto refresh is set to enabled.2021.3.18f1Feb 1, 20232021.3.25f1May 11, 2023986
UUM-14898FixedPrefabs: Fixed the import process so that only transform remains after importing a broken file, if a Prefab file is found to contain multiple transforms due to external merge tool or manual edit error. *Note:* Import prioritization of RectTransfo…—2021.3.17f1Jan 24, 2023—1
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested 9h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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