Asset Pipeline issues

126150 of 151

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-3458FixedPrefabs: Fixed prefab mode not sorting renderer components accordingly.2021.3.21f1Mar 15, 20231
UUM-13618FixedPrefabs: Disabled IMGUI ReorderableList elements when previewing overridden values PrefabMode InContext.2021.3.20f1Mar 2, 20231
UUM-22077FixedAsset Pipeline: Fixed indeterministic output for any asset containing script types.2021.3.20f1Mar 2, 20232
UUM-26676OpenAsset Importers: The Editor hangs while opening a project when importing fbx assets2020.3.45f1Feb 14, 202311921
UUM-6639FixedAsset Bundles: Fixed issue where "Failed to decompress data" error occurs when loading bundle.2020.3.45f1Feb 14, 20232
UUM-20409FixedAsset - Database: Script recompiles in Play Mode when Script Changes While Playing option is set to Recompile After Finished Playing and Auto refresh is set to enabled.2021.3.18f1Feb 1, 20232021.3.25f1May 11, 2023986
UUM-14898FixedPrefabs: Fixed the import process so that only transform remains after importing a broken file, if a Prefab file is found to contain multiple transforms due to external merge tool or manual edit error. *Note:* Import prioritization of RectTransfo…2021.3.17f1Jan 24, 20231
UUM-19179FixedAsset Pipeline: Fixed an issue where the standalone profiler could crash or emit errors when the script domain reloads in the editor.2021.3.17f1Jan 24, 20231
UUM-17633OpenAsset - Database: Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project2021.3.16f1Dec 15, 202212532
UUM-15702FixedAsset Bundles: Fixed issue where empty folders remain in the cache.2021.3.15f1Dec 1, 20222
UUM-16728FixedPrefabs: Fixed Rect tool is enabled for root Prefab in Context mode. Now it behaves similar to the other Transform tools.2021.3.14f1Nov 17, 20222
UUM-5961FixedPrefabs: Handle ManagedReferences that cannot be applied or reverted in Prefab instances. Also make sure the root of the Managed Reference can be applied to apply sub fields that are overriden.2021.3.13f1Nov 4, 20221
UUM-3640FixedAsset Importers: Textures are not generated when Naming option in Import Settings of an FBX file is changed to "From Model's Material"2021.3.12f1Oct 25, 20222021.3.15f1Dec 1, 2022372
UUM-7867FixedAsset Import: Fixed import of some meshes with Blend Shape Normals set to Calculate.2021.3.12f1Oct 25, 20221
UUM-9463FixedAsset Import: Fixed editor crash when importing a folder with an FBX file where its optimizeBones is set to 0.2021.3.12f1Oct 25, 20221
UUM-2226FixedAsset Pipeline: Prefab preview is getting updated when change in material color.2020.3.41f1Oct 21, 20221
UUM-12248FixedAsset Pipeline: Fixed 'learn more' online documentation links for asset import workers and Unity Accelerator in the editor UI, so they target the currently loaded version of Unity.2021.3.10f1Sep 16, 20221
UUM-1820FixedAsset Pipeline: Asset preview thumbnails in the Editor's project window would sometimes be missing reflection probe lighting, this has been fixed and re-baking reflection probes (after making some change, such as to the material) will update thumbnails.2021.3.10f1Sep 16, 20221
UUM-867FixedAsset Pipeline: Fixed an issue where the asset database might fail to detect that custom postprocessing of assets had produced an infinite loop during project import.2021.3.10f1Sep 16, 20221
UUM-12721FixedAsset Bundles: AssetBundle indeterminism caused by mesh streaming info2020.3.39f1Sep 14, 20222020.3.42f1Nov 17, 2022635
UUM-493FixedAsset Bundles: Fixed memarchive0 error when entering play mode.2021.3.9f1Sep 1, 20221
UUM-818FixedAsset Pipeline: The option to 'Recompile after finished playing\` did not work and has been removed. To support the intended functionallity a new option to only auto refresh outside playmode has been added.2021.3.9f1Sep 1, 20221
UUM-2908FixedAsset Pipeline: Fixed an issue where generating previews of some prefabs could raise an 'unknown importer' error in the console.2021.3.7f1Jul 28, 20221
UUM-5459FixedTexture: \[Backport\] \[MacOS\] Crash on \_\_pthread\_kill when Render Texture has no Depth buffer and Dimension is 3D2020.3.36f1Jun 16, 20222021.3.14f1Nov 17, 20221546
UUM-48669OpenAsset Pipeline: Improved error handling when updating ArtifactDB or SourceAssetsDB.6
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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